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Freelancer
 
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Freelancer

by Microsoft
Windows NT / 98 / 2000 / Me / XP / 95 Teen
4.0 out of 5 stars  See all reviews (179 customer reviews)

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Product Features

  • Open-Ended Universe - Play missions randomly or follow the storyline. The universe is open for exploration, and the game evolves based on the decisions you make. Demolish pirate bases or supply depots and watch the political fallout. Lane Hackers go after cargo vessels if you disable trade lanes. Support your local cop...or not. The choice is yours but the universe won't wait for you.
  • Dynamic Reputation - Your choice in missions, your successes, your failures...they all change your reputation constantly. Play as a Naval Officer and everyone associated with the Navy will treat you better. Become a pirate and hunt down cargo vessels and youll soon have friends in low places. The missions youre offered and the technology you have access to all depend on who you become.
  • Distinctive Styles of Play - Chase the almighty dollar, disrupt the corrupt government, enforce the law, chase human prey...every game is different. Want access to easy money? Become a Lane Hacker: take dowenemies blind. Politics and intrigue are everywhere in the universe. If you have what it takes to be a CEO here on Earth....
  • Intuitive Interface - Master the intricacies of space combat via mouse. Don't have a joystick? Hate all those buttons anyway? A mouse and a keyboard puts you in the game.

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B000085AHJ
  • Product Dimensions: 7.8 x 5.2 x 1.2 inches
  • Media: CD-ROM
  • Release Date: March 4, 2003
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (179 customer reviews)
  • Amazon Best Sellers Rank: #11,975 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Review

In the open-ended space action/adventure game Freelancer you play a ne'er-do-well with a lucky streak, one of two survivors of a space disaster. Penniless and shipless, you venture around a space dock until you find a ship and a job. You'll encounter a heady mix of canned missions that follow one main quest, and a million opportunities to make money or aggravate the various factions that co-exist in the universe. Like an online role-playing game, or Bethesda's Morrowind, you determine who your enemies are and who your friends are by your own actions, and, in another nod to role-playing, you can customize your ship with guns, rockets, and equipment just as you would customize a RPG character with swords, bows, and magic items. Best of all, you can play cooperatively with friends or fight it out with enemies online.

The backstory posits a future where various countries, divided by both nationality and, seemingly, race, have boarded massive colony ships and ventured into a wormhole that appeared within reach of our crude space technology. They found themselves in a galaxy far, far away and they got stuck there when the wormhole collapsed. They quickly colonized new home worlds and named everything with familiar locales that make navigation a breeze. In the American sectors you'll feel at home entering the New York system and landing at a spaceport called Manhattan, for example. While contrived, this device is used beautifully and it's far better than having to memorize a bunch of sci-fi names and remembering where they are, perfect for a massive universe such as this one.

Though Freelancer is set in space, it is technically not a space simulation. The game was designed to be accessible to casual gamers. For example, Freelancer makes you use the mouse for ship control. This is quite a shift for a game genre normally known to require joystick control. But even old-school Wing Commander or X-Wing fans may find that the sacrifice of verisimilitude is made up for with gains in agility. The mouse controls your guns, while you use the keyboard to maneuver around the rich universe that developer Digital Anvil has constructed. Much like a first-person shooter, you can dodge and weave while precisely blasting your enemies.

Despite the game's age, its graphics are spectacular, as is the sound and voice acting, and in that way, fighting and trading with friends or alone, Freelancer proves worth the wait. Just keep in mind that it is explicitly not a hardcore space simulation, and you'll have to leave your joystick on the shelf. --Andrew S. Bub

Pros:

  • A deep and interesting universe
  • Game adjusts to your choices and affiliations
  • Innovative and addictive co-op multiplayer
  • It looks like a space sim but plays like a RPG
Cons:
  • Joystick isn't even an option
  • It looks like a space sim but plays like a RPG

Product Description

In Freelancer, you'll have to make way in the universe, through the aftermath of interplanetary war & colonization! Explore dozens of different star systems and uncover a hidden threat to the human race Exciting LAN play for up to 16 players

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Customer Reviews

179 Reviews
5 star:
 (80)
4 star:
 (54)
3 star:
 (22)
2 star:
 (12)
1 star:
 (11)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (179 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

55 of 56 people found the following review helpful:
4.0 out of 5 stars Privateer Revisited...Great play, needs better economy, April 15, 2003
This review is from: Freelancer (CD-ROM)
A strong story line made this a good game...having things to do other than play the story makes this a great game. The universe is large enough that you don't feel like you are wearing a straight jacket while it is just small enough that most locations feel unique. The mouse flight seemed a bit odd at first but I quickly adapted to it. The guns on the ships have a limited amount of pivot built in, the mouse seems to work better with this than a joystick would have.

From an interface standpoint, more of the options need shortcuts. The manual also failed to fully detail the interface, leaving out a CRITICAL piece of information...what the changes to your cross hairs mean. It also fails to give enough information on the basics of weapon systems, so you are left on your own to experiment with when missiles are locked and how to use mines and turrets.

