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112 of 124 people found the following review helpful:
5.0 out of 5 stars Wow ... !!!!!
Wow! That pretty much describes this game. Where to begin ...

Visuals: The first thing that will strike you is just how beautiful this game is. Every visual aspect of the game has been lovingly constructed, and it shows. There is a lot of great lighting, and the visuals really set the mood for the game.

Sound: Amazing! The alternates...
Published on October 30, 2007 by Brian Klein

versus
12 of 12 people found the following review helpful:
3.0 out of 5 stars PS3 Folklore Review
Folklore for the ps3 is a ACTION game with very minor rpg elements thrown in. Simply put the action is similar to that of the Kingdom Hearts series, you use a variety of combos to take out your foes. There is no traditional jrpg menu driven combat system in this game. Hence an action/hack n slash title. The reason why this game leans towards rpg is because you can select...
Published 21 months ago by Joey Joe Joe Jr S.


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112 of 124 people found the following review helpful:
5.0 out of 5 stars Wow ... !!!!!, October 30, 2007
= Fun:5.0 out of 5 stars 
This review is from: Folklore (Video Game)
Wow! That pretty much describes this game. Where to begin ...

Visuals: The first thing that will strike you is just how beautiful this game is. Every visual aspect of the game has been lovingly constructed, and it shows. There is a lot of great lighting, and the visuals really set the mood for the game.

Sound: Amazing! The alternates between haunting, wistful, and hectic (battle music) - but its always beautiful. Never overbearing, always setting the mood ... its been a long time since I've heard game music this beautiful. Really, words cannot describe how good some of the songs are.

Plot: Great! Wow, finally a game with a GREAT plot. And I do mean great plot. It advances at an appropriate pace, and the 'chapters' that the game is broken up to make the experience of playing the game like reading a good book ... especially towards the end. I read some reviewers blasting the game for gratuitous text - and while there is a lot of text, I found it to be the best part of the game. It really was like I was reading a book at points, except the book happens to have beautiful graphics and visuals to go along with it. And this is not a bad thing; in facts its a very good thing. That I can compare the experience of playing this game to reading a good book speaks volumes (ha, pun) to the depth and intricacy of the plot. This isn't just a pretty looking button masher - this is a game with soul.

Action: Lots of action if thats your thing ... I actually found myself wishing there was less of it, so I could progress the plot quicker. That said, I do like collecting things in game, so I did get all of the special items, which slowed me down a bit. The action in the game is fun, and fast-paced. However, there are so many folks that you can potentially get, most of them really aren't going to see play. You'll have a few favorites and then some 'special' ones for special occasions. Which is sort of sad, but nothing to really do about that.

Format: I mentioned how the game is divided into chapters before ... this is a really great innovation (I'm not sure if its been done before) in my opinion. After a long hard day of work, I really don't have time to spend hours and hours playing in a sitting ... even on weekends I do have other obligations. Chapters allow me to play manageable chunks, accomplish something, and then go on the next night without feeling like I just paused the game for a day. I had the chance to just play through chapters without taking a break, and that worked really well too. Like reading a good book, the chapters would end at a suspenseful moment, and since you are switching off between Ellen and Keats you get a really good flow going.

Conclusion: This game is great. Hands down one of the best games I've played for any platform. It made me glad I dropped hundreds on a PS3 instead of an XBox 360. However, if you have a short attention span, or just want mindless killing, or some such thing - skip this title, its not for you. If like intricate plots, stunning environments, and beautiful music (with a little action thrown in to spice things up) then go and buy this game right away. I cannot recommend this title highly enough - it simply blew me away.

I honestly cannot think of any negatives for this game. The only thing that is a remote negative is that the downloadable content is not yet available in the USA. If you're in PAL territory or Japan (maybe all of Asia, not sure) its available though. Also, replay value is not super high - once you know the plot you know the plot. However, its is without a doubt worth the money and worth the play-through.

I had the good fortune to play this game on an excellent 1080p hdtv (more than capable of handling the 720p format this game is in), and it really made a difference. While of course you'll still have an amazing experience on any TV, when a game has such stunning visuals as this one does make an effort to play it on an HDTV if you can. :)

So go and buy and play this game ... and have fun! :)
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63 of 69 people found the following review helpful:
4.0 out of 5 stars Love this game!, October 14, 2007
= Fun:5.0 out of 5 stars 
This review is from: Folklore (Video Game)
Okay. I Love this game!!! The fighting sequences are not complicated in any way. Sometimes (always with the boss fights) you have to figure out how to beat the enemies by evaluating a picture. But this is also an easy task.

