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Force on Force Hardcover – April 19, 2011
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Top Customer Reviews
"Force on Force" is different from most (though not all) games in that it doesn't have an IGOUGO system; instead, one side has the initiative, which allows them to start an action (move a unit). The side which doesn't have initiative can have units react to what that unit is doing (run away, shoot, etc). They make an opposed die roll (i.e. both roll and see who rolls higher), and whoever wins gets to execute their action first. For example, if the unit reacting decides to shoot and wins, they get a chance to shoot at the unit before (or while) it is moving.Read more ›
The rules are very much like chess in that the rules are easy to learn and difficult to master. Using an action / reaction system, instead of an I-go-You-go turn sequence, both players are drawn into the action instead of waiting while your opponent guns down your troops without recourse.
Although the action / reaction can bog down games that are composed of large quantities of units, this game is designed as a 'Tactical' platoon level game. As such, it excels in capturing the flavor of symmetrical combat. Where it really shines however, is that the action / reaction also captures the essence of asymmetrical combat where regular / trained units engage untrained irregular units.
One of the best factors that I find in this game system is that the proper use of actual tactics rewards the player, whether you are playing trained troops or a rag-tag bunch of irregulars. If you play them according to the way they actually fight, you stand a good chance of victory.
As there are no points assigned to units, the game is scenario based. Although this may be a drawback to the tournament crowd, for those who prefer real-life engagements, this is a huge bonus. I started my miniature gaming with Cold War games where the attacker normally had a 3:1 advantage in units, so this aspect is not only refreshing to me, but a major attraction as combat is seldom, if ever, "equal". In fact, it's quite the opposite.Read more ›
This game system offers a uniquely simple game mechanic that has been molded into a very exciting game. The games seem very authentic. Everything that happens seems completely understandable as a possible outcome in the real world. Yet the game mechanic is so simple, it is surprising how authentic the games results seem. I play lots of games, but I haven't played any other game that delivers the level of excitement, ease of play, and immersion as Force on Force.
These rules play well with any scale miniatures. Fun games can be played with a minimal investment. But the rules can handle larger games as well.
I was so impressed after receiving my copy of Force on Force, that I pre-ordered all the other titles that are coming.
This approach gives the system tremendous versatility. With it, you can play out battles ranging from a sniper team mission to company-size engagements. And although there are numerous companion books offering theater-specific rules and scenarios, the core rules are all you really need.
The game's central mechanics are designed to be as intuitive as possible, abstracting some key concepts for faster play. But Force on Force never loses its focus on sound tactics: scouting, fire and maneuver, using concealment and cover to your advantage. Rushing in blindly without knowing the strength or disposition of your opponent will almost certainly lead to heavy casualties and defeat.
From the basics on infantry combat, you can add all the detail you want for your game. Force on Force provides special rules for night fighting, vehicles, air mobile operations, close air support, artillery, civilians on the battlefield and more. You'll even find in-depth guidelines for creating an ongoing campaign.
Force on Force includes just four scenarios (that's where the companion books come in). But a quick look at what's here reinforces how well the rules adapt to just about any 20th century conflict and beyond -- from the defense of LZ Bird in Vietnam in 1966 to the 1994 Russian assault on the Chechen capital of Grozny.
Ambush Alley Games and Osprey Publishing deserve top marks for the book's high production level. It's well-written and organized, with extensive designer notes and callout text throughout to emphasize important points. The full-color illustrations and photography add a lot to the overall presentation.
To me, Force on Force helps set the standard for what a rulebook should be. If you're interested in modern wargaming, I can't recommend it highly enough.
Most Recent Customer Reviews
The book itself is very nice with nice graphics, artwork and binding. The game system is interesting using different dice to represent troop quality and weapons. Read morePublished 10 months ago by C. Carpenter
Let me start off by saying that I've played a LOT of RPGs over the years, starting with D&D Basic/Expert, then AD&D. Read morePublished 12 months ago by David L
Its a good rule set to war game modern conflicts around the world. It has stats for most of the militaries around the world.Published 14 months ago by badlands122
Excellent book, I must buy a new copy (mine got wet in a sink malfunction... it turns out that given enough water this book is not just super interesting, it is super... Read morePublished 17 months ago by Amazon Customer
Not sure I'm giving this system a high enough rating on the whole, but I REALLY have a problem with the tank rules. By their rules, a . Read morePublished 19 months ago by Christopher Tosh
This is so amazing. If you need a tabletop gaming guide, this is the way to go. With everything from troop quality to morale, it is the most accurate system out there. Read morePublished on February 7, 2013 by L. Beck
As rule sets goes, this one does a good job of representing modern combat in both the conventional and unconventional arenas. Read morePublished on November 28, 2011 by C. Faulkner
I only received my order from Amazon yesterday, and have only skimmed the rules so far. I am a little disappointed in their organization - for example, the turn sequence is... Read morePublished on May 12, 2011 by Amazon Customer