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9 of 9 people found the following review helpful:
5.0 out of 5 stars Roleplay *your* way, May 19, 2001
By 
Amazon Verified Purchase(What's this?)
This review is from: Fudge Expanded Edition (Paperback)
Fudge is a system for roleplaying games that focuses more on roles than rules or rolls. One of the author's goals was to produce a system where neither player or Game Master would have to refer to a rulebook during play. Another goal was to produce a system that encouraged people to "just fudge it" in a freeform manner. A third goal was to produce a system that could be used in any sort of setting from fantasy, to science-fiction, to supers. In all three cases I think Mr. O'Sullivan has succeeded!

The original edition was occasionally critizied because it did not include a specific setting or sample game. It didn't really need one, because it could quickly be adapted to work in the setting of your choice, but that was an oft heard objection. Fudge Expanded Edition answers that objection by adding a pretty complete fantasy setting with a short introductory game that allows players to jump right in and start playing with no customization needed.

All in all, I think Fudge Expanded Edition is an excellent buy for experienced roleplayers that want to move to a simpler, more rules-light, system. Highly recommended!

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7 of 7 people found the following review helpful:
5.0 out of 5 stars The most flexible RPG system ever, October 10, 2000
This review is from: Fudge Expanded Edition (Paperback)
Fudge is for people who want to build their own game worlds. The rules are simple, elegant and amazingly flexible. You could run a campaign based on any movie you have ever seen or book you have read. If you are the type of game master that changes/makes rules no matter what system you are in, here is a system that encourages you.

Note that you can look up the reviews on amazon.com for the non-expanded version and they apply to this book also. The main criticism you see for the non-expanded book is that it is best for experienced GMs only. The expanded version trys to make the game more friendly by adding a pre-customized fantasy setting with an adventure. I think this goes a long way toward making the game better for those new to RPGs.

A great system.

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6 of 6 people found the following review helpful:
4.0 out of 5 stars Splendid tool for do it youself rpgs, May 1, 2002
By 
Infornific (Alexandria, VA USA) - See all my reviews
This review is from: Fudge Expanded Edition (Paperback)
FUDGE Expanded edition is an excellent introduction to the Fudge roleplaying game. The book provides the the tools to design a wide variety of games and gives a number of examples of how the system could be used in different genres. A couple of things to bear in mind for anyone thinking of buying this book. First, the book is primarily a game design engine, that is a tool to help design a roleplaying game, rather than a game itself. The expanded edition does include an introductory fantasy game. Second, the FUDGE system is abstract and descriptive by nature. That is to say, abilities are generally described in abstract terms, by the seven level FUDGE scale (Terrible to Superb) not by specific measures (i.e., how many pounds can you lift, how far can you jump in feet, etc.)Likewise, skills and attributes are unconnected. The system simply describes the character, it does not attempt to model how (for example) fast reflexes might improve sword skill. This does have the advantage that there is far less temptation to model a character to a system, unlike GURPS (again for example) where anyone wanting a character with a high weapon skill has to have a high DX.
I haven't had the chance to try the sample game (Fantasy FUDGE) but it looks like a good introduction. It has a couple of flaws for an introductory game. It does not explain what options are in use for the combat system, and the magic system could use more detailed explanations and examples. Given that this is supposed to be an introductory game, it's a concern. But overall, a very good product.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars A Game Designer's Dream, December 21, 1998
By A Customer
How do you sum up a book that is both a Universal Role Playing Game and a tool for designing the same? Amazing! It would require a bit of work for the Game Master to start up a game, but once started (and you could always choose GATECRASHER or any of hundreds of online pre-fabricated worlds) anyone -- and I do mean anyone -- can play this. Using a simple adjective system to describe the various capabilities of the characters allows even the most basic beginner to get a handle on the character quickly. The book includes many helpfull hints to get you started in any type of enviroment, as well as a plethora of notes that aid in changing any and all aspects of the basic framework. Mr. O'Sullivan - I tip my hat to you, sir.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Powerful and creative, an excellent toolbox for rpgs, March 4, 1999
A powerful resource for gamers to build their own rpgs from or to play from the shell in the book. Recommended for a referee who likes to rules tinker, not a newcomer. For an experienced ref this is a dreamy book.
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5.0 out of 5 stars RPG, September 3, 2007
A highly polished open and freely available download able cross-genre role playing game rule set from the early 1990s. Well worth a look. "
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4.0 out of 5 stars The best of the multi-genre RPG books., September 29, 1998
By A Customer
An excellent system for GM's who want an easy-to-use, easy-to-learn rule system but still want to setup their own world/setting.
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5.0 out of 5 stars FUDGE is the RPG construction set for the role player., September 23, 1998
By A Customer
No fancy numerical system, FUDGE is a plain english RPG that allows you to make sense of Role Playing, and let the rules get out of the way of the fun. Easy to learn, fun to read, and infinitely configurable, FUDGE is the simplest, most useful RPG system on the market. A steal at $ !
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5.0 out of 5 stars An epiphany of RPG rules. A must for the minimalist gamer., September 23, 1998
By A Customer
When I first read the Fudge rules, it was an epiphany of how to handle game mechanics. It offers one simple, bell-curve based, mechanic that can be adapted to all situations. Further, it's based on real world qualifiers.. you have a "Good Strength", not a "Strength of 15". It is also quite minimalist.

