Sell Back Your Copy
For a $1.12 Gift Card
Trade in
Have one to sell? Sell yours here
Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) [Deluxe Edition] [Paperback]

Chris Pramas (Author), Robert Toth (Author), William Simoni (Author)
4.0 out of 5 stars  See all reviews (2 customer reviews)


Available from these sellers.



Book Description

October 25, 2005
In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This Ennie and Origins Award winning adventure was the first in the Freeport trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the five-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. This new edition has been updated to the 3.5 rules and revised and expanded to make the campaign more detailed and complete. It's time to return to the city that started it all. They don't call Freeport "the City of Adventure" for nothing.


Product Details

  • Paperback: 160 pages
  • Publisher: Green Ronin Publishing; 5th Anniversary edition edition (October 25, 2005)
  • Language: English
  • ISBN-10: 1932442510
  • ISBN-13: 978-1932442519
  • Product Dimensions: 10.8 x 8.3 x 0.5 inches
  • Shipping Weight: 14.1 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,905,188 in Books (See Top 100 in Books)

More About the Author

Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay (second edition), and Freeport: The City of Adventure. He is also the founder and president of Green Ronin Publishing, a leading light in the world of pen and paper RPGs. Pramas got his start as a freelancer, writing books for such games as Over the Edge, Feng Shui, and Underground. He later spent four years as a staff designer at Wizards of the Coast, ending his tenure there as a creative director. More recently he's lent his talents to computer games, serving as creative director on the Pirates of the Burning Sea MMO RPG at Flying Lab Software and as lead writer on Warhammer 40,000: Dark Millennium Online at Vigil Games. Pramas continues to lead Green Ronin, and the company's successes include such games as DC Adventures, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds.

 

Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

15 of 21 people found the following review helpful:
3.0 out of 5 stars If you ever want a blah experience, please play in this game., March 1, 2006
By 
Patrick Mccray (Knoxville, TN United States) - See all my reviews
(VINE VOICE)    (REAL NAME)   
This review is from: Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Paperback)
I know I'm going to the underworld for writing this review. I know that I will appear to be trolling, which I am not. I know that this may invite waves of flaming to engulf me by legions of the faithful. But I have to be honest. My gaming pals and I spent months engulfed in the apathetic nothingness of this trilogy. Even with a good GM, this was just a stinker. Want to go to a town mired by who-cares internal politics? Play it. Want to go to a town filled with monotonous adventures (let me guess -- ANOTHER underground lair of ANOTHER arm of the Cult of the Yellow Sign) and monotonous npc's? Play it. It's one thing to be stuck in a town beset by Peyton Place-level internal politics, but it's even worse when you HAVE NO REASON TO CARE and the CHARACTERS ALL SEEM ALIKE. It was like being stuck in a Pirandello play. There was no reason for our characters to stay, but we did for the sake of the GM, who is a swell guy and runs D&D as well as any human can run it. A major reason we had no reason to stay was that the town was full of people either too corrupt, too spineless, or too apathetic to do ANYthing to stop the Lovecraftian evil that was PLAINLY obvious to, essentially, tourists. I know that npc's can't be too active, because that would leave the player characters with nothing to do, but it's nice if a few of them seem to care that their town, corrupt as it is, is going even further down the tubes. Our heroic actions at the end were done with a sense of resigned resentment, and we only did it because we knew that would allow us to leave. It was just endless. The villian would be obvious to even a Pakled, but no one seemed to care. Frankly, the town of Freeport deserves what would be coming to it if the bad guy got his way. I really disliked this adventure. I realize that others love it. I think it won some awards. I envy the positive experience that others had with it. But for us, even with a GREAT GM, it was sheer heck. Our party was delighted to leave. Maybe it would be good if you rolled up specific, piratey characters. But for standard dungeoncrawlers, it was dull. Good luck to those who try it, and my deepest envy to those who had a good time with it. Three stars because it's detailed as heck, and because others seem to like it. My "fun" was a one-star.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 4 people found the following review helpful:
5.0 out of 5 stars Great rework of a classic, May 8, 2007
By 
Amazon Verified Purchase(What's this?)
This review is from: Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Paperback)
This is a great update and re-issue of the classic Freeport series. These modules originally appeared with the debut of version 3.0 of Dungeons and Dragons. This edition has been fully updated to the current version (3.5) with new artwork and the addition of a few filler mini-adventures in between each main module.

All in all, this is a great product that will help a DM run a campaign in the exciting but dangerous city of Freeport.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(4)
(2)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject