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by Square Enix
Teen
3.5 out of 5 stars  See all reviews (15 customer reviews)

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Platform: PLAYSTATION 3

 
   


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Customers buy this item with Armored Core: For Answer $23.71

Front Mission Evolved + Armored Core: For Answer
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Product Features

Platform: PLAYSTATION 3
  • Fast-paced action awaits as players battle enemies in concrete mazes of cities, frozen wastes of the Antarctic and a host of unique locations. Master speed, firepower and adaptability of the multi-purpose wanzer in order to ensure survival and success
  • Players can choose from dozens of weapons, shoulder attachments, and wanzer parts to build a war machine that suits their play style
  • Weapons range from standard-issue machine guns to high-powered rifles and heavy hitters like shoulder-mounted rocket launchers can also be fitted to cause widespread destruction
  • Specialized wanzer leg parts are also available, granting the player optimal mobility on any type of terrain
  • When done trashing enemies in-game, a whole new world of online play awaits where players can go it alone or in teams, testing their skills in battle against other players with their own, highly customized wanzers

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002BXJ9VA
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 4.3 ounces
  • Media: Video Game
  • Release Date: September 28, 2010
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #9,437 in Video Games (See Top 100 in Video Games)


Product Description

Platform: PLAYSTATION 3

In the future, the world is a changed place. Technology has advanced. Countries have merged into massive geopolitical blocks. But one thing, sadly, remains the same: Humanity¿s appetite for war. When a terrorist attack destroys one of the USN¿s prized orbital elevators, the military is mobilized to eliminate the threat. Dylan Ramsey, a young engineer, finds himself quickly caught in a swirl of destruction, conspiracies and crumbling alliances. Experience his story in this high-octane third-person shooter. Choose from dozens of weapons and wanzer parts to customize your unit, and blast your way to victory. When you think you¿re ready for a new challenge, join the ranks of online pilots for intense multiplayer battles!

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Customer Reviews

15 Reviews
5 star:
 (3)
4 star:
 (5)
3 star:
 (4)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (15 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

18 of 21 people found the following review helpful:
3.0 out of 5 stars Good for Hardcore FM/Mech Fans and a rent or ignore for the rest, October 3, 2010
By 
Thomas Race (Atlanta, Georgia) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Front Mission Evolved (Video Game)
I am personally an avid FM fan and had this pre-oredered for the Xbox 360 for quite a while, and as of this review I have completed the game on Normal and Hard, and I am a Staff Sergeant 2 in Multiplayer.

Story/Characters/Cutscenes 2/5

The story (about 10 hours in length), though cliched, is truly weakened by how forced it feels--a little more exposition and well-placed dialogue explaining some of the under-lying themes/plot holes would have improved the otherwise average story I felt like I was watching a new addition to the Gundam series with no fight choreography. However, since Motomu Toriyama, the lead writer for Final Fantasy XIII wrote the story, it should come to no surprise that it has all the same issues as FFXIII's story; that being a lack of exposition manifested in unspoken themes and massive plot-holes. Additionally, The Character development was predictable, but the voice-acting, produced by Hydrogen Whiskey Studios, wasn't too bad. However, the dialogue provided to record was terrible--thank you Toriyama. The Cutscenes, also outsourced to Hydrogen Whiskey Studios, were quite good and went a long way to enjoying the otherwise below-average story.

Gameplay 4/5

Gameplay mechanics are tight, (Double-Helix did a great job) and the additional modes: On foot infiltration and Gunship Defense are well thought out and fairly fun (except on hard in which case they're a nuisance). I was very pleased to find no bugs in either of my two playthroughs, and quite frankly, a little shocked. It was quite refreshing as it has been too long since I have been able to say that. The gameplay, though not anything revolutionary, is the highlight of the game and makes the game worth buying for Hardcore FM fans and Hardcore Mech fans alike.

Customization 3/5

Customization mirrors that of FM, FM2, and FM4, so fans of the more open upgrade driven advancement in FM3 and FM5 will be disappointed. At different campaign levels and cash milestones more parts are available, and these new parts will yield the old parts obsolete (in most cases these new parts are upgrades to the previously purchased Wanzers). This doesn't bother me much, but I know this will be a concern to some FM fans and AC fans. An issue I have with the customization is the lack of strategy involved in the campaign and multiplayer as a result of customization restraints. For instance in FM4 and Evolved a Ballistics Wanzer could use a Recon Wanzers sensor backpack to extend the Ballistic Wanzers Range, and though the repair backpack makes a come-back, it comes at the cost of mobility as the roller-skating ability, though still accessible, is less maneuverable without the A.G.I.L.I.T.Y backpack. It feels like the strategic component is overall lacking in a series that has ever emphasized strategy.

