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Forza Motorsport 2, the sequel to Microsoft Game Studios' award-winning, fully customizable driving simulator Forza Motorsport, speeds its way onto Xbox 360 this holiday. With authentic simulation physics, bone-jarring damage, photo-realistic graphics, and licensed tuning and customization options, the franchise improves on the unprecedented features gamers enjoyed in its debut installment. Loaded with more than 300 of the world's hottest cars for you to collect, personalize and tune, Forza Motorsport 2 gives you a complete racing experience.
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If you're looking for a great racing sim along the lines of the Gran Turismo series, with the in-depth customization aspects of your car's appearance found in the NFS: Underground series, and the online options of the PGR series...then Forza 2 comes highly recommended. It really is a nice combo of those games(ironically, i don't know how well it compares with its direct sibling Forza 1 cause i never played it).
Anyway, the graphics are quite good and more importantly the framerates are 60fps-smooth, which are very important for racing games(esp racers where you drive in a pack). The customization options are extensive and it has been amazing going to websites and seeing what everyone has accomplished by using these comprehensive tools to enhance their cars visually. By itself, this aspect of the game could keep you busy for hrs on end at a time (esp if you have an artistic touch). As for the racing, it's easy to get into as it allows you to customize the difficulty level at anytime during the game which makes it a more pick-up-and-play game than most other racing sims i would think. You can make the game as challenging or as easy as you want, but either way you can earn/access stuff pretty quickly.
Overall, i'm not much into the "GT vs PGR vs Forza" wars or "PS3 vs 360" battle, but if you enjoy racing sims(esp with all the options mentioned above and more) then i highly recommend you at least give Forza 2 a shot. It might not make you forget about all other racing sims, but it will definitely keep you busy in the long haul. All i know is i bought it, playing it quite a bit, and enjoying it quite a lot. (4 1/2 stars)
Being the only simulation racing game on the Xbox 360 and the closest thing to GT4 since 2004 it is going to be difficult to compare this game to anything currently played. Because of this I will compare it to the game it is quite obviously trying to steal fans from. Forza 2 is unique from any other racing game currently on the 360 simply because it is well executed. It has most of the features of GT4 and none of the problems that franchise had.
The actual racing is very simplistic in its approach. Making the car drive how you want it to is not, especially at the higher levels. At the beginning you can win without tuning the car hardly at all. Go and drive fast and you'll most likely win...on the standard difficulty setting. The difficulty setting unlike the driving is fairly complex and adds another dimension to the game. One is able to toggle on and off the traction control, ABS system and active stability management. Difficulty of the opponents is adjustable three ways. Also available is a suggested driving line which tells when to brake, let off the brake or hit the accelerator. This is adjustable as well. I really like this feature because it really eases you into the racing instead of making you take those ridiculous license tests from GT. Everyone remembers these; they are frustrating and time consuming. What prevents you from getting to the higher level races in Forza is your driver level which you level up by winning the purses from the races.
The graphics in Forza 2 are average at best. The cars look very dimensionally correct but everything just has that game feel to it. Not once would you confuse this for reality. In fact I'd say it is only about one step up from GT4 in graphics. With the capability of these 7th generation systems you should be able to create a real sense of awe. What most likely happened is spending so much time making sure the dimensions of the car were incredibly detailed they ran out of time to really enhance the visual aspects of the metal and the backgrounds. It is almost like the lines are too sharp to make it seem real. This is quite a dissapointment for a game that took five years to create. I can only say that racing simulation games have to be the most time consuming expensive type of game to produce. What other type of game do you have to purchase the rights of 300 different products, numerous tracks and make them mesh together. For true gamers that are concerned with the essence of the game, the graphics will be an afterthought. I have to admit, I wouldn't mind having an HD version of Forza 2 in the future.
Cars in Forza 2 are literally the crowning achievement of the game. You will have a difficult time finding two cars that drive the same. Much like real life this is true. I, myself have not driven anywhere near the caliber or number of cars on this game. However common sense says: the 1969 Camaro is going to have a considerable amount of over-steer, the AWD vehicles have amazing grip, the Elise handles like a go-cart and the Lamborghinis as always are faster than the speed of light. You would expect this type of behavior in most racing sim games, but in Forza 2 every single car has a signature driving style, engine sound, braking ability and overall feel. In fact mechanical and aerodynamic engineers were hired to make sure the physics were correct to real life.