But that's just the first paradigm shift of Fudge. It is also a set of rules that lend themselves quite well to structure-less gaming. The name of the rules says it directly - you don't need a rule for everything, just FUDGE it.

Many people miss this aspect of the rules and assume that Fudge isn't a game, but a set of building blocks for making your own game. You can use them that way too, but that's just an option. In fact, Fudge can be played entirely by-the-seat-of-your-pants.

While Fudge gamers can be of any level of play, I would recommend finding an experienced RPG gamer to GM Fudge at first. If you really want to start out on your own as a novice, pick up Magical Medeley, also from Grey Ghost and Amazon. It has a brief summary of Fudge in the opening pages, and then several examples of how to build a magic system for Fudge. This, plus the sample adventures in the back, is a great introduction to Fudge gaming.

It absolutely changed the way I look at RPG games. And the Grey Ghost printing of the rules is a very handy resource. (I also printed a copy of the free rules, which you can get on the net, but the print face and typesetting made those rules a good 2 1/2 inches thick.. and its not done in nice typeset. After 2 years of using that volume, I decided I'd rather buy the Grey Ghost version and have something easier to lug around :-) )

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5.0 out of 5 stars An epiphany of RPG rules. A must for the minimalist gamer., September 23, 1998
By 
When I first read the Fudge rules, it was an epiphany of how to handle game mechanics. It offers one simple, bell-curve based, mechanic that can be adapted to all situations. Further, it's based on real world qualifiers.. you have a "Good Strength", not a "Strength of 15". It is also quite minimalist.

But that's just the first paradigm shift of Fudge. It is also a set of rules that lend themselves quite well to structure-less gaming. The name of the rules says it directly - you don't need a rule for everything, just FUDGE it.

Many people miss this aspect of the rules and assume that Fudge isn't a game, but a set of building blocks for making your own game. You can use them that way too, but that's just an option. In fact, Fudge can be played entirely by-the-seat-of-your-pants.

While Fudge gamers can be of any level of play, I would recommend finding an experienced RPG gamer to GM Fudge at first. If you really want to start out on your own as a novice, pick up Magical Medeley, also from Grey Ghost and Amazon. It has a brief summary of Fudge in the opening pages, and then several examples of how to build a magic system for Fudge. This, plus the sample adventures in the back, is a great introduction to Fudge gaming.

It absolutely changed the way I look at RPG games. And the Grey Ghost printing of the rules is a very handy resource. (I also printed a copy of the free rules, which you can get on the net, but the print face and typesetting made those rules a good 2 1/2 inches thick.. and its not done in nice typeset. After 2 years of using that volume, I decided I'd rather buy the Grey Ghost version and have something easier to lug around :-) )

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Fudge Expanded Edition
Fudge Expanded Edition by Various (Paperback - June 14, 2000)
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