Overall 3.5/5
For all its faults it was better than I expected. The story was written by Square-Enix, The voice acting and Cutscenes by Hydrogen Whiskey Studios, and the gameplay by Double-Helix, and despite this, the overall cohesion of the product is exceptional and exceeded my expectations. I truly enjoyed the full experience of it all despite it's shortcomings, so I recommend this for the true die-hard fan of the FM series and die-hard Mech Fans starved for more robotic slaughter, but everyone else should consider renting first.
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16 of 20 people found the following review helpful:
3.0 out of 5 stars Disappointed, October 2, 2010
By 
B. Cole "pixelgryphon" (Mint Hill, NC United States) - See all my reviews
(REAL NAME)   
= Fun:3.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Front Mission Evolved (Video Game)
Glitchy, after one patch the level "Percival" is unplayable. I loved Front Mission 3 and 4. This is more like Armored Core or even Robotech. I am all for evolution, but this game has lost it's identity by giving up it's strategy for pure action. Call me old school but a game shouldn't use every button unless it can be intuitive. Did I mention glitches? I rounded a corner in the level "Percival" and the ground and buildings disappear. Enemy silhouettes floating around. I hope the game gets fixed. If you like Armored Core you may like this game, but it wasn't the game I have been waiting for. Back to Fallout 3.
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8 of 10 people found the following review helpful:
2.0 out of 5 stars Front Mission (D)Evolved, October 12, 2010
By 
Jeffery Gormley (Long Beach, CA USA) - See all my reviews
(REAL NAME)   
= Fun:2.0 out of 5 stars 
This review is from: Front Mission Evolved (Video Game)
I pre-ordered this game and finished the single-player campaign in about 12 hours, including some frustrating boss battles that took significant time to get past.
I've had no prior experience with the Front Mission strategy games; however, I played MechWarrior 2 and 3, MechCommander, Shogo, and Heavy Gear II on PC, and Armored Core on PS1. These games were all complex, varied, and fun. I rate Front Mission Evolved far below them. It is an arcade-version of a mech sim. In fact, I'd rather play Shogo: Mobile Armor Division from 1998 (which similarly has on-foot missions), because the story and voice-acting are much better, and it's actually fun. FME can't do better than a 12-yr old PC game? Skip it.

1. Complexity
While FME gives the illusion of complexity in the number of optional parts and weapons to customize your wanzer, there are really only a few you end up using. I found a few favorites and stayed with them, unless I was forced to customize by the story, or just to get through one of the boss fights. You won't find the need or inclination to use 75% of the options since their negatives outweigh the positives (if they have any). I used a rifle once, only when forced by the story, and tried grenade launchers but quickly abandoned them. Specific equipment changes were important and critical for me to make it through the boss fights (a shield became highly useful from mid-game on).

2. Varied
I liked the various visuals you see during the SP campaign, but besides texture and lighting changes, there wasn't much to make them play differently. The wanzer models and graphics are detailed an look good, but the rest of the graphics are a bit dated.
The on-foot missions are terrible and form an after-thought dung heap. It's sort of cool to destroy two wanzers and a few helicopters with the shoulder-launched missile, but if it only takes 2 or 3 shots, why does it take many salvos of wanzer-mounted missiles to achieve the same destruction?

3. Fun
The boss fights got increasingly annoying. Figure out the boss's move and time your dodge, then wail on him/her. Certain part or weapon changes can be crucial to get past these battles.

Multiplayer:
I have been playing multiplayer, and it is a little better than SP, mainly because your opponents have intelligence and there is a small amount of stategy in Domination and Supremacy game modes.
There are plenty of bad things that stand out, though. The game lobby is a ridiculously bare bones mess that lets you communicate to the other players only through a microphone, but most players don't have them. You can't pick your team (and auto-balance always does strange things), you must leave the MP lobby in order to quickly see the equipment on a wanzer; otherwise, you must access the slow wanzer customization menu. You can't see what wanzers the other players have chosen (including your teammates) and you can't change wanzers after you die before re-spawn.
It's not fun at all to work up from a low rank just to progress high enough to get decent weapons, because you will spend many hours and die hundreds of times to get there. It wouldn't be as bad if you could limit ranks when setting up a MP match. There is no reason to match rank with part/weapon access; skill should be the determining factor, and there is too little of that required. The biggest gun always wins, and that means the high-ranked officers usually clean up. The weapons have ended up being unbalanced. The heaviest hitting missiles and bazookas rule over all. The firing delays should be much longer on powerful weapons.

Launching a ranked match from the lobby is irritating. It's an automated affair, with a 60-second countdown starting after an even number (at least 4) of players is present.

If someone leaves or enters to make it an odd number (4 on 3, or 3 on 2), the timer pauses, which is good since this difference will determine the outcome of a match 99% of the time. This is easily discovered when a player leaves a match due to frustration or lag when:
1. the countdown freezes after reaching zero and stays in the lobby stating "waiting for players". If you wait long enough (minutes), the match MIGHT start.
2. the map is loading but it's taking longer than usual (just wait twice as long as you think it should take, and the match will start)
3. your teammate is getting repeatedly killed due to rank/weapon imbalance and leaves, so then YOU are even worse off

I wish this game was a turn-based tactical game with action elements (AND a better story AND acting AND replay) like Valkyria Chronicles, but then it wouldn't be multiplayer. In it's current form, it's an arcade shooter with little thought required.
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