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Simple Ingredient Matching Game with No IAP Currently Present
on July 26, 2014
Well, another food-related game by G5 although this one isn't really a Time Management game, but more of a Speed Matching Game. Also, it's a bit on the simplistic side with the stacking of multiples of the same ingredient being the main difficulty scale. Still, on the whole it is a decent past time with a few, albeit superficial, side extras. I spent an hour getting through the first three "restaurants", only stopping when I got to the Chinese themed restaurant and customers began ordering quadruple egg sandwiches x 3 ... what?! LOL
Network Access + Device State/ID: This is G5's usual piracy protection combination, being based out of Europe (they are listed on the stock exchange in Stockholm). The game doesn't have any social integration, but does contain Flurry Analytics and their in-game Other Games page that seems to update weekly, likely what the Fiksu Mobile App Marketing module is used for along with the full screen More Games Navigator that popups when you enter the game after the first play (and this aspect does indeed irritate me). G5 does this pretty much in all their games, so play one G5 game, and you will know what to expect. Most of the games are free, and the premium ones have a freebie version available. However, if this game is meant for preteens (or younger), I'd play offline or have a discussion with your kid about unsupervised spending.
Game does run OFFLINE, and back-key prompts a clean exit Quit prompt.
There is an IAP tag on the product page, and Google/Amazon IAP are present in the code, yet there isn't any "traditional" IAP in the game. This indeed is full content. The IAP portion is likely a shell leftover from the freebie version as both the freebie and premium are in essence the same program.
As said, the game is a tad simplistic, focusing on matching and even the "dessert" portion of an order is pretty much a no brainer as only the appropriate desserts will popup. All you have to do is tap them as quickly as possible as they are always correct. The difficulty comes into play with the three sandwiches you have to fill for each customer, and even then it's always three of the same. A side complexity comes into play with three different levels of ingredient quality indicated by subtle graphics, letting you choose (if desired) the best of the bunch for the order to get Moar Moniez! Even the "upgrade" portion is superficial, each being pretty much automatic once you hit a money earned threshold, just requiring you to go through the motions of having to tap them to get them.
Game length isn't terribly long with little to no replay value. But for a normally .99 cent game, or free today, it's a past time and does have it's fun qualities. The full screen More Games that popups on subsequent plays is the main knock for me. The Other Games button on the main menu is more than enough- shoving it in my face each time I start is just gratuitous.
-- Daily FAOTD YouTube video review available on my YouTube Channel. Link is listed under my Profile, or simply search Tinfoot Tall.