From the Back Cover
--Eric Haines, Author of Real-Time Rendering"GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful."
--Tim Sweeney, Lead Programmer of Unreal at Epic Games
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Contributors are from the following universities and corporations:
The accompanying CD-ROM includes complimentary examples and sample programs.
About the Author
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.