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Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level)
 
 
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Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level) [Paperback]

Andy Collins (Author)
3.0 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

January 1, 2002
Great Danger Wrought in Secrecy

Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan.

Lord of the Iron Fortress is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 15th-level D&D heroes, it opens the perilous gateway to planar travel.

To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

Lord of the Iron Fortress is the seventh adventure in a series of eight designed to take players from the beginner to advanced levels of play (although no other adventures need be played to play this one). Lord of the Iron Fortress contains an additional 16 pages of content for the same price as earlier adventures.


Editorial Reviews

About the Author

Andy Collins writes and edits roleplaying games for the Wizards of the Coast(r) R&D department. His recent credits include the Star Wars Living Force Campaign Guide and the D&D(r) adventure Lord of the Iron Fortress. He lives in Washington state.

Product Details

  • Paperback: 48 pages
  • Publisher: Wizards of the Coast (January 1, 2002)
  • Language: English
  • ISBN-10: 078692652X
  • ISBN-13: 978-0786926527
  • Product Dimensions: 8.2 x 0.2 x 10.6 inches
  • Shipping Weight: 4.5 ounces
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #234,307 in Books (See Top 100 in Books)

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Average Customer Review
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33 of 33 people found the following review helpful:
3.0 out of 5 stars Nice concept; so-so execution, February 15, 2002
This review is from: Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level) (Paperback)
I'll try to summarize:

1) the adventure idea is excellent, full of nice ideas.

2) the opponents are nicely conceived and well built using the 3rd edition rules

3) the maps are small and hard to use, and the staircases connecting the various levels of the fortress don't match.

4) the 'petitioner' forgers lack dramatic flair and interest

5) the fortress seems too mundane, given the fantastic nature of the idea.

Recommended as a source of ideas: I'd keep the concept, the characters, and design my own fortress and petitioner resolution.

Regards,

Alix

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5 of 6 people found the following review helpful:
3.0 out of 5 stars AN OK MID TO HIGH LEVEL ADVENTURE, May 25, 2005
This review is from: Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level) (Paperback)
Lord of the Iron Fortress is a 48 page, soft cover adventure booklet from Wizards of the Coast. It's geared for 15th level or so characters. The very thin plot centers on some forgemasters who have died and they are unable to be risen from the dead. Now why the characters would be concerned about smiths, and why they'd be deserving of being brought back to life is beyond me. But hey...if that's what it takes to get adventuring then so be it. The book uses four different chracters as samples that can be played if you don't have characters of 15th level. Never in over 25 years of playing has anyone ever used the stock characters...what's the point? They are good to use for the DM to see how the actual PC's compare and then tailor the difficulty of the adveture accordingly.

This is a plane-hopping adventure so be prepared to visit the first level of Archeron where the party will travel to the Iron Fortress. If you're not all into plane-hopping, I supposed you could just as easily set this somewhere on your own world whether it's the Forgotten Realms or one of your own creation. At the fortress it becomes a decent, but relatively standard dungeon-crawl from there. There's a couple of new monsters and magic items as well as one new spell. The art is very good as our the maps. Not the most original adventure in the world but a fairly decent way to waste a couple of nights playing.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars good source material, March 23, 2008
This review is from: Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level) (Paperback)
This is a standard WOTC module release,not fantastic and not dull either.I recommend it mostly as a great source material for Archeron.It does have some enjoyable encounters in it and it is an enjoyable module side adventure for characters who have been gaming together in a continuing storyline for a while.I would recommend trying to find this for a price under 10 dollars if possible,to spend anymore than that would be better spent on one of the more recent hardbound WOTC adventures(except for undermountain;see my other reviews)
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Inside This Book (learn more)
First Sentence:
In Lord of the Iron Fortress, player characters (PCs) travel to the Outer Planes to stop a half-dragon warlord bent on conquering entire worlds with the help of a reforged artifact of legend. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
axiomatic creature, steel predators, iron fortress, smite chaos, formian warriors, outsider traits, greater glyph, miracle spell, mighty composite longbow, magic vestment, dwarven waraxe, save negates, racial bonus, pit fiend, breath weapon, deflection bonus, spell level, resistance bonus, enhancement bonus, invisibility purge, disrupt undead, spell description, cure serious wounds, uncanny dodge, caster level
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Pit of Toil, Material Plane, Disable Device, Blade of Fiery Might, Battlefield of Acheron, Ethereal Plane, Astral Plane
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