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"This book has changed the way I teach computer graphics. In particular, it offers the most rigorous and intuitive treatment of coordinate systems I have seen." --Fredo Durand, MIT
"This book provides a principled introduction to computer graphics, with emphasis on geometric concepts in rasterization. The description is fun and practical, using many examples in modern OpenGL, yet also conveys thoughtful intuition of the underlying theory. Many advanced topics, such as color and radiance, are brilliantly summarized. I highly recommend it."--Hugues Hoppe, Microsoft Research
"Destined to be a classic in the field, Foundations of 3D Computer Graphics deals with an extremely broad and important chunk of computer graphics and offers excellent coverage of these areas. It provides specific examples of the described techniques, and it is built on the solid mathematical underpinnings that are essential to understanding the foundations and subtleties of the topics. The theory is connected to the OpenGL API in a consistent and organized fashion. This work is appropriate as a stand-alone textbook for a course in computer graphics or as a reliable and wide-ranging guide for those developing applications."--Julie Dorsey, Professor of Computer Science, Yale University
I purchased this textbook as a required text for a class on 3D graphics. Here are my pros and cons to this text:
Pros: I hadn't done linear algebra in almost 15 yearsl,... Read more
The best cg book. It is a small but enough to grad and undergrad students.
The complementary material is also good.