33 of 33 people found the following review helpful:
3.0 out of 5 stars
Nice concept; so-so execution, February 15, 2002
This review is from: Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level) (Paperback)
I'll try to summarize: 1) the adventure idea is excellent, full of nice ideas. 2) the opponents are nicely conceived and well built using the 3rd edition rules 3) the maps are small and hard to use, and the staircases connecting the various levels of the fortress don't match. 4) the 'petitioner' forgers lack dramatic flair and interest 5) the fortress seems too mundane, given the fantastic nature of the idea. Recommended as a source of ideas: I'd keep the concept, the characters, and design my own fortress and petitioner resolution. Regards, Alix
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5 of 6 people found the following review helpful:
3.0 out of 5 stars
AN OK MID TO HIGH LEVEL ADVENTURE, May 25, 2005
This review is from: Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level) (Paperback)
Lord of the Iron Fortress is a 48 page, soft cover adventure booklet from Wizards of the Coast. It's geared for 15th level or so characters. The very thin plot centers on some forgemasters who have died and they are unable to be risen from the dead. Now why the characters would be concerned about smiths, and why they'd be deserving of being brought back to life is beyond me. But hey...if that's what it takes to get adventuring then so be it. The book uses four different chracters as samples that can be played if you don't have characters of 15th level. Never in over 25 years of playing has anyone ever used the stock characters...what's the point? They are good to use for the DM to see how the actual PC's compare and then tailor the difficulty of the adveture accordingly.
This is a plane-hopping adventure so be prepared to visit the first level of Archeron where the party will travel to the Iron Fortress. If you're not all into plane-hopping, I supposed you could just as easily set this somewhere on your own world whether it's the Forgotten Realms or one of your own creation. At the fortress it becomes a decent, but relatively standard dungeon-crawl from there. There's a couple of new monsters and magic items as well as one new spell. The art is very good as our the maps. Not the most original adventure in the world but a fairly decent way to waste a couple of nights playing.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars
good source material, March 23, 2008
This review is from: Lord of the Iron Fortress (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 15th Level) (Paperback)
This is a standard WOTC module release,not fantastic and not dull either.I recommend it mostly as a great source material for Archeron.It does have some enjoyable encounters in it and it is an enjoyable module side adventure for characters who have been gaming together in a continuing storyline for a while.I would recommend trying to find this for a price under 10 dollars if possible,to spend anymore than that would be better spent on one of the more recent hardbound WOTC adventures(except for undermountain;see my other reviews)
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