I have to say whoever made this has a wonderful immagination! I am always interested to find out what the next foe looks like! And the story lines are fun to solve. My attention is never lost.

This is the perspective of a 15 year old female...so I dunno how this will fare with others.
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23 of 25 people found the following review helpful:
5.0 out of 5 stars Folklore is great, October 15, 2007
= Fun:5.0 out of 5 stars 
This review is from: Folklore (Video Game)
Folklore is truly a sight for sore eyes. Its a brilliantly told story about a girl named Ellen and a guy named Keatz. You can play both sides of their tale.

The cut scenes are shown in several different ways. One of which is a very interesting comic-book style. Each and ever cut scene is well done and tells the part of the story they are telling very well.

In story, theres a murder in Doolin, the town of the dead, and you must find out why there was a murder while finding out about your past.

Gameplay-wise the game plays well both as an action adventure game with RPG elements tacked on which work great. Only problem is that whenever you switch out your powers there's about a 5 second pause in the action.

If you are wondering about the game download or find someone with the demo on their PlayStation 3.
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12 of 12 people found the following review helpful:
3.0 out of 5 stars PS3 Folklore Review, May 3, 2010
= Fun:4.0 out of 5 stars 
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This review is from: Folklore (Video Game)
Folklore for the ps3 is a ACTION game with very minor rpg elements thrown in. Simply put the action is similar to that of the Kingdom Hearts series, you use a variety of combos to take out your foes. There is no traditional jrpg menu driven combat system in this game. Hence an action/hack n slash title. The reason why this game leans towards rpg is because you can select the types of attacks that you have on hand to use from a variety of attacks that you accumulate throughout the game. Its strong points are the very well executed combat system and the top notch design/graphics/visuals. Where the game falls short is the lack of rpg elements, and a lackluster story. I will elaborate in detail in the following paragraphs.

What is interesting about the combat system is the distinct use of the enemies you defeat. For example the first time you take down the "horned bull" and absorb its "spirit" you can then attack using this spirit and the "horned bull" is visually represented during your attack a few feet in front of your character, visually this is very neat. Furthermore linking together combos from various spirits makes for some distinct gameplay that in my opinion far surpasses the extremely repetitive nature of combat found in games like Kingdom Hearts. There is allot of room for creativity in how and when you combine your attacks/spirits. The combat is very fun and beautifully executed visually, if you are a fan of fantasy styled visuals you will not be disappointed.

Which leads me to what strikes me most about this game, the over all art design and wonderful use of color. The many environments, and various foes look just fantastic. Design wise I would describe the look and feel of this game as Hansel and Gretel meets Final Fantasy meets Wizard of Oz. Very distinct traditional story book vibe meets modern fantasy feel which had me deeply absorbed for the first 5 hours or so simply due to the solid combat and the distinctly gorgeous visuals. Though like most things beautiful that lack "heart", over time the flaws begin to outweigh the visual beauty.

When I said this game is NOT an rpg that is because it isn't in the traditional sense. Your character is in one very small town throughout the game and you interact with a very limited number of characters that you must interact with to unlock the next action driven playable area. There is no open world, various towns, player defined pacing of game play. Which is not a big deal to me, just do not go in with the expectation of jrpg styled exploration. This game is on rails.

And the story. In my opinion the story was convoluted, abstract and bland. There are really no memorable characters in the game. And by around hour 12 I had lost all interest in the unfolding "mystery", I simply didn't care about the story or characters.

That about sums it up Folklore. If you are looking for a different action title to mix into your gaming routine, then I say go for it, the combat is fun and distinct. Again the game looks just great, I am a fan of the art design and the graphics. On the negative side the game itself does not let you "explore", and the story was very hard to follow and boring. The characters are far from memorable and are all image and no heart. I really wanted to love this game as it made such a strong impact at the outset, though over time I just found myself not wanting to "hack it out" to learn more about a story/characters that I simply did not understand/care about. Three star game worth about $15-$20.
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9 of 9 people found the following review helpful:
4.0 out of 5 stars 3.5; as beautiful as it is divisive, November 7, 2008
This review is from: Folklore (Video Game)
While the big heavyweights tend to have legions of fans ready to pick up the game as soon as it's released, or at least till you've heard about it anyway, some games might have a smaller appeal and it becomes a classic case of "it might not be for everyone". One game that I had read about a lot prior to buying a Playstation 3 was Folklore, an RPG with a different battle system than selecting Attack or Item and a great visual style. So it naturally became one of the first few games that I played and while I'll admit the game has some pluses, the game also has its share of flaws that prevented me from being completely immersed into the experience which was disheartening because I wanted to like it but the game did things where I just couldn't.

Story: You play as 2 characters: Ellen, a soft-spoken young woman who receives a letter from her mother who's supposed to be dead and wants her to come to the village of Doolin and Keats, a writer for Unknown Realms, a magazine dealing in the paranormal who receives a strange phone call requesting he come to the village as well. When the 2 meet, they become investigators into the village's past and the many mysteries that lay in its home and roads.

The story is essentially a murder mystery so it's hard to tell whether the limited replay value will be an issue but my biggest concern is that in order to progress through the game, Ellen and Keats both have to finish each chapter separately which basically means going through the same paths, potentially picking up the same abilities (though slight deviations are found) and finishing the same boss fight with a different strategy than the other. On one hand it's fun to see some background into the parts where you don't see the other character or explanations for certain events, it makes the game feel a bit repetitive and also a bit slow since I couldn't bring myself to complete a chapter at a time, if that. It's intriguing sure but I didn't find it a page-turner, mainly due to the gameplay.

Graphics: Folklore is a game similar to the recently-released Valkyria Chronicles or Okami where the graphics look utterly gorgeous on HDTV sets. Mainly this is due to the color palette which is sharp, incredibly vibrant and well-presented with my favorite being the ethereal Faery Forest which has an absolutely beautiful flower field halfway through. Each chapter takes place in a different realm which are also stunning from the hellish Warcadia to the tranquil Undersea Palace. It's not exactly system-pushing but it's still great to look at.

Sound/Music: The music as well is especially pleasing to the hear from big orchestral scores during battles and the end-level boss to the melancholy piano playing during travels around Doolin which sounds similar to a sad freeform jazz playing. There's no real rousing tunes and the atmosphere created by the soundtrack is like a quiet evening at home with maybe some rain outside. There's some voice acting as well which is fine though it's rather infrequent and there's characters that have barely any lines to be said.

Gameplay: Putting the repetitiveness of replaying the same realm twice, Folklore's main draw is the combo system which uses customizable buttons for attacking. Basically your 4 face buttons acts as a way to initiate an ability that you've mapped onto that button. Throughout the realms are what's known as "ids" which when absorbed gain you access to that creature's ability so some create bombing runs, shoot missiles, powerful punches or act as a shield. With plenty to choose from, it's easy to customize your skills for the most effective though there's some that frankly, are kind of useless. You can also upgrade them by either absorbing a certain amount of them, killing a certain amount of ids with them or using items found in the realms.

And how do you absorb them? Well when you attack, a little blue ghost pops up but when it turns pink, you press R1 and jerk the controller upwards to "yank" their souls out of their bodies. They can also be combined with others showing the pink ghost for more exp though it's a little cumbersome to reposition your character so you'll get them all. There's also some enemies with special R1 tactics where one requires you to yank when it turns red, move the controller back and forth like a driving wheel to slam them into the ground while another has you position them exactly straight up for the greatest of damage. It's one of the few Sixaxis features found in PS3 games that actually has use as opposed to Ratchet and Clank's freefall or Heavenly Sword's Aftertouch system where you can use it though using the analog works better. My one problem is that the process is somewhat lengthy and trying to extract an id doesn't pause the enemies and the effect isn't cumulative so should you get hit, you have to start the whole process over from the beginning so it's best to get rid of the pesky ones before attempting it.

