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3.9 out of 5 stars
Fuse - Playstation 3
Platform for Display: PlayStation 3Change
Price:$13.56 + $3.98shipping
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29 of 36 people found the following review helpful
TOP 1000 REVIEWERon June 5, 2013
Platform for Display: PlayStation 3
This review is for the campaign, and I will be the first to admit, this is a DNF (Did Not Finish) for me. I just couldn't bring myself to complete this game. It felt like work. It just wasn't fun, and I felt like I was punishing myself to continue playing it just for the sake of completing it. So why am I reviewing this game, if I didn't finish it? To hopefully spare you from blowing your hard earned $60 on it. Fans of Insomniac should steer clear of this one and wait for the next "Ratchet" or "Resistance".

As the title states, "Fuse" does not feel like a game by Insomniac, which is one of my favorite developers of all time (I'm a huge fan of "Ratchet", "Resistance", and "Spyro"). It does cover-based stop and pop gunplay, climbing/platforming, and "witty" dialogue... just like "Uncharted" and countless other games. But unlike "Uncharted", everything just feels "off" in "Fuse", and slogging through its mundane, military campaign was generally painful.

Prior to this game's release, if you were to have told me that Insomniac was going to release a title that wasn't fun to play and that didn't have a good story, I would not have believed you. "Fuse" has made me a believer- a believer that even Insomniac can drop the ball. This should be a warning to all developers that if you're going to try to duplicate the success of "Uncharted" and "Gears", you had better get your formula to a level where it can stand side by side with those games. This game feels like it was developed by some fly-by-night rookie developer on a shoestring budget, with a plot cooked up by teenage boys.

Everyone is allowed to make mistakes, including heavyweights like Insomniac. I still root for them every day, and I just hope that this kind of tough guy nonsense is not the the new direction of the developer that brought us the wonderful universes of Spyro, Ratchet, and Nathan Hale.
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8 of 9 people found the following review helpful
on August 11, 2013
Platform for Display: PlayStation 3
Fuse provides an interesting mix of good and bad. It is clearly Insomniac making use of a lot of the code from the Resistance series:
Things that crawl on the ground and then jump at you (Leapers) - check
Occasional super-armored enemies with a weak spot on their back (Stalkers) - check
Unstable, explosive orbs stacked in threes that you can shoot and cause explosions (Power Orbs) - check
Other-world-tech powered weapons - check
Enemies that expand on the definition of 'bullet sponge' - check
Enemies behind mounted turrets that seem to hit you the second you stick your foot in the open - check
Power cores that you have to shoot out to take something down (like at the end of Resistance) - check
Enemies that can turn nearly invisible - check

As a single person game this ranks as pretty good. The aiming seems a little awkward. It's annoying that no matter what is happening your character runs at one speed when you're controlling them. Regardless of how much urgency you feel to get to cover, your character can't be made to respond accordingly. Your other 3 companions (who you can switch to at any time) are sometimes decent in helping to take out the swarms of enemies, and other times they are strangely incapable of hitting enemies right out in the open. This is especially annoying when you flank the soldiers with riot shields so that the other 3 characters have a free shot at them and somehow none of the soldiers are taken out.

The campaign is enjoyable in terms of giving you plenty of targets to shoot at, but having to sink 15-25 shots in common soldiers gets old pretty quick. It's amazing that all this cool Fuse-enhanced weaponry can't do more damage. The weapons have some neat effects--Izzy's gun can encase enemies in melanite (a crystal-like substance) giving you the chance to shatter them into pieces before they get out, but you still have to hit an enemy with at least a dozen shots to encase them. Dalton's shield protects you from most weapons and can reflect damage back on enemies--but they have to be relatively close for that damage to be enacted. Jacob's crossbow has the most immediate effect on target--often just 2 shots will take down most soldiers. Alternatively, you can fire a couple of shots into an area (hitting either enemies or nearby walls, where they 'stick') and then detonate them causing some fiery deaths--but the crossbow doesn't hold that many rounds so you'll spend as much time looking for ammo in the middle of a fight as you will actually fighting. Naya's gun can cause enemies to implode into a black hole/singularity--this is by far my favorite weapon in the game. The nice thing is that you can tag multiple enemies with several shots and then finish one enemy off and the implosion will often chain to the other tagged enemies. The downside is that, like Izzy's melanite gun, you'll have to hit a target at least a dozen times in order to get this effect.

