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Fundamentals of Computer Graphics [Hardcover]

Peter Shirley , Michael Ashikhmin , Steve Marschner
3.6 out of 5 stars  See all reviews (18 customer reviews)

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Book Description

July 21, 2009 1568814690 978-1568814698 3
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

New in this edition:

  • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization
  • Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.
  • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization.
  • Improved and expanded coverage of triangle meshes and mesh data structures.
  • A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

  • Frequently Bought Together

    Fundamentals of Computer Graphics + OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
    Price for both: $126.89

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    Editorial Reviews

    Review

    Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library. 
           -- The Midwest Book Review, December 2009

    About the Author

    Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.

    Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.


    Product Details

    • Hardcover: 804 pages
    • Publisher: A K Peters/CRC Press; 3 edition (July 21, 2009)
    • Language: English
    • ISBN-10: 1568814690
    • ISBN-13: 978-1568814698
    • Product Dimensions: 9.2 x 1.6 x 7.5 inches
    • Shipping Weight: 3.4 pounds (View shipping rates and policies)
    • Average Customer Review: 3.6 out of 5 stars  See all reviews (18 customer reviews)
    • Amazon Best Sellers Rank: #504,298 in Books (See Top 100 in Books)

    More About the Author

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    Customer Reviews

    I recommend it to anyone who already has a basic understanding of Computer-Graphics-Without-An-API. René van den Berg  |  1 reviewer made a similar statement
    The material is explained very clearly and is easy to read. Bernard VdS  |  1 reviewer made a similar statement
    This book is hard to follow. YY CAL     
    Most Helpful Customer Reviews
    22 of 22 people found the following review helpful
    3.0 out of 5 stars One of CG API-independent Books January 24, 2005
    Format:Hardcover
    I use this book as a textbook for 3D Computer Graphics course. Before using this book, I've used Donald Hearns' and Jim Foley's. Compare to those two, I think this book cover the basic material without even touching API. This is what I like about this book.

    On every chapter, there is an FAQ about materials covered. It also has an exercises for us to do, unfortunately no answers. It could also be very helpful, if there are Internet links on each chapter for us to ponder or if we would want to go detail into each chapter.

    Sadly, this book doen't cover much about animation, which is one of the topic I'm focusing on. It also contains many errors, both in the formula and in the text.
    Comment | 
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    17 of 18 people found the following review helpful
    4.0 out of 5 stars Helpful: errata page January 24, 2005
    Format:Hardcover
    Though this text provides the reader with a thorough treatment of the basic and advanced topics of today's graphics algorithms and techniques, some errors pop up here and there which might be problematic when trying to program according to the book, or trying out the execution of an algorithm. An errata page has been provided by the writer which might be useful to readers of this text; it can be found at http://www.cs.utah.edu/~shirley/fcg/errata

    I hope this helps some people out. I, for one, started sweating when it seemed like I did not understand BSP trees anymore; it took me a couple of minutes to see that a couple of lines were inverted in the accompanying code. However, this book is interesting, fun to read, and useful. I recommend it to anyone who already has a basic understanding of Computer-Graphics-Without-An-API.
    Comment | 
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    10 of 10 people found the following review helpful
    4.0 out of 5 stars Great intro to 3D graphics! August 19, 2002
    Format:Hardcover
    This is a really good intro to the fundamentals of 3D graphics. The best thing about this book is that it is API-neutral, and so covers the material wihtout making specific references to API's. The material is explained very clearly and is easy to read. I would have liked some more guidance on actual implementation in code (e.g. using C to make it accessible to most readers, or using pseudo-code). Perhaps some canned demo programs would have been nice, to supplement the narrative.

    I also bought Hill's book on 3D graphics with OpenGL(2nd Edition), and find the two books work quite well together.

    I recommend Shirley's book as a first introduction to graphics theory >before< you start playing with an API!

    Comment | 
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    Most Recent Customer Reviews
    5.0 out of 5 stars very good cinditoin
    very good, thanks

    great condition, great content

    there are excellent chapters walk me through my project

    can't pass my graphic class without it
    Published 7 months ago by frozenwine
    5.0 out of 5 stars Idea's are presented very clearly. Extremely east to read for a...
    This was the required textbook for my graphics class at PSU and I have to say it is one of the better texts I've read over the years. Read more
    Published 20 months ago by mjpiarulli
    5.0 out of 5 stars good for beginner
    Actually, my major is codec bases video processing not based on computer graphics.
    This book is good for beginners like me. Easy to understand. Read more
    Published 23 months ago by mylumbo
    2.0 out of 5 stars Skip the Kindle Version
    The Kindle version was very disappointing - the images were black and white and the index was useless since it had no links back to the referenced item.
    Published on March 12, 2011 by Robert
    2.0 out of 5 stars hard to follow the author
    I did my undergrad in UC Berkeley and work at Google. I teach myself lots of stuffs by reading books.

    This book is hard to follow. Read more
    Published on March 10, 2011 by YY CAL
    1.0 out of 5 stars Very boring, written unclearly
    I vehemently dislike this textbook. The math is unclear or not well explained, and it makes Graphics seem like a stale, formulaic, and unattractive subject. Read more
    Published on September 26, 2010 by Alex
    5.0 out of 5 stars An ideal textbook and highly recommended for computer course...
    Whether for purposes of business, gaming, seeking to develop an outstanding web site for any other purpose, computer graphics are a key factor in the highly competitive world of... Read more
    Published on October 12, 2009 by Midwest Book Review
    5.0 out of 5 stars great graphics book
    This book covers many different areas of computer graphics , and it's great starting point for it's exploring.
    Published on March 29, 2009 by Miodrag Opacic
    1.0 out of 5 stars Terrible
    I have an extensive background in CS, and decided to take an intro class in graphics to fulfill a graduate breadth requirement. Read more
    Published on March 19, 2009 by S. F.
    4.0 out of 5 stars focuses on algorithms, not hardware or animation
    Shirley's book could be compared to the classic graphics text by Foley and van Dam. Shirley focuses more on the key algorithms for graphics. Read more
    Published on January 19, 2007 by W Boudville
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