or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Fudge, 10th Anniversary Edition
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Fudge, 10th Anniversary Edition [Hardcover]

Steffan O'Sullivan (Author)
4.8 out of 5 stars  See all reviews (6 customer reviews)

Price: $34.99 & this item ships for FREE with Super Saver Shipping. Details
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 2 left in stock--order soon.
Want it delivered Tuesday, January 31? Choose One-Day Shipping at checkout. Details

Book Description

July 2005
Looking for a roleplaying game system that lets you get it "right?"

Just Fudge It!

What's Fudge?

Easy to play (the word-based system and simple game mechanic to resolve actions let you concentrate on the story rather than the rules)

Skill-driven (choose broadly defined skill groups or detailed individual skills - or anything in between)

Flexible (play any style from gritty realism to legendary heroics and create any character in any genre - even bunnies!)

Customizable:
Choose your own attributes, gifts, faults, and skills
Play "subjectively" (just "fudging" it) or "objectively"
Use the rules you like best, they're all optional
Choose your favorite dice techniques, or play diceless
Incorporate any of the many available optional rules, techniques, and add-ons (including magic systems and the like) - or create your own!

This book includes the complete customizable Fudge roleplaying game system, plus an extensive collection of "Fudge Toppings" - additional "crunchy bits" and gamemastering advice for use with the Fudge system. Fudge is recommended for experience Game Masters (some decisions will be needed to customize Fudge to any given genre, campaign world, and gaming style), although the Fudge game system is easy enough for first-tine roleplayers and flexibile enough for experienced gamers.

Frequently Bought Together

Customers buy this book with A Magical Medley $19.95

Fudge, 10th Anniversary Edition + A Magical Medley
  • This item: Fudge, 10th Anniversary Edition

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • A Magical Medley

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought


Editorial Reviews

Review

"As a game designer and GM, finding FUDGE was one of the best things that happened to me." --J. Andrew Kitkowski, RPGnet Reviews, 11/14/00

About the Author

Steffan O'Sullivan is the author of GURPS® Bestiary, GURPS Swashbucklers, GURPS Fantasy Bestiary and GURPS Bunnies & Burrows as well as Fudge. He lives in New Hampshire, U.S.A., and has wide-ranging interests. He has formally studied history, pre-med, theater, and transpersonal psychology. (GURPS® is a registered trademark of Steve Jackson Games.)

Product Details

  • Hardcover: 320 pages
  • Publisher: Grey Ghost Press, Inc.; 10th edition (July 2005)
  • ISBN-10: 1887154124
  • ISBN-13: 978-1887154123
  • Product Dimensions: 11.1 x 8.6 x 1.2 inches
  • Shipping Weight: 2.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #706,414 in Books (See Top 100 in Books)

 

Customer Reviews

6 Reviews
5 star:
 (5)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.8 out of 5 stars (6 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

11 of 11 people found the following review helpful:
5.0 out of 5 stars A Classic Brought to the Page, October 26, 2005
By 
William D. Bolden "book addict" (Huntsville, AL United States) - See all my reviews
(REAL NAME)   
This review is from: Fudge, 10th Anniversary Edition (Hardcover)
Fudge was a new way of looking at RPGs for me. It was loose, it was fun, it didn't use tons of different types of dice (though you can, if you want to). It was also the system that not allows (how can they stop you?) to make custom rules, but is designed as a light system that can be added to most successfully. It is all about "Fudging it", adding a roll here, taking away a characteristic there. And all this glory was available over the internet.

Seeing it in hardcover, I had to buy it. It gives tons of information and examples and has a nice lay out. The artwork is also nice. Essentially, this book takes a great system and makes it readily assessible and gives new things to it.

The basic (suggested, of course) system is to roll 4 dice each marked with +1, 0 and -1 (two sides of each value). Then tally the total of all the dice. (from -4 to +4) and then add it (or subtract it) from your skill. It is quick, effective, and leads to great roleplaying moments (for one, levels of skills are based on words--"fair", "poor", "superb"--rather than numbers) without a lot of chart consulatation.

Most things are open, in that there are no set attribute lists or skill lists. Alternately, it is perfectly ok for GMs to make them. It gives great examples of both ways.

It shows you how to add more dice rolls, to take dice rolls away (entirely).

It is all about taking a very simple concept and using it in whatever way you want to use it. I recommend this book very much for those who like narration and role-play over roll-play.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


9 of 9 people found the following review helpful:
5.0 out of 5 stars Fudge: Hardcover!, May 24, 2006
This review is from: Fudge, 10th Anniversary Edition (Hardcover)
Fudge is brilliant. Let me get that part out of the way. I'm a veteren gamer who's seen nearly every generic RPG out there, and I believe Fudge is a cut above the rest in terms of adaptability, intelligence in design, and ease of play.

It wasn't completely written by Steffan O'Sullivan, though he gets the authorial credit. It was actually written 14ish years ago on the famous rec.games.design forum by dozens, perhaps hundreds of individuals who were looking to write the ultimate generic RPG. It was a big team effort, which continues to this day. I'm not saying Steffan didn't earn his title credit, FAR from it. I'm merely telling you, the prospective consumer, that a LOT of work and a lot of minds went into creating Fudge.