This bullet-sponge tendency for enemies (which started with Resistance and seems to be something Insomniac keeps making worse) is extremely annoying. All this new-space-tech-infused weaponry and it can't take out a riot shield? A common foot soldier takes a dozen or more rounds to take down--that's a little difficult to believe. Izzy's gun, it should be noted, is actually effective against riot shields--again you have to sink 15-20 shots into the riot shield to get it to work, but it does work. It's even worse when you switch to the normal weapons like the Savager or Daybreaker, which are essentially rifles with normal bullets, where you'll routinely have to sink about 20 shots into a soldier to kill him. I would much rather have twice the number of enemies then to have fewer enemies that I'm pelting with an absurd amount of ammo to take down.

As a multi-player game it works a little better as your co-players can perform with more intelligence than the AI that the other 3 characters have when you're on single-player mode. If everyone effectively learns the strengths of their characters it can be a fun time efficiently dispatching enemies.

Of course there are some crazy annoyances, whether single or multi-player--the Leadfoot and Leadfire (and a few other enemies) that are encased in armor that seems resistant to everything have to be taken down by hitting the tank on their back. Just like the Stalkers in Resistance, it's not just hitting the weak spot on the back that's the challenge, it's having to hit it several dozen times. More bullet-sponge, more annoyance. The Enforcer is another overly-armored enemy, but its weak spot is in the front, but only exposed when it performs certain actions. This creates another opportunity to frustratingly blow through a great deal of ammo to get very little result. You can take down an Enforcer by continually hitting them even when the weak spot is not exposed, but you're chewing up a ridiculous amount of ammo this way.

As you advance your characters their weapons gain new abilities--Naya can turn invisible, Izzy can throw med-beacons that heal you when you're down, but gaining XP to do this is a little slow. Much worse is gaining 'Fuse Credits' to apply towards team perks. Team perks are things like - Faster revive time for fallen teammates, increased health, gain XP or Fuse Credits faster, do more damage to Fuse shields, etc. Each character can have 1 active team perk at any given time. In campaign mode, however, Fuse Credits can not be acquired quickly enough to make these relevant. You can always go back and play the first level over and over again, it's the easiest to get through and has a decent amount of Fuse Credits to be had with the smallest effort--but that gets old.

You can always play in 'Echelon' mode, which is basically a horde mode where huge waves of enemies come at you. XP and Fuse Credits can be earned at a faster pace in this mode. This is something that's more worth doing as a team because the volume of enemies easily overwhelms the AI of the other 3 characters and you're bailing them out quite a bit if you're on your own.

Overall, this isn't the worst game out there. It's enjoyable in the way a summer action movie is, fun, but nothing you're expecting to see nominated for film of the year. The environments are decent, nothing especially awe-inspiring (unlike many of the scenes in Resistance 2, which were just incredible), but they are littered with plenty of ammo to re-stock your weapons, and plenty of cover to take on the enemies. The ending of the game certainly sets up the likelihood of Fuse 2, in which I'm sure Insomniac will make enemies who never die no matter how much you shoot them, because that's really the only place they have left to go.
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on January 7, 2015
Platform for Display: PlayStation 3Verified Purchase
I recently picked up this game and while I admit some of the reviews made me wonder if I wasn't making a mistake, I figured it was so cheap I wasn't risking much. Simply put, the game is fun, though short. Its very fast-paced and while the plot is muddled to say the least, it didn't really matter much. The graphics are good and the control system is easy to pick up. The voice acting is done well since they have some of the top voice talent on board.

