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Foundation HTML5 Canvas: For Games and Entertainment and over one million other books are available for Amazon Kindle. Learn more

Foundation HTML5 Canvas: For Games and Entertainment 1st Edition

11 customer reviews
ISBN-13: 978-1430232919
ISBN-10: 1430232919
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Editorial Reviews

About the Author

Rob Hawkes thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5, alongside other exciting new features of the Web. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both online and off. Rob is originally from London, but now lives in Bournemouth on the South coast of the UK. He studied Interactive Media Production at Bournemouth University, which is how he fell in love with the seaside town, and is the reason why he still lives there today.

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Product Details

  • Series: Foundation
  • Paperback: 316 pages
  • Publisher: friendsofED; 1 edition (April 10, 2011)
  • Language: English
  • ISBN-10: 1430232919
  • ISBN-13: 978-1430232919
  • Product Dimensions: 7.5 x 0.7 x 9.2 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #932,986 in Books (See Top 100 in Books)

More About the Author

Rob thrives on solving problems through code. He's addicted to visual programming can't get enough of HTML5 canvas, and most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both on-line and off.

Aside from his studies in Interactive Media Production at Bournemouth University, Rob has written a book called "Foundation HTML5 Canvas" which is all about making games with the new Web technology. It's on the shelves right now!

Check out Rob's website (http://rawkes.com) if you want to find out more about what he gets up to.

Customer Reviews

Most Helpful Customer Reviews

21 of 22 people found the following review helpful By Eric A. Mann on April 23, 2011
Format: Paperback Verified Purchase
I've been building websites since FrontPage was the standard and everything was done in quirks mode by default. Thanks to that experience, I'm very accomplished working with regular HTML markup, have picked up more dynamic techniques (CMS platforms save a LOT of time!), and have learned JavaScript as well. When it comes to working with JS, regular HTML, or scripting a CMS to generate a page, I'm somewhat of an expert.

But when it comes to working with the newer elements of HTML5, namely Canvas, to say I'm a novice would be ... polite.

When I usually pick up "introduction to" books to learn a new concept I find them difficult to read because they're not really intro-level books. The "learn Adobe AIR" book I started with assumed you had already written several AIR applications. The "beginners JavaScript" book I started with years ago assumed you already worked with jQuery and YUI on a daily basis and dreamed in prototypes.

Foundation Canvas is different. It's actually approachable for those of us with zero experience working with HTML5 markup. And that's fantastic! Since much of HTML5 manipulation is done through JavaScript, the book starts with a spectacular introduction to how JS works, how to use libraries to optimize your workflow, and how to use JS with HTML5. If you already know what jQuery is or how to build an object prototype you can probably skip this chapter, but it's still a great building block for the rest of the book.

Every example throughout the book is very detailed, walks you through an explanation of what each piece of code does, and builds on the lessons learned in the previous chapter.
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8 of 8 people found the following review helpful By Kel(@Vamsmack) on April 23, 2011
Format: Paperback Verified Purchase
This book has been instrumental in pushing my understanding of how to draw and animate using the Canvas API but also introducing me to physics and the mathematics involved with creating games. While those concepts can be complex the author does a good job of breaking them down and explaining them clearly.

If you want to develop a good understanding of how to use HTML5 Canvas and how to write games within Canvas this is the book for you. Yes it is a foundation, it gives you a foundation in this new technology and gives you enough exposure to the core concepts to competently go out and start making things yourself. There is always more that they could have demonstrated and as pointed out several times in the book if you want to delve right into the guts of game physics and the like there are entire books written on that one aspect. The author has written a great book which has been invaluable to me and I would highly recommend it.
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5 of 5 people found the following review helpful By D. Johnson on August 15, 2011
Format: Paperback Verified Purchase
I bought this book along with a 2nd HTML games programming book from the same publisher, "Using games to learn HTML5".

This book by far had more realistic and modern example games.

The example games of bowling and meteor shooting are quite fun and relevant.

The "Using Games" book had text based games like dice and quiz and hangman with primitive graphics, circa 1995.
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2 of 2 people found the following review helpful By G. M. Davis on June 24, 2011
Format: Paperback
This is a great book! Usually I'm into the O'Reilly books as the definitive reference book or way to get started with a new language or feature but in this case Rob's book was simply easier to understand and gave clearer examples with less jargon than the O'Reilly HTML5 Canvas book. Well written, great example code to get you started and will be the start I need on my own developments in HTML5 and Canvas! Thanks Rob - great book!
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3 of 4 people found the following review helpful By Dean Iverson on June 18, 2011
Format: Paperback
This book provides a good overview of the new canvas element in HTML5. What I didn't realize before reading it is that it's targeted squarely at beginners. Beginners at web development, JavaScript, HTML5, and heck, even programming in general. This can be good or bad depending on your perspective.

Experienced programmers will find the author's pace a bit tedious in places and his incessant overly enthusiastic cheerleading is grating and can sometimes border on patronizing. The use of large indents can result in some code listings being almost unreadable, but that is rare. The bottom line is that the book serves as a fairly complete introduction to the basics of the canvas. If you prefer to have your introductory material in a hard copy format, then this book will serve that purpose admirably.

I would give the book three stars, but I recognize that I am not its primary target audience. More experienced developers will probably be better served by something like David Geary's upcoming "Core HTML5, Volume 1: Canvas" book. If you cannot wait that long, then this book will serve as a decent introduction in the mean time.

I also gave the book to my 15 year old son who, although experienced in programming concepts in general, is just starting to learn web development. He would give the book 4.5 to 5 stars. He sites the fact that it was easy and quick to read, easy to understand, and showed some nice tricks.

Therefore I am giving this book a 4 as a compromise between my 3 and his 5 (plus a little benefit of the doubt). In short, this is a good book for beginners looking to understand this very cool new aspect of HTML5 development.
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