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Frankenstella and the Video Shop Monster
 
 
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Frankenstella and the Video Shop Monster [Hardcover]

Herbie Brennan (Author), Cathy Gale (Author, Illustrator)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

This modern picture book teaches us to never underestimate the power of a pint-sized little girl to size-up store clerks, see through the shortcomings of parents and well, rid the video store of MONSTERS! Meet Stella, a character whose tolerance for the intolerable (in this story that means a monster who eats her mother) is very low. Pushed to her limit, this cute little girl explodes into Frankenstella, a kid super-hero of sorts, and gets that nasty monster to burp up her mother and stop lurking in the dark corner of the video store. This hilarious story is powered by high fidelity, digitally inspired art and gets its "I eat monsters for breakfast" attitude from today's empowered kids.

Editorial Reviews

From Publishers Weekly

In this riotous creature feature, which echoes the emotional themes of Jules Feiffer's I'm Not Bobby! and Molly Bang's When Sophie Gets Angry... Really, Really Angry, a frustrated girl transforms into an Incredible Hulk-ish giant. On a trip to the video shop, Stella warns her mother about the monster hiding in the dark corner where they kept the dusty old movies nobody wanted to rent anymore. But small, quiet Stella cannot make herself heard, and her nonchalant parent totters toward a horned shadow: At which point the monster ate her. At this (unpictured) instant, the heroine becomes so incensed that she metamorphoses into a jagged-toothed ogre, smiling as she roars, I'm Frankenstella! And I eat monsters for my breakfast! She rescues her mother, hurls the frightened monster out to sea (it gets a life preserver) and shrinks to her original size. Brennan (Fairy Nuff) favorably compares the righteous tantrum to chiller-movie mayhem; Frankenstella vanquishes a cackling video clerk who had teased her, and her rampage is cheered by upstanding citizens. Gale (A Brave Knight to the Rescue) forgoes conventional black outlines for screaming-red lines on blazing yellow backgrounds; in her crazy-quilt collages of cut paper and scribbles, arrows and block-printed symbols fly every which way, suggesting an off-kilter weather map or a stormy temper. This cathartic book packs a visual punch, and makes good sport of one's inner and outer demons. Ages 4-up.
Copyright 2002 Cahners Business Information, Inc.

From School Library Journal

Kindergarten-Grade 3-This unimaginative story, which could have been lifted straight from Saturday morning cartoons, bills itself as "a cautionary tale." Stella tries to warn her mother about the monster that lurks in the corner of the video store, but the woman won't listen and is promptly eaten up. Faced with the possibility of being eaten next, Stella gets so angry that she grows and changes into a monster herself. She chases the creature through the city and forces it to burp up her mother, who continues to attribute its existence to Stella's imagination despite the fact that she is covered in green slime. Gale's unique illustrations bring the only touch of creativity to this tale; the cartoon characters dance through a collage landscape comprised of different types of paper, magazine photos, and wild patterns. The pictures lead the story into the postmodern Powerpuff Girls-style world even as the thin, aimless text fails to do so. A marginal purchase that may hold some appeal for cartoon fans.
Kathleen Kelly MacMillan, Maryland School for the Deaf, Columbia
Copyright 2002 Cahners Business Information, Inc.

Product Details

  • Hardcover: 32 pages
  • Publisher: Bloomsbury USA Children's Books (May 3, 2002)
  • Language: English
  • ISBN-10: 1582347522
  • ISBN-13: 978-1582347523
  • Product Dimensions: 12.2 x 9.6 x 0.5 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,600,349 in Books (See Top 100 in Books)

More About the Author

A professional writer whose work has appeared in more than fifty countries, Herbie Brennan is enjoyed by children and adults alike -- sales of his books already exceed 7.5 million copies.

Herbie has an well-established career writing for the children's market -- from picture books to teenage fiction, from game books to school curriculum non-fiction. His keen eye for novelty, both in technology and market development, made him among the very first writers to create adventure gamebooks and his GrailQuest series was an international bestseller.

His teenage novel, Faerie Wars, also rocketed to international success, achieving best-seller status in more than 20 overseas editions, and was voted No 1 Top Ten Teenage Pick in the United States and listed as a New York Times Best Seller title.

Equally prolific in the adult market, Herbie has a powerful reputation for challenging conventional assumptions with penetrating intelligence and a clear, easy style. This is reflected in his interests, which range from transpersonal psychology, spirituality, reincarnation and psychical research to comparative religion and quantum physics. His reappraisal of ancient history has stirred lively debate on TV and radio as well as in the Press. He broadcasts and lectures regularly throughout the UK and Ireland.

Herbie became interested in mysticism as a child and was studying books on the subject virtually from the time he was able to read. He found himself pursuing several unorthodox lines of research, including hypnosis, and actually hypnotised his first subject -- a school friend -- at the age of nine!

He began a journalistic career at eighteen and at twenty-four became the youngest newspaper editor in his native Ireland. His early career path included magazine work, hypnotherapy, counselling, advertising and market¬ing.

His first book, Astral Doorways, an exploration of out-of-body experience, became a specialist best-seller and went on to become a classic in its field -- it is still in print some thirty-five years on.

In his mid twenties, Herbie had his first novel published, an historical romance brought out by Doubleday in New York. At the age of thirty he decided to devote most of his time to writing and has since gone on to produce more than 100 books, many of them international best-sellers.

When he can be persuaded to take a break from his writing, Herbie give lectures and seminars, which have included modules on reincarnation research, the astral plane, dreamwork, healing, spiritual development, psychical research, quantum physics and magical training..

With a background that includes writing for radio, the creation of boxed games and computer software, perhaps his greatest strength lies in the realm ideas, particularly in the diversification of publishing product into allied fields like audio and CD-ROM.

 

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Average Customer Review
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Most Helpful Customer Reviews

5.0 out of 5 stars A Gem that Deserves Far More Attention!, October 27, 2011
This book has been a favorite in our family for the last five years at least. It is the perfect book to lend itself to voices and acting out the parts. I happen to think that it could be a great book for a kid who's a little afraid of monsters. It has wonderfully textural pictures. I really love how each picture looks like a collage. It's also just long enough to keep everyone's attention and keep whoever might be doing voices (usually me, very loudly) from getting a sore throat.

This is the basic story, but it is so very much better than what I've put here. It really is a must read!---

Stella and her mother go to rent a video from the video store because there's nothing on tv and her mother stumbles into a dark corner of the store where a monster hides, waiting to eat customers who just don't pay attention. Stella, instead of shrieking in terror gets angry, very, VERY angry and transforms into FRANKENSTELLA! Frankenstella chases the monster to the sea where she catches him and forces him to spit her mother out.

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Inside This Book (learn more)
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There was a monster in the video store. Read the first page
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