There are plenty of reviews for the co-op play so I'll skip over that except to acknowledge that it is fun. Many of the reviews lead you to believe that the single player campaign is worthless but that is simply not the case. True, some of the enemies are bullet sponges but nothing that was impossible. The AI is decent and for the most part, they take out plenty of enemies on their own and I never felt like I had to babysit them. In fact, the AI revive system is extremely effective. You can also switch characters at any point, which is nice so you can try other characters or if you need use of a special weapon/skill for a particular section though honestly its not a requirement. There were only two times I can recall that the AI was an actual problem - early in the game there was a part where the team was to get on an elevator and I couldn't proceed because one team member was stuck behind a box just running in place, which was easily rectified by switching that character to get her moving again. The other time a character dropped down into a huge group of enemies and got killed immediately which restarts the mission. When the mission restarted, he stayed where he needed so again, problem solved.

If you are looking for a deep, philosophical game then look elsewhere. If you expect an RPG type game, this definitely isn't it - you won't spend hours wandering around exploring because the game is very linear and there is no customization of your character other than leveling up the skill tree. If however, you are looking for the kind of game where you can drop in, play a bit and blow things up and just have fun, then by all means, give it a try.
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4 of 6 people found the following review helpful
on September 13, 2013
Platform for Display: PlayStation 3Verified Purchase
If you are thinking about buying Fuse and playing it by yourself, don't. I'll save you that trouble right here. This is not a good single player game. Plenty of other great shooters out there for that, so you'd be best off looking elsewhere.

However, if you are looking for a really fun shooter to play with three, two, or even one other friend, read on. Because Fuse will scratch that itch, and then some.

Fuse is a sci fi-themed shooter featuring four characters who comprise a mercenary team known as Overstrike 9. Early in the mission, the team acquires weapons bound with Fuse, an alien substance that has allowed for the creation of these super-powerful prototype weapons. These four unique weapons, along with distinct superpowered Fuse abilities which are later gained by the members of Overstrike 9, form the basis of the otherwise standard third person shooter gameplay, and do well to distinguish Fuse from the rest of the crowded genre.

The weapons are simply awesome. An automatic rifle that crystallizes chains of enemies for easy shattering, a black hole-producing pulse rifle, a crossbow that pins enemies to walls and liquefies them, and a portable energy shield that protects, strengthens allies' firepower, and absorbs and shoots back enemy rounds....the weapons carry on the proud tradition of insane weaponry that is characteristic of the developer, Insomniac Games. While the weapons themselves don't change throughout the 12 hour campaign, an upgrade system for each character does more than enough to keep things feeling fresh. One of the most enjoyable aspects of Fuse is the way the team's weapons can combine for various kills on the enemy. These combinations are VERY numerous, and are not only very fun to execute and watch, but also help you earn higher amounts of experience points for your individual upgrade trees. It encourages you to work with your team to kill creatively, which is always nice. Once the actual Fuse abilities unique to each Overstrike 9 agent become available, it opens up many more tactical opportunities as well. This flexibility always keeps Fuse from ever feeling monotonous.

Most importantly, all these great features I just described are ones that you really can't get playing single player. This further enhances the need to experience Fuse with other players, which is clearly how the game was designed to be played.

From a technical perspective, the game is quite competent, if unspectacular. The game looks and sounds good, controls are tight, and the framerate is consistent and smooth. One thing I didn't like was the limited stealth opportunities, which are triggered automatically (a "stealth mode" or "crouch" command has been mysteriously left out of the game) and feel forced into the game without being fully developed. The game does generally follow the "move to area, clear out enemies, take corridor to next area" formula for much of it, but good level design and some enjoyable platforming sections do very well to shake things up. The addition of hidden goodies such as enemy intel, XP bonuses, and fuse credits (which unlock perks that can be shared across all team members) will encourage you take your time and explore thoroughly. The story is standard fare and not very memorable, but is aided by some hilarious dialogue that really caught me by surprise. Lastly, a nice variety of kill animations round up a very satisfying melee mechanic that makes close quarter combat quite satisfying.

The game also contains a separate mode known as Echelon, where you will fight waves of enemies ala Horde mode from the Gears of War series. While this mode does allow you to gain fuse credits, it still feels somewhat uninspired and wasn't really enough to keep my attention.

