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Frags (Gamers #2) [Kindle Edition]

Thomas K. Carpenter
4.5 out of 5 stars  See all reviews (6 customer reviews)

Print List Price: $16.99
Kindle Price: $4.99
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Book Description

When the Frags escape to the Freelands, they find freedom has its own challenges.

Without the familiar rules of LifeGame, Gabby and the Frags stumble from one dangerous Freeland to the next, while conflict in the group threatens to split them up. As the trail to Zaela becomes confused by the looming war, Gabby must reinvent herself or never see her best friend again.

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Editorial Reviews

About the Author

Thomas K. Carpenter resides near St. Louis with his wife Rachel and their two children. He earned his degree in Metallurgical Engineering from the University of Missouri Rolla. After finishing up his M.B.A. in the summer of 2006, he returned to his roots of writing fiction. When he’s not busy writing his next book, he’s playing soccer in the yard with his kids or getting beat by his wife at cards. He keeps a regular blog at www.thomaskcarpenter.com.

Product Details

  • File Size: 840 KB
  • Print Length: 335 pages
  • Page Numbers Source ISBN: 1467974617
  • Simultaneous Device Usage: Unlimited
  • Publisher: Black Moon Books (December 15, 2011)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B006MLW4MS
  • Text-to-Speech: Enabled
  • X-Ray:
  • Lending: Enabled
  • Amazon Best Sellers Rank: #461,872 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.5 out of 5 stars
(6)
4.5 out of 5 stars
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars Frag LifeGame January 20, 2012
Format:Kindle Edition
Frags is the sequel to Gamers, a book I recently reviewed. It continues to follow the adventures of a former high school student as she traverses a post-apocalyptic dystopian world in search for information that will help her locate her friend, Zaela. Gabby, the heroine of the series and her new friend Mouse have joined the Frags, a disparate group of survivors who operate in the wilderness of the GSA. Together they make a break for the Freelands with the hope that others who have escaped the GSA have information on what happens to those who fail in the LifeGame.
Gabby sums up this book early on with a statement, `This is not LifeGame.' This was a big concern for me because I enjoyed the freshness and originality of the artifice of LifeGame. I needn't have worried. The cool skin-web can be upgraded with whatever interface is used in any particular area of the Freelands. The downside is that you have to accept the rules and the reality of each area and as such Gabby and the Frags are constantly running into trouble.
The writing is actually a little stronger than the original and the characters are strange and diverse enough to keep the book interesting. Take example the Collector, a man who runs the Game Train, which runs across the length of the Freelands but to ride it you must strike a bargain with the Collector and play the games. If you win, you get off at your stop. If you don't, well, its time to pay the Collector his due.
This is a solid 4 stars and I highly recommend the series to young adults and fans of steam and cyberpunk.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Fast paced action March 14, 2012
Format:Paperback
Frist, I thought the first book-- Gamers-- was awesome. I'm not a huge sci-fi fan, but this one combines the best of science fiction with a dystopian setting. Instant awesomeness.

There are some super shady characters, especially the head Coder. He is constantly following Gabby and the Frags, trying to capture them for some evil, ill purposed reason. Gabby is the main character and leader of the Frags (even when she doesn't want to be). She's strong and caring, even when she is compulsive and irrational. She is flawed, and I love that. She doesn't always make the best decisions, and she comes to terms with the consequences of her actions in a very believable way.

Frags has been action packed since the first chapter, with no lulls. Every page has offered a new segment in the plot. It's a page turner! Normally, I am a pro at figuring out plots, but this one had me stumped. I can honestly say I don't know where the book was heading. I was guessing all the way until the end, which really caught me by surprise. Needless to say, there was a cliffhanger ending that will leave you guessing.
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5.0 out of 5 stars Wonderful May 29, 2013
By Kirstin
Format:Kindle Edition|Verified Purchase
I don't have a lot to say besides this book was wonderful. If you enjoyed the second book, this is the perfect middle child in the three-book series. It's just as tight, and sharply written. The plot thickens, as it were, and you continue to follow the protagonist with bated breath. You can whiz through it in a weekend and it leaves you desperate to buy the third book.

I recommend just purchasing all three so you don't have to wait.
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More About the Author

Thomas K. Carpenter writes in diverse genres including: YA dystopia, post-cyberpunk sci-fi, steampunk, dark fantasy, and alternate reality historical mystery. His latest series, the Alexandrian Saga, has garnered rave reviews from readers and critics. His best selling novels and short stories can be found at all major online retailers. He lives in St. Louis with his wife, two kids, and one oafishly large labrador retriever. Visit him online at www.thomaskcarpenter.com.

The sixth novel in the Alexandrian Saga, Voyage of Alexandria, will be published in May, while the last book, Goddess of Alexandria, will hit bookshelves sometime in early fall of 2014.


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