A big step that Forza 2 took was having real damage on the vehicles. This can be adjusted for the level of damage you want. Cosmetic-gives only cosmetic damage and no mechanical or electrical parts can be damaged. Partial Damage-body and suspension can be damaged and the car may pull to one side as well as reduced braking performance. Simulation-full blown damage as close to real life as it gets. Here you can damage the body, suspension parts and even lose power in the engine and transmission. However, if needed you can go to the pit area and all the damage except cosmetic can be fixed. This step of realism really adds another dimension to the game. Bravo.
Customization is a very large part of the experience in Forza 2. My favorite feature is the fact that you don't have to pay to change the color and there are about 150 regular colors, 150 metallic colors and probably 50 special iridescent colors. You are able to add hundred of vinyl shapes in any color and any size. Body kits and spoilers which actually improve the cars ability are able to be purchased and even adjusted. Mechanical parts on the car that can be upgraded are: brakes, all suspension components, plugs, intake, super or turbochargers, complete engine swaps, tires, wheels, engine, ignition, transmission and a few other things. You get the point. All the things that really were annoying with GT4 were remedied. Also upgrade parts can be resold back for half price.
Another amazing aspect of the game is the sheer amount of information available. I really enjoy this because while not being quite as technical in scope as GT4 it doesn't inundate you a lot of esoteric specs. I say available because you are not forced into viewing all of it all the time, but it can be accessed. A really nice feature is the "benchmark" which gives you various datum on the car you are currently in before you drive it. This includes 0-60 times, 60-0 times, skid pad, top speed etc. When purchasing a car you can find out horsepower, torque, weight etc. Detailed information on the car more so that this can be found as well. While racing you are able to view advanced telemetry such as lateral and vertical g's, tire heat, vehicle damage, engine and transmission running characteristics, shock damping amounts as well as a few other things. Later on in the game this technical information will really help out in determining how to tune your car. Tuning in Forza 2 is very close to GT4 in that the same things can be adjusted here. The difference here is when parts are adjusted it is much more noticeable, especially when combining multiple parts to be tuned. For example, when two or three parts are adjusted you get a synergistic effect. There isn't really much else to say about the tuning - a necessary part of a racing sim.
Understandably the game is not perfect. First off the load times are amazingly long for a system that has four processors-probably 30 seconds on average. Along with that is the time it take just to get to a race from starting up the Xbox. It is at the very least 60 seconds if you have the car you are going to drive ready. I'd say you'd be closer to two full minutes just to get into a race. Once you reach the upper levels of the game you notice one serious downside - the tracks. What I mean is the selection of tracks really goes down from fifteen or twenty to basically five. You have Mugello, Laguna Seca, Silverstone, Suzuka and The Nurburgring. These are all really interesting and real circuits. However, when you've raced them literally 30-40 times previously it ruins the experience. The game becomes monotonous. There are fake/synthetic tracks if you will that I find to be pretty exciting to drive including the King Cobra. The King Cobra is an amalgamation of hairpin turns, zig-zags and just downright malicious driving conditions. There must be four times the number of turns in this track as in any other track other than the Nurburgring. My belated point is for some reason the Forza programmers felt these fake tracks unfit for the professional races. Bad idea in my opinion. The only other real problem I had with the game is that there were not any F1 or open wheel cars in the game. I cannot fault them too heavily however because I imagine the rights to the other 300 vehicles were expensive enough to get. The driving conditions also never change. These faults are fairly easy to overlook if you really love racing sims however.
Graphics 5/10 Features 10/10 Gameplay 10/10 Difficulty 5/10 (on default settings) Music 5/10 just a bunch of rave music Replay Value 7/10 Overall 8/10Read more ›
Up until this point, I had always considered Gran Turismo the best racing game on the market. Forza 2 has taken the crown.
