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Fundamentals of Computer Graphics, Second Ed.
 
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Fundamentals of Computer Graphics, Second Ed. (Hardcover)

by Peter Shirley (Author), Michael Ashikhmin (Author), Michael Gleicher (Author), Stephen Marschner (Author), Erik Reinhard (Author), Kelvin Sung (Author), William Thompson (Author), Peter Willemsen (Author)
3.6 out of 5 stars See all reviews (11 customer reviews)

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Customers buy this book with OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) by OpenGL Architecture Review Board

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Editorial Reviews

Product Description
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

About the Author
Peter Shirley is an Associate Professor of Computer Science at the University of Utah. He is a member of the Visual Simulation Group, whose work focuses on the creation of images for the human visual system, inlcuding static and dynamic imagery for traditional displays and immersive environments. --This text refers to the Hardcover edition.

Product Details

  • Hardcover: 662 pages
  • Publisher: A K Peters, Ltd.; 2 edition (July 2005)
  • Language: English
  • ISBN-10: 1568812698
  • ISBN-13: 978-1568812694
  • Product Dimensions: 9.3 x 7.9 x 1.6 inches
  • Shipping Weight: 2.9 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars See all reviews (11 customer reviews)
  • Amazon.com Sales Rank: #106,684 in Books (See Bestsellers in Books)

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Customer Reviews

11 Reviews
5 star:
 (2)
4 star:
 (5)
3 star:
 (3)
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Average Customer Review
3.6 out of 5 stars (11 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
14 of 14 people found the following review helpful:
3.0 out of 5 stars One of CG API-independent Books, January 24, 2005
By Zul S. Dharmawan (Jakarta Selatan, Jakarta Indonesia) - See all my reviews
(REAL NAME)   
I use this book as a textbook for 3D Computer Graphics course. Before using this book, I've used Donald Hearns' and Jim Foley's. Compare to those two, I think this book cover the basic material without even touching API. This is what I like about this book.

On every chapter, there is an FAQ about materials covered. It also has an exercises for us to do, unfortunately no answers. It could also be very helpful, if there are Internet links on each chapter for us to ponder or if we would want to go detail into each chapter.

Sadly, this book doen't cover much about animation, which is one of the topic I'm focusing on. It also contains many errors, both in the formula and in the text.
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8 of 8 people found the following review helpful:
4.0 out of 5 stars Great intro to 3D graphics!, August 19, 2002
This is a really good intro to the fundamentals of 3D graphics. The best thing about this book is that it is API-neutral, and so covers the material wihtout making specific references to API's. The material is explained very clearly and is easy to read. I would have liked some more guidance on actual implementation in code (e.g. using C to make it accessible to most readers, or using pseudo-code). Perhaps some canned demo programs would have been nice, to supplement the narrative.

I also bought Hill's book on 3D graphics with OpenGL(2nd Edition), and find the two books work quite well together.

I recommend Shirley's book as a first introduction to graphics theory >before< you start playing with an API!

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11 of 12 people found the following review helpful:
4.0 out of 5 stars Helpful: errata page, January 24, 2005
Though this text provides the reader with a thorough treatment of the basic and advanced topics of today's graphics algorithms and techniques, some errors pop up here and there which might be problematic when trying to program according to the book, or trying out the execution of an algorithm. An errata page has been provided by the writer which might be useful to readers of this text; it can be found at http://www.cs.utah.edu/~shirley/fcg/errata
I hope this helps some people out. I, for one, started sweating when it seemed like I did not understand BSP trees anymore; it took me a couple of minutes to see that a couple of lines were inverted in the accompanying code. However, this book is interesting, fun to read, and useful. I recommend it to anyone who already has a basic understanding of Computer-Graphics-Without-An-API.
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Most Recent Customer Reviews

5.0 out of 5 stars great graphics book
This book covers many different areas of computer graphics , and it's great starting point for it's exploring.
Published 3 months ago by Miodrag Opacic

1.0 out of 5 stars Terrible
I have an extensive background in CS, and decided to take an intro class in graphics to fulfill a graduate breadth requirement. Read more
Published 3 months ago by S. D.

4.0 out of 5 stars focuses on algorithms, not hardware or animation
Shirley's book could be compared to the classic graphics text by Foley and van Dam. Shirley focuses more on the key algorithms for graphics. Read more
Published on January 19, 2007 by W Boudville

3.0 out of 5 stars Not much to say
This book was sufficient enough for the class I used it for. It has very few errata compared to most text books.
Published on November 4, 2006 by D. Gesch

4.0 out of 5 stars Good book, but beware the reflection algorithm
All and all I've been very pleased with this book, however, do not trust the reflection algorithm in the ray tracer chapter. It should be a minus, not a plus.
Published on February 23, 2006 by M. Attaway

5.0 out of 5 stars Best low-level graphics book out there
This is an AI-neutral book and has an especially excellent discussion of the graphics pipeline in general, and transforms and triangle scan conversion in particular. Read more
Published on September 20, 2003

4.0 out of 5 stars Great graphics text
I would recommend this book to anyone who wants to learn about writing a renderer. If you're wanting to learn about using OpenGL or just want quick information about creating... Read more
Published on December 27, 2002

3.0 out of 5 stars Good Overview but has Some Bugs
I think the book presents a nice overview to computer graphics. Some of the other books are so overwhelming with the breadth and depth of topics that it is hard to distill the... Read more
Published on October 8, 2002 by Sean A. Levin

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