This is clearly a remake of the Wing Commander Privateer game (which is unplayable on machines over 200 mhz because its too fast). Unfortunately, two things are missing... Wingmen (a nice to have, but acceptably missing given the story line) and an economy that MAKES SENSE! It is difficult to be a merchant when the planet/station that produces an item charges the most for it in most cases. For instance, I traveled to a station that was advertised as producing "basic alloy" figuring I could take the basic alloy to a planet that focused on manufacturing and sell it there for a markup. The reality was that basic alloy cost far more on the planet described as "producing" basic alloy than almost anywhere else by a very large amount.(like $80 per unit vs $20 a unit). I've had to learn that "produces" USUALLY means "buys for the highest price". It would be nice to see a realistic system (which has been done time and time again in games before), and even a dynamic system that if you tried to flood one system with a product, the price would go down somewhat.

Another issue I had with the manual was its description of asteroid mining. It led me to beleive that I should go blow up large asteroids in an effort to find minerals to sell. The reality is you can blast big rocks all day and not get anything, they are just eyecandy. What you have to do is look for the little ones that zip by (and cause your cross hairs to spin when you put them on it) and blow those up. If you are lucky, you may be rewarded with some bit of mineral, water, metal, etc.

Another problem with the merchant/mining road is too many of the "advanced" systems (the ones you don't get to until you've been playing for a while) seem to have "mined out" asteroid and ice fields. This greatly limits your ability to move your home base to outside of the starting area if you are trying to be more of a merchant.

This game has a good degree of replayability. I've finished the story line and still am having fun flying around exploring and blowing stuff up. The story takes you on a wide circuit of the available star systems, but there is plenty of stuff hiding in asteroid fields and what not.

This game is a great flight sim, a nice change from what dominates the action market these days (first person shooters). I'd give it 5 stars if only the economic model made a little more sense.

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88 of 95 people found the following review helpful:
4.0 out of 5 stars Fun and incredibly annoying at the same time, March 7, 2004
By 
Yossarian (Durham, NC USA) - See all my reviews
(VINE VOICE)   
Amazon Verified Purchase(What's this?)
This review is from: Freelancer (CD-ROM)
This game is beautiful to look at and really makes a strong effort at being an open-ended space combat/exploration game. A literal universe of planets, space stations, debris fields, wormholes, ships, and other encounters wait to be explored. Docking areas are all fairly interchangeable, typically comprising a bar, store, supply depot, and ship dealer. You can talk to people for gossip or side-missions, load cargo for trade, upgrade weapons and equipment, and buy new ships.

Now, I say 'effort' because hidden beneath all the trappings of a free-range space game is a very restrictive main mission. Following the main mission of the game is fun and its elements are interesting, but in order to shoehorn you into it, Freelancer made the extremely poor choice of tying it to your pilot's progression. In other words, if you ignore the main quest and light out on your own, you won't ever get any better. Sure, you may win a thousand dogfights or earn a million credits from trade, but you won't advance.

For example, my current character is a mere 5th level pilot. In order to progress to 6th level, he has to complete a certain mission tied to the main quest. This character, however, has already completed over 50 side quests, blown up over 250 enemy warships, and earned about $300,000 in trade and resold looted equipment. None of that affects his level. Now without going up another level, he cannot buy a better ship, nor can he buy better weapons. Ship equipment, like the ships themselves, is tied to one's level..hence he is unable to buy anything that requires level 6 or higher. So he, despite being wealthy and highly experienced, can not get the many advanced ships and weapons he's already encountered in his explorings.

This scheme makes absolutely no sense. It generates innumerable Catch-22s where one must complete a mission in order to fly back to the base you *just came from* in order to get a better ship, yet completing the mission is nearly impossible with the crappy ship you're currently stuck with. It also makes side-missions nearly pointless unless you've already gone up a level and just need some money to outfit your new ship, or perhaps want to alter your standing with a particular faction. I could, using any number of clever tricks, take my weak ship and explore hidden planets, gaze in awe on their awesome vessels and equipment which I can already afford, yet unless I cleave to the main plot I will never be able to get one.

Thus while the game theoretically lets you explore however you want, that exploration is almost meaningless if you're stuck up against one of the level-requirement missions that happen pretty much in succession for the entire game. Even the fight-induced nausea of 10 swirling enemy fighters attacking you (they always all attack you, ignoring even anyone else you may be traveling with) pales in comparison with the knowledge that you'll be back to fight that particular group over and over and over again if you ever want to go up a single level, without the ability to upgrade your ship or equipment until you do.

In short while this game can be a lot of fun, don't be fooled into thinking it's even half the open-ended 'freelancer' game it makes out to be.

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21 of 21 people found the following review helpful:
5.0 out of 5 stars Even more fun with modern multiplayer updates, November 10, 2010
= Fun:5.0 out of 5 stars 
This review is from: Freelancer (CD-ROM)
Years after it's release, Freelancer remains a popular multiplayer platform with 600+ daily players from around the world. The most popular community modification to Freelancer is called Discovery, which adds dozens of new systems, ships, factions, and functionality to the game engine.

Play as police or military for your favorite house, or be that truly evil character you could never been in the single player module. Fly previously locked ships such as tranports, gunboats, cruisers, and battleships.

Simply purchase a copy of Freelancer then use your favorite search engine to search for "Discovery PTC" to get more information about the Discovery mod, and one of the most popular Discovery multiplayer servers, Discovery PTC.

We look forward to seeing you in game!
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