Part of me wants to recommend Folklore since it does quite a few things right, namely the graphics and music, but the incredibly linear story progression as well as the slowness of the story itself kind of prevents this. You don't feel like this is a game you wouldn't mind if you never beat it but if you do want to make it to the end, it's kind of a long, patient affair.
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27 of 34 people found the following review helpful:
5.0 out of 5 stars BUY THIS GAME! BEAUTIFUL!!!!!!!, October 17, 2007
= Fun:5.0 out of 5 stars 
This review is from: Folklore (Video Game)
Folklore is an enchanting game with spectacular grapics and storyline. I give this game a 10/10 because it is something no gaming industry has ever done before.I am used to games like; Final Fantasy and Atelier Iris. Plus my
Husband likes to play first person shooters and football and we both happen to LOVE this game. I think it will appeal to all. Playing is believing do give this game a try. It's an experience you will not forget.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars Quite possibly one of the best games of all time, October 21, 2007
= Fun:5.0 out of 5 stars 
This review is from: Folklore (Video Game)
This game is amazing on every level. The beauty of the music, the beautiful art direction, amazing storyline, and wonderfully addicting and original gameplay. First off, the story starts off with Ellen, who receives a letter from her dead mother to go visit Doolin. Ellen, curious about her past, proceeds to come to this small, somewhat creepy town. Another character Keats, who is a writer for an occult magazine, gets a phone call asking him for help. Wanting to investigate this matter, Keats heads to Doolin as well. I don't want to spoil too much, but their stories collide, and this may be one of the greatest stories ever told while it asks philosophical questions about life in general. The gameplay is wildly addicting, when you defeat enemies, you can capture their Ids and use their abilities. There are over 100 abilities, ranging from elemental attacks, to destruction attacks, to combo attacks. All in all: This game is a definite buy. Support them so they can make a sequel to this beautiful and fantastic game.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Fantastic Game with One Giant Flaw, September 3, 2010
By 
= Fun:3.0 out of 5 stars 
This review is from: Folklore (Video Game)
Here's a great way to start a review: Folklore is one of the most disappointing games that I have ever played. Read on if you want to find out why.

Folklore's style is absolutely fantastic. This is the type of game that Neil Gaiman would envision on one of his really, really good days. The environments are colorful and dream-like, just filled to the absolute brim with wonder. I spent a good ten minutes early on wandering around an empty field just watching all sorts of sparkles and colors flow around the world.

This charming world frames a dark story about a girl named Ellen who lost her mother as a small child. As the game begins, she receives an obviously surprising letter from her long dead mother - asking her to come to a small village named Doolin. At the same time a dude named Keats, who works at a magazine that covers the paranormal, receives a phone call from a woman rambling on about magic and Doolin Village. Keats decides to go check things out, hoping to land a scoop.

The two characters above both arrive safely in Doolin and some serious stuff starts to go down. The story is told through a variety of techniques, from traditional RPG fare like cutscenes and character models trading text boxes back and forth to something a bit more progressive - a sort of animated comic book feel with frames and speech bubbles. This technique works very well and definitely keeps the storytelling feeling fresh.

The bulk of the gameplay revolves around battling weird monsters, the Folk. As you progress through the game Folk, you are able to rip out the Id (soul) of a wounded Folk in order to gain their powers. This is how you unlock abilities and become more powerful as the game moves along. Each Folk has a few different powers available, ranging from various attacks and shields to combo extensions and status bonuses.

Early on in the game you run into a Folk named Pouke, and absorbing his Id allows you to summon Pouke and perform a basic attack. Absorb five or ten more Pouke Ids and you'll increase the number of attacks in your basic combo. You'll also find a weird Folk named Henky, who flies around shooting bubbles. Absorb his Id and you'll be able to fire off bubbles to take down enemies up in the air. Give Henky five Pine Nuts, and you'll 'level up' your mastery of the Henky Folk and reduce the MP consumption. Some Folk abilities require you to provide items, some require you to defeat a specific Folk with another specific Folk, and so on down the line.

Once you gain a bunch of Folk abilities, you're able to mix and match as you see fit and assign each one to a button on the controller. This allows you to customize your Folk Id repertoire and design an arsenal that fits your style. It's a lot of fun to determine the weak points of new enemies and figure out the best way to defeat them. It's very satisfying to win a battle after busting out three or four completely different abilities. Visually the combat looks great and gives you plenty of sweet effects to keep your interest - the only bummer is that the framerate occasionally reaches the 'starting to get painful' level.

Based on everything I've said thus far, Folklore sounds totally badass doesn't it? Sure it does, and this is what makes it such a disappointing game. As I mentioned above, there are two main characters: Keats and Ellen. They aren't just main characters, they are both playable characters - which is the beginning of the problem.