All in all, Fuse delivers a very fun, substantial story campaign that is a blast to play with others. It's one of those games that will make you yell and laugh out loud with your teammates due to the absolutely ridiculous things that you can pull off with your weapons and abilities. Single players may be disappointed, but Fuse will delight friends who enjoy playing together, and those to do will find plenty to enjoy here.
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2 of 3 people found the following review helpful
on July 3, 2013
Platform for Display: PlayStation 3Verified Purchase
I played this game fully co-op with my roommate. And it was fun. Every now and again we got our friend to join in via the online play and when we had 3 people going, it was actually a complete blast. With 4 people you know, I have no doubt in my mind that "Fuse" could be an insane amount of fun. The only downer is that it's only 4-player online co-op, which is such a drag for a game that was literally made for cooperative play. Had it been couch co-op, getting four people in a room together would have been much easier. And while playing with "other" players you don't know helps, it's not the same if you don't know the other players personally.

The Xenotech abilities are a lot of fun and despite the limited run of guns, I had no problem committing to the burst shot rifle, "Daybreaker," and headshotting enemies like it's all I could do. The characters are a bit drab and the graphics could maybe be better, but otherwise the presentation is clean and fun. Menus are easy, learning curve small, can't really complain technically. The levels are extremely long which was sort of a drag, but by the game's end we found ourselves actually wishing there was more to go around.

Just get two copies; one for you and a friend on one ps3 and another for someone else and his friend. There's lots of fun to be had that way.
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3 of 5 people found the following review helpful
on October 31, 2013
Platform for Display: PlayStation 3
There are many great shooters that are available on the PC as well as the consoles. They range from serious games such as Call of Duty Black Ops to the less than serious games such as Gotham City Impostors. But there are a few games that stress co-op as you have to work together as a team to accomplish your goals. Insomniac games who have given us such great hits like Ratchet and Clank and Resistance is coming out with a new shooter called Fuse but is this new offering going to be an instant classic or should you dodge this like incoming fire?

Fuse takes place in the near future as you are in control of a special group of agents called Overstrike 9. Terrorists have broken into a top secret facility and stolen alien weapons that were recovered back in the 1940's. You are sent in to recover these weapons and prevent a threat from breaking out and endangering all of mankind. There are four agents that you can control and they have various fuse powered weapons that give them an edge in combat. The four agents are class based as you have a healer to assist your party (Isabelle Sinclair), an unstoppable juggernaut that deals heavy damage (Dalton Brooks), a master of stealth based attacks (Naya Deveraux) and a long range sniper expert (Jacob Kimble). Each of these agents has a skill tree and abilities that they can upgrade and learn new skills.

This game is boasted as a co-op shooter which means you can play this game with up to four other people. However, you can play the game solo as the AI is pretty advanced so you can get the same experience by playing solo. Also while playing this solo you can leap from character to character with a push of a button (so you could be fighting on the front lines and leap to a sniper position to take out enemies). But you can play this game with up to three other people (and the AI will fill in whatever empty slots) and you can play it either online , via split screen or a mix of both! And there is an online mode called the Echelon mode which focuses on six maps as you defeat waves upon waves of enemies.

Fuse has slick graphics, great gameplay and some humor as with some of their other games. If you're a fan of shooters you need to give this game a shot
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on July 19, 2013
Platform for Display: PlayStation 3Verified Purchase
my uncle enjoys this game and plays it all the time without fail to can bet that when his playstation gets turned on that game will be in there
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on July 12, 2013
Platform for Display: PlayStation 3Verified Purchase
The game has really fun and amazing weapons if you like creative weapons this is the game for you also it's very fun with your friends
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2 of 3 people found the following review helpful
on February 15, 2014
Platform for Display: PS3 Digital CodeVerified Purchase
Completely underrated and over-hated 4 player co-op game. Insomniac knows what they're doing. The game has some intense battles, humor, great weaponry and simply put, is a blast to play.
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4 of 6 people found the following review helpful
on June 5, 2013
Platform for Display: PlayStation 3Verified Purchase
Looks great, plays great, too short. I feel cheated, and I'm not waiting around for DLC to make it longer.
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