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Foundations of 3D Computer Graphics Hardcover – July 13, 2012


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Foundations of 3D Computer Graphics + Computer Graphics: Principles and Practice (3rd Edition)
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Product Details

  • Hardcover: 296 pages
  • Publisher: The MIT Press (July 13, 2012)
  • Language: English
  • ISBN-10: 0262017350
  • ISBN-13: 978-0262017350
  • Product Dimensions: 7 x 0.6 x 9 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #940,425 in Books (See Top 100 in Books)

Editorial Reviews

Review

"This book has changed the way I teach computer graphics. In particular, it offers the most rigorous and intuitive treatment of coordinate systems I have seen." --Fredo Durand, MIT



"This book provides a principled introduction to computer graphics, with emphasis on geometric concepts in rasterization. The description is fun and practical, using many examples in modern OpenGL, yet also conveys thoughtful intuition of the underlying theory. Many advanced topics, such as color and radiance, are brilliantly summarized. I highly recommend it."--Hugues Hoppe, Microsoft Research



"Destined to be a classic in the field, Foundations of 3D Computer Graphics deals with an extremely broad and important chunk of computer graphics and offers excellent coverage of these areas. It provides specific examples of the described techniques, and it is built on the solid mathematical underpinnings that are essential to understanding the foundations and subtleties of the topics. The theory is connected to the OpenGL API in a consistent and organized fashion. This work is appropriate as a stand-alone textbook for a course in computer graphics or as a reliable and wide-ranging guide for those developing applications."--Julie Dorsey, Professor of Computer Science, Yale University

About the Author

Steven J. Gortler is Robert I. Goldman Professor of Computer Science at Harvard University.

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Customer Reviews

3.7 out of 5 stars
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Most Helpful Customer Reviews

14 of 16 people found the following review helpful By Catherine Denvers on February 3, 2013
Format: Hardcover Verified Purchase
Clear, concise, structured and easy to follow. Excellent treatment of coordinate systems and translations between them. Cameras, lighting, texture mapping - all perfect and easily digested explanations. I've read a few books on introductory level 3D computer graphics concepts. This is the only book that is worth commenting on. With the source code that matches the book snippets now available on the companion website, it offers the best introduction to 3D computer graphics that you are going to find.

To put it succinctly: In my opinion, this book is to 3D graphics that K&R is to C. It should be the first place that you start for getting into 3D graphics.

I think with time it will be a classic.
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1 of 1 people found the following review helpful By Knows Jack on March 8, 2014
Format: Hardcover Verified Purchase
This book is thin, and is indeed oriented with foundations. I like that it is not inflated with junk. The source code is all in 'C', and I am a Java programmer first and foremost. Beyond this 'foundations' book, you probably would need to gain knowledge of a more specific-technologies-oriented nature.
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1 of 1 people found the following review helpful By Robert W Wascher on July 22, 2014
Format: Hardcover Verified Purchase
I Not a bad book but I'd recommend getting "Mathematics for 3D Game Programming and Computer Graphics" over this book. It goes over the basics more thoroughly and covers more advanced material than this book
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By Shanmuga on September 6, 2014
Format: Hardcover
This book is small, covers a lot of things in graphics and code is available online. This book clearly lacks clarity in emphasizing concepts with proper depth. The theoretical aspects need to be expanded and made more accessible in future editions. For acquiring strong fundamentals in graphics, there is no better option than the classic book -Computer Graphics: Principles and Practice (3rd Edition). For coding the learned concepts, there are better alternatives such as WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) and OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition).
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