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Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Paperback – Deluxe Edition, October 25, 2005


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Product Details

  • Paperback: 160 pages
  • Publisher: Green Ronin Publishing; 5th Anniversary edition edition (October 25, 2005)
  • Language: English
  • ISBN-10: 1932442510
  • ISBN-13: 978-1932442519
  • Product Dimensions: 0.5 x 8.2 x 10.5 inches
  • Shipping Weight: 14.1 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,129,648 in Books (See Top 100 in Books)

More About the Author

Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay (second edition), and Freeport: The City of Adventure. He is also the founder and president of Green Ronin Publishing, a leading light in the world of pen and paper RPGs. Pramas got his start as a freelancer, writing books for such games as Over the Edge, Feng Shui, and Underground. He later spent four years as a staff designer at Wizards of the Coast, ending his tenure there as a creative director. More recently he's lent his talents to computer games, serving as creative director on the Pirates of the Burning Sea MMO RPG at Flying Lab Software and as lead writer on Warhammer 40,000: Dark Millennium Online at Vigil Games. Pramas continues to lead Green Ronin, and the company's successes include such games as DC Adventures, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds.

Customer Reviews

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18 of 25 people found the following review helpful By Patrick Mccray on March 1, 2006
Format: Paperback
I know I'm going to the underworld for writing this review. I know that I will appear to be trolling, which I am not. I know that this may invite waves of flaming to engulf me by legions of the faithful. But I have to be honest. My gaming pals and I spent months engulfed in the apathetic nothingness of this trilogy. Even with a good GM, this was just a stinker. Want to go to a town mired by who-cares internal politics? Play it. Want to go to a town filled with monotonous adventures (let me guess -- ANOTHER underground lair of ANOTHER arm of the Cult of the Yellow Sign) and monotonous npc's? Play it. It's one thing to be stuck in a town beset by Peyton Place-level internal politics, but it's even worse when you HAVE NO REASON TO CARE and the CHARACTERS ALL SEEM ALIKE. It was like being stuck in a Pirandello play. There was no reason for our characters to stay, but we did for the sake of the GM, who is a swell guy and runs D&D as well as any human can run it. A major reason we had no reason to stay was that the town was full of people either too corrupt, too spineless, or too apathetic to do ANYthing to stop the Lovecraftian evil that was PLAINLY obvious to, essentially, tourists. I know that npc's can't be too active, because that would leave the player characters with nothing to do, but it's nice if a few of them seem to care that their town, corrupt as it is, is going even further down the tubes. Our heroic actions at the end were done with a sense of resigned resentment, and we only did it because we knew that would allow us to leave. It was just endless. The villian would be obvious to even a Pakled, but no one seemed to care. Frankly, the town of Freeport deserves what would be coming to it if the bad guy got his way. I really disliked this adventure.Read more ›
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3 of 7 people found the following review helpful By L. Wayne Tripp on May 8, 2007
Format: Paperback Verified Purchase
This is a great update and re-issue of the classic Freeport series. These modules originally appeared with the debut of version 3.0 of Dungeons and Dragons. This edition has been fully updated to the current version (3.5) with new artwork and the addition of a few filler mini-adventures in between each main module.

All in all, this is a great product that will help a DM run a campaign in the exciting but dangerous city of Freeport.
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