There are alot of features I like about this game, I'll limit them to five:
- Simple controls
- Damage system (something Gran Turismo has never had)
- Brilliant UI
- Online features (career, auction house, car gifting)
- Car customization
Currently, I only have two minor issues with the game. One, it's pretty easy to upgrade your car to A Class or S Class after a few races while the computer continues to race D/C Classes. The other issue is that the tracks themselves are a little bland (of course, this is a tradeoff in order to create highly detailed car models and run at 60 fps).
Buy this game. Then buy a GTI and upgrade it to 700HP. Good stuff.
If you are looking for a good, realistic racing game on the 360, this is the one to buy. Tons of cars and tracks make the game last for hours. For an even more realistic simulation, pick up the 360 wireless wheel and pedals, they work perfectly with this game. Great game for racing fans!
...But it helps. First off this is the best racing game on the market to date. If you're like me and you thoroughly enjoyed Gran Turismo 3 and were thoroughly disappointed by GT 4, this is the game GT 4 should have been. As soon as I popped this into my disc tray I couldn't stop playing it until I had finished Career mode. Upon completion of Career mode I thought I was done and put this game on the shelf. When I popped it back in a few months later I discovered online racing and the online auction house.
Online racing: this is the game's forte. You can always outsmart the in game AI, but racing other people online is a true challenge. If you REALLY want to be put to shame, then sign up for an online tournament. If you thought you were a good driver, this will show you that there is always someone better. Also check out the online leader boards for each class and each track. If you want to work your way to the top this has replay-ability written all over it.
Modifications and tuning: this is where an engineering degree can be useful. This game is all about balance. If your car has more horsepower than it can handle you'll just smoke your tires and not be able to brake and corner. If you focus solely on suspension and brakes you'll get passed in the straights. Then comes the tuning: this is where the engineering degree comes in handy. You can spend HOURS tuning your car. Forza 2 really rewards those who spend a lot of time tuning. Make one small adjustment, and then run several laps to see how it affects your time.
Damage: this is what sets it apart from the crowd. This really forces you to drive just like in real life. You can gently nudge other cars occasionally, but other than that contact with walls and other cars can drastically affect your car's ability to drive. Of course if you'd rather the game not be so challenging, you can always change damage from "simulation" to "limited" or even "cosmetic". Forza 2 allows you to make the racing as difficult or as easy as you prefer.
Customization: You can modify the outside of your car just as much as the inside. Not only can you add spoilers and body kits, you can also add an array of shapes to make any design you can think of. Then you can sell it in the online auction house. Finally I can get my ebay fix without spending real money.
If you want a game that's a constant quest to improve your car and improve your driving skills, this is the game for you. I can't think of a single flaw with this game. My only complaint is that Forza 2 makes me want to get a racing wheel, because that would be a lot smoother than driving with analog sticks. This is the serious racer that Xbox 360 needed.
Edit: After months of playing online I finally found a flaw: other people. Just like driving on the highway, there are always idiots who drive way too slow and those who drive way too fast, both of which seem to change lanes without little to no room to do so. In one weekend of online tournaments I met both extremes. My first encounter was with a guy who would do anything to disable my car in order to beat me. As I passed him the first time on a straight he performed a PIT maneuver on me (youtube: PIT maneuver). Being the better driver I caught up to him and passed him again this time he slammed into the back of me at full speed as I slowed down for the last turn of the lap. I passed him again and he rear ended me again.
Later that weekend I met the other extreme: someone who raced clean and was intolerant of any touching whatsoever. I didn't realize he felt that way until the third race when I blocked him from passing and he hit me anyway. He immediately left the race and sent me a message demanding I drive clean from now on. Forza 2 is still a great game, but some people take it way too seriously.
If you want a racing game that doesn't take itself way too seriously, then check out Juiced 2: HIN. It is the total opposite of Forza 2. Where Forza is all about handling and never losing traction, Juiced rewards you for power sliding through turns. Where the car physics in Forza are painfully realistic, Juiced is comically unrealistic. Where Forza has an online auction house, Juiced has pink slip races and drift contests. Unfortunately where Forza has a strong online community, Juiced has very few players online at a given time.
The bottom line: Forza 2 is a great game, but just like in real life other people can ruin your fun.Read more ›