Fudge, in it's core form, is like a technical manual of writing traditional RPGs. I'm not saying it's a fun read, because it's not (it's like reading stereo instructions). It's informative and educational, and I promise that once you've read it, you'll understand exactly how RPGs are put together.

It's a great game besides, with a toolbox oriented approach that's not even close to as crunchy as HERO or GURPS. The secret is having skill levels be based abstractly, rather than on hard data. If you want to know exactly how many pounds a character can lift, Fudge will not help you out. If you want falling damage, Fudge won't help there, either. These things are just fudged by the GM as the situation calls for them.

Now, that's not to say characters can't be incredibly complex. It's entirely possible to build a character from Game X in Fudge, to his or her fullest extent. Fudge has the reputation for being a universal translater of game systems, and it doesn't have that reputation lightly.

There are a few problems with Fudge, other than the aforementioned dry text. Many people believe that Fudge's levels of ability are not grainy enough, leading to many duels between Great swordsmen that often stalemate. It's really a matter of taste, but it's useful to bring up in a review as it might be an issue for a new Fudge player.

Anyway, in my honest opinion, Fudge is the best generic, universal RPG out there, only because it can actually do all genres well, an aspect where most other universal games fall short.

I have several of the free versions of Fudge on my hard drive, and urge anyone interested in Fudge to check out the official site (search for "Fudge RPG" in your favorite search engine) for free Fudge before deciding to spend money on Fudge 10th (to avoid people wasting money on a game they may not like). For those of you who like free Fudge: get Fudge 10th, it's worth it just for all the extras and hardbound goodness.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 5 people found the following review helpful:
5.0 out of 5 stars A new hardcover milestone for one of the hobby's most unique games., August 15, 2006
This review is from: Fudge, 10th Anniversary Edition (Hardcover)
Fudge 10th Anniversary Edition (Fudge 10th, hereafter) represents a milestone on several levels. The first professional RPG designed with extensive input from the Internet roleplaying community, Fudge was a harbinger of things to come in our increasingly Web-driven hobby. This new edition also marks the first time that the book version of Fudge has been available in hardcover format.

So what is Fudge and how does it work?

In short, Fudge is a freeform, skill-driven RPG with no pre-set attributes and skills. Hence, it operates in a mode halfway between normal RPG and RPG construction kit. There's a simple framework presented for character creation, task resolution, combat, experience and such, but much of the details are left to individual GMs. A medieval knight might be represented by dozens of specialized skills in one GM's Fudge game (Sword, Lance, Horsemanship, Heraldry etc), while another GM might opt to represent the same character with a single extremely broad skill called Knight or Chivalry. In the simplest possible Fudge game, characters might be defined by only one attribute that is used for all rolls. While Fudge in general has a reputation for being "rule-light", some of the more complex implementations I've seen have more in common with GURPS than Risus.

In addition to the basic Fudge rules, this new edition contains tons of new optional rules for magic, superheroes, martial arts, weapons and armor, computer hacking, cybernetics and vehicle combat.

Overall, I'm extremely impressed with Fudge 10th. It takes one of the most unique games in the hobby and gives it a deluxe and durable hardcover presentation that should please any fan. It also integrates a large amount of high-quality new material, which will not only please the current fanbase by giving them more ready-to-use plug-and-play rules bits, but will also help new Fudge players and GMs to grasp the game more quickly and easily than ever before due to the sheer breadth and depth of the examples present. All 320 hardbound pages are currently available from online sellers for only around $30.00-$35.00, so it's a great value. There are some issues with the index, with the mostly-lackluster interior art and with the occasional typos that crop up, but don't let them deter you.

As for me, I have a new "desert island rulebook" and it's Fudge 10th. Happy anniversary, baby.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews




Only search this product's reviews



Inside This Book (learn more)
First Sentence:
Although Fudge is designed to be customized by each gamemaster, there are some game design decisions at the core of Fudge that are used by most Fudge GMs. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
free skill levels, objective character creation system, damage die roll, offensive damage factor, situational roll, free attribute levels, defensive damage factor, fudge dice, two free gifts, total damage factor, one supernormal power, trading traits, rolled degree, damage capacity, falling rules, wound level, heavy leather armor, wound factors, opposed roll, combat round, different skill groups, character sheet, combat options, free levels, melee combat
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Very Hurt, Psychic Reservoir, Magical Talent, Magic Potential, Five-Point Fudge, Near Death, Area Knowledge, Fantasy Fudge, Sleight of Hand, Target Size, Brain Plus, Computer Hacking, Computer Programming, Magic Resistance, Nearly Destroyed, In-game Requirements, Yardmower Man, Computer Operation, Detect Lie, Fast Draw, Find Hidden, Herb Lore, Takedown Good, Very Damaged, Fair Agility
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:

Citations (learn more)



What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(5)
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   



So You'd Like to...


Create a guide


Look for Similar Items by Category