The game is divided up into a number of different chapters. Let's say that you play and complete chapter one with Keats - you do not have the option of playing chapter two with Ellen. In order to play chapter two with Ellen, you need to go back and replay chapter one with her first. There are minor differences in the how the same chapters plays out with two different characters (different Folk abilities, some different items and abilities, different views of the storyline), but in practice things are very much the same.

After figuring out how things worked, I decided that playing every level through twice in a row is for suckers - I chose Ellen and decided to play through the entire game as her. Maybe I'd miss part of the story, but hey, that's how things go. If I ever decide to pick up the game and play it again in five years I'll play as Keats and get a different view on things.

Everything was going according to plan until I hit a chapter and realized that I needed Keats to be up to the same level as Emily in order to continue with the game. This meant putting on the breaks and replaying the entire games with Keats. The idea of stopping at (or towards) the climax of a game in order to replay the entire thing took all of the wind out of Folklore's sails for me. I guess this was a way to turn a six hour game into a twelve hour game? I don't really know, but it turned an awesome gaming experience for me into a terrible one. As much as I got out of the game, I just never went back to it. I just don't have enough time to play video games these days, and I definitely don't want to spend that time replaying something that I just played. What a bummer.

With all of that being said, I can't wait for Folklore 2.
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4 of 4 people found the following review helpful:
3.0 out of 5 stars It's ok, nothing more, nothing less., November 16, 2009
= Fun:3.0 out of 5 stars 
This review is from: Folklore (Video Game)
Let me start off by saying that this game has pretty fun gameplay. I've heard it referred to as an rpg, but it's more like hack n slash with different weapons. The story was pretty interesting, and the graphics were pretty, even though all the bright colors were kind of annoying at times, but the way the story is told is downright annoying. The cut scenes are mostly told through still pictures and text, rather than the characters moving around and actually talking. That aside, you are forced to play through the game with both characters if you intend to beat it. I did like seeing the other side of the story, but this made the game unnecessarily repetitive. Finally, this game is ridiculously short, which is probably why you see it selling for 20 dollars. Even playing through the game with both characters, you'll hardly get 10 hours out of it. I enjoyed this game, but I won't be playing it again, and if it had been any longer I don't think I would have finished it.
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6 of 7 people found the following review helpful:
5.0 out of 5 stars Like a piece of artwork, December 1, 2007
By 
Andrew (Atlanta, GA USA) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Folklore (Video Game)
After hearing great things about it, I finally decided to jump and buy the game. To my surprise, it is now one of my most favorite games of all time.

Gameplay: The game is an action RPG, about as fast paced as Kingdom Hearts and Zelda, and unique from any other game. In this game, you face enemies called Folks, and when they're weakened, you can absorb their "Id" and gain their abilities. To collect the id, you hold R1 and jerk the controller up. I've always hated sixaxis, but this is the first time that I've ever found the SixAxis very fun and invigorating. Certain enemies require different types of "Id capturing". For instance, one Id may require you to shake your controller, another may require timing, etc. Anyway, you assign these folks to the four buttons: X, Circle, Triangle, and Square using the L2 button so customization of connecting deadly combos will be at the touch of a button. Another cool thing is that there are 100 folks total that you can level up, which adds a lot of variety to the game.
Graphics: While the graphics aren't the best, the art design for the levels and folks are definitely worth remembering.
Sound: The music is FANTASTIC! Beautifully composed, the music certainly is one of the game's strong points. I've never bought a soundtrack for a video game before, but the music was so beautiful that I just had to buy it. It cost me $41.99 off this site, which is almost the price of this game, and was definitely worth every penny. Anyway, the voice acting is lacking in here, but an upside is that background music is heavily emphasized, conveying certain emotions.
Story: Excellent story. Not the average, generic, RPG where the main character is off to save the world. No, the story is actually a mystery, about a young woman named Ellen trying to find her mother and recover her past memories, and a man named Keats answering an unknown possible "prank" call asking for help. They land in the quiet, desolate village of Doolin where a mysterious death has just taken place once they arrive. Trying to get some answers, half-lives show them the way to the netherworld, where they can speak with the dead. However, as more deaths start to occur, Ellen is warned whether or not she wants to know about her past, possibly these memories were repressed for good reason. As Ellen and Keats lurk onward, it's up to you to find out.
Conclusion: While the game was certainly underrated and overlooked, don't pass such a jewel up. If you're a fan of Action/adventure/RPG games, this game is definitely for you.
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Folklore
Folklore by Sony Computer Entertainment (PlayStation 3)
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