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18 of 18 people found the following review helpful:
3.0 out of 5 stars
One of CG API-independent Books, January 24, 2005
This review is from: Fundamentals of Computer Graphics (Hardcover)
I use this book as a textbook for 3D Computer Graphics course. Before using this book, I've used Donald Hearns' and Jim Foley's. Compare to those two, I think this book cover the basic material without even touching API. This is what I like about this book.
On every chapter, there is an FAQ about materials covered. It also has an exercises for us to do, unfortunately no answers. It could also be very helpful, if there are Internet links on each chapter for us to ponder or if we would want to go detail into each chapter.
Sadly, this book doen't cover much about animation, which is one of the topic I'm focusing on. It also contains many errors, both in the formula and in the text.
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15 of 16 people found the following review helpful:
4.0 out of 5 stars
Helpful: errata page, January 24, 2005
This review is from: Fundamentals of Computer Graphics (Hardcover)
Though this text provides the reader with a thorough treatment of the basic and advanced topics of today's graphics algorithms and techniques, some errors pop up here and there which might be problematic when trying to program according to the book, or trying out the execution of an algorithm. An errata page has been provided by the writer which might be useful to readers of this text; it can be found at http://www.cs.utah.edu/~shirley/fcg/errata
I hope this helps some people out. I, for one, started sweating when it seemed like I did not understand BSP trees anymore; it took me a couple of minutes to see that a couple of lines were inverted in the accompanying code. However, this book is interesting, fun to read, and useful. I recommend it to anyone who already has a basic understanding of Computer-Graphics-Without-An-API.
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9 of 9 people found the following review helpful:
4.0 out of 5 stars
Great intro to 3D graphics!, August 19, 2002
This review is from: Fundamentals of Computer Graphics (Hardcover)
This is a really good intro to the fundamentals of 3D graphics. The best thing about this book is that it is API-neutral, and so covers the material wihtout making specific references to API's. The material is explained very clearly and is easy to read. I would have liked some more guidance on actual implementation in code (e.g. using C to make it accessible to most readers, or using pseudo-code). Perhaps some canned demo programs would have been nice, to supplement the narrative. I also bought Hill's book on 3D graphics with OpenGL(2nd Edition), and find the two books work quite well together. I recommend Shirley's book as a first introduction to graphics theory >before< you start playing with an API!
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