Buy New
Sign in to turn on 1-Click ordering.
Buy Used
Used - Very Good See details
$3.50 + $3.95 shipping
Sold by GamesFasttt.

More Buying Choices
deep_discou... Add to Cart
$4.86 + $3.99 shipping
CM&C Goods Add to Cart
$9.70  & FREE Shipping on orders over $35. Details
newfiregaming Add to Cart
$5.73 + $3.99 shipping
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Image not available

To view this video download Flash Player


Full Spectrum Warriors: Ten Hammers - Xbox (Jewel case)

by THQ
3.6 out of 5 stars  See all reviews (8 customer reviews) 69 / 100

List Price: $9.99
Price: $4.88 & FREE Shipping on orders over $35. Details
You Save: $5.11 (51%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Sold by jonmusic and Fulfilled by Amazon. Gift-wrap available.
Want it Monday, Dec. 29? Choose One-Day Shipping at checkout. Details
o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: Xbox
  • Suppress and disband insurgent forces with the latest weapons and equipment - all based on real-world military weaponry
  • Control mechanized units like Bradley Tanks and Armored Humvees, in intense squad-based combat
  • Genre-bending gameplay delivers the most realistic infantry combat experience ever, combining squad-based combat and real-time tactical action
  • New strategy features include the ability to enter interior environments and position sniper teams, save and protect hostages and control additional fire teams (Charlie and Delta)
  • Command responsibility - The lives of the squad members lie in the players every movement and decision; in-game replay Video system, allows players to evaluate their squad's combat effectiveness and learn from mistakes

Frequently Bought Together

Full Spectrum Warriors: Ten Hammers - Xbox (Jewel case) + Full Spectrum Warrior - Xbox + America's Army: Rise of a Soldier
Price for all three: $40.81

These items are shipped from and sold by different sellers.

Buy the selected items together

Product Details

Platform: Xbox
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: September 8, 2006
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #14,847 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Xbox

The U.S. Army is the most powerful ground force in the entire world. The backbone of a ground invasion is the U.S. Army Infantry and in the midst of combat their skills courage and teamwork are put to the test. While readiness continues to be the U.S. Army's top priority how it goes about its business is changing. Full Spectrum Warrior began as a training aid for the U.S. Army to reinforce Army doctrine and team effort within the troops. It is the most realistic portrayal of Infantry-level urban warfare via unique tactical action gameplay. Players become the Squad Leader commanding Alpha and Bravo squads. There is potential for danger down every alley behind every window. Watch those angles folks we ve got a job to do here. Hooah!Format: XBOX Genre: SPORTS/GAMES UPC: 752919520543 Manufacturer No: 52054

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

3.6 out of 5 stars
3.6 out of 5 stars
Share your thoughts with other customers
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
4.0 out of 5 stars More Like an Expansion June 21, 2006
Platform for Display:Xbox
Fun: 4.0 out of 5 stars   
Full Spectrum Warrior: Ten Hammers for the Xbox and Playstation 2 is a sequel to Full Spectrum Warrior, which was based on a training simulation in use by the United States Army. In all honesty, though, it's less of a sequel and more of an expansion pack.

The game takes place in the fictional country of Zekistan, which is awash in terrorists, insurgents, and Taliban loyalists. In the first game, the country's dictator, Al-Afad, was captured, along with many of his officers. In Ten Hammers, only one province remains to be secured: the Tien Hamir area, where Mullah Qari Ra'id is attempting to hold off the coalition forces. Even more, Al-Afad's remaining loyalists have also infiltrated the region and are trying to stage their own rebellion. Opposing these forces are the Zekistan militia, which is being trained as a peacekeeping force, the United States, and Great Britain.

Players of the first game will be familiar with the controls; there are two fire teams of four soldiers (a team leader, an automatic rifleman, a grenadier, and a rifleman). Cover plays an important part, and straying out of a defensive position usually results in death fairly quickly. Strategies like flanking, using smoke grenades, and suppressing fire will help your soldiers live longer and achieve their objective.

In addition to these classic elements, new features have also been implemented. Fire teams can now split up into 2 2-man buddy teams for extra flexibility. Mechanized units such as Bradley Fighting Vehicles will occasionally join up as a third squad, and so will units of British soldiers and American special forces. Some two-story buildings can be entered to provide both cover and a higher angle against enemies with cover.
Read more ›
Comment | 
Was this review helpful to you?
3 of 3 people found the following review helpful
5.0 out of 5 stars Better than prequal July 11, 2006
Platform for Display:Xbox
Fun: 5.0 out of 5 stars   
This game is like the original but you have a whole new team, you still have Mendez but now there is a new sgt. There are a few add ons. You can have your rifleman and TL sharpshoot to hit an enemy behind cover. With your m4/203 you can aim it by selecting him and holding R. And with your SAW you an hold R and lay down suppression on a certain enemy with just that one man. What else is nice too is you can split your team into "buddy teams" or teams of two, you can take one squad adn make the G and R go together and have your TL and SAW go together. This is a nice addon for flanking and getting close for a frag. You can also control Bradleys which is nice because you can use it for cover and taking out enemy cover. You can also use the cannon and the MG to supress enemies or take out technicals. What else is nice is that you can have two members of your sqauds taken out and still play on unlike the original where only one can be taken out. Overall I say get this if you have beat the old one and really liked it b/c this one is only $25.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
4.0 out of 5 stars Outstanding! April 10, 2007
Platform for Display:Xbox
Fun: 4.0 out of 5 stars   
I miss some of the things that were in the original such as the GPS. It's not easy to split up the fire teams but I like it. Last con, I liked the characterization in the original better.

This is superior to all the Ghost Recon flavors that came after Island Thunder. It's realistic and not just a shooter, you actually have to think and I like stimulating my brain.

When's the next one coming?
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
1.0 out of 5 stars This game is fundamentally broken, do not buy. July 19, 2013
Platform for Display:Xbox|Verified Purchase
Fun: 1.0 out of 5 stars   
Before you automatically thumb this down, read up, because this game is broken on a base level.

I love Full Spectrum Warrior. It's one of my favorite tactics games ever. Ten Hammers would have beaten it but the mechanics have been utterly destroyed, and this is caused by one tiny change: Ten Hammers introduces something known as precision fire mode. You basically hold the right trigger (don't know what the key is for the PC), which then brings up a reticule. You aim it at an enemy, wait for a red dot to appear, and fire. This gives you a bit more of a "hands on" feel to the fighting and allows you to kill enemies behind cover using some skill, but it also makes you vulnerable for a short period.

And here's where the problem arises: in the first game, each of the team's abilities (M203 grenade launcher, suppression fire) were able to be done from the team leader's (TL) perspective. You gave him the order, then the respective soldier with the desired ability stepped out and did their thing. In this game, if you wish to use a specific ability, you must manually switch to the soldier and use precision fire to launch a grenade or suppress. This is all well and good, until you enter corner cover (which is by far the most common type). Then both the grenadier and the assault rifleman line up behind the TL who is the only one who's able to peek around the corner. So switching to the relevant soldier and holding the trigger brings up the reticule......which aims it directly at the wall. There is no way to move them to the corner to be able to aim and utilize their particular skill.

Needless to say, this completely breaks the game because two of your soldiers are effectively rendered unusable in the most common type of cover.
Read more ›
Comment | 
Was this review helpful to you?

Look for Similar Items by Category

Platform: Xbox
jonmusic Privacy Statement jonmusic Shipping Information jonmusic Returns & Exchanges