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Fundamentals of Computer Graphics Hardcover

ISBN-13: 978-1568814698 ISBN-10: 1568814690 Edition: 3rd

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Fundamentals of Computer Graphics + OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
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Product Details

  • Hardcover: 804 pages
  • Publisher: A K Peters/CRC Press; 3 edition (July 21, 2009)
  • Language: English
  • ISBN-10: 1568814690
  • ISBN-13: 978-1568814698
  • Product Dimensions: 9.2 x 7.8 x 1.6 inches
  • Shipping Weight: 3.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #196,922 in Books (See Top 100 in Books)

Editorial Reviews

Review

Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library. 
       -- The Midwest Book Review, December 2009

About the Author

Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.

Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.

Customer Reviews

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Easy to understand.
mylumbo
I'd highly recommend this book to those interested in studying computer graphics and would like a short review of the background mathematics behind it.
mjpiarulli
It presents you the formulas but doesn't try to explain why the formulas are so.
Amazon Customer

Most Helpful Customer Reviews

6 of 6 people found the following review helpful By Robert on March 12, 2011
Format: Kindle Edition Verified Purchase
The Kindle version was very disappointing - the images were black and white and the index was useless since it had no links back to the referenced item.
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5 of 5 people found the following review helpful By mjpiarulli on September 27, 2011
Format: Hardcover
This was the required textbook for my graphics class at PSU and I have to say it is one of the better texts I've read over the years. Most chapters aren't too long and all of the ideas are very well presented.

I'd highly recommend this book to those interested in studying computer graphics and would like a short review of the background mathematics behind it.
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By ROHIT on April 14, 2014
Format: Hardcover Verified Purchase
I love this book for the content. its superb. but when you buy a hardcover worth 90 dollars don't you expect good paper quality. The one I received had very shinny glossy front cover but photocopy like papers inside. Disappointing.
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By S Johnson on February 9, 2014
Format: Hardcover Verified Purchase
What makes this book unique is that it does not tie itself to any particular graphics API (OpenGL/Direct3D) and instead gives the foundational mathematics and theory. This makes it an excellent foundational text and after reading it you'll know the theory behind those APIs. It also means that the book doesn't age as quickly as some of the others since the underlying theory doesn't change as fast as the APIs.
The book is written in a clear, succinct style with focused chapters logically arranged. There is some expectation that the reader understands basic algebra, linear algebra, and some calculus. Overall its a very accessible textbook.
One unavoidable downside to its approach is that it does little to get you through the "last mile" of actually writing a graphics application. While the book offers pseudocode, it never gives you a complete running program. Therefore, you will need additional sources in order to create an actual running application using your system's graphics API. This book will get you to the point of knowing how to implement the algorithm, but won't give you the specific API calls you need to make.
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