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GPU PRO 3: Advanced Rendering Techniques 1st Edition

4 out of 5 stars 1 customer review
ISBN-13: 978-1439887820
ISBN-10: 1439887829
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Editorial Reviews

Review

GPU Pro3 is a guide to high-end computer graphics for video games and computer animation. Discussing the latest advancements in technology and graphical artistry, taken from fifty of the industry’s best, it covers tips on creating interesting geometry, shading, illumination shadows, optimizing 3D engines, and much more. GPU Pro3 is presented with full-color photos of graphical examples, charts, indexes, glossaries, and much more, making it an ideal addition to community and college collections catering to technology and artistic design.
Wisconsin Bookwatch, April 2012

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Product Details

  • Hardcover: 408 pages
  • Publisher: A K Peters/CRC Press; 1 edition (February 21, 2012)
  • Language: English
  • ISBN-10: 1439887829
  • ISBN-13: 978-1439887820
  • Product Dimensions: 9.3 x 7.7 x 0.9 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #316,765 in Books (See Top 100 in Books)

More About the Author

Wolfgang is the CEO of Confetti, a think-tank for advanced real-time graphics for the game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro book series, the author of many articles and a regular speaker on computer graphics conferences world-wide. He is also a MVP DirectX since 2006, teaches at UCSD and active in several advisory boards throughout the industry.

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Top Customer Reviews

By Baesky on August 28, 2013
Format: Hardcover Verified Purchase
the content becomes more boardly.Its a double-edged sword. Which means if you are focus on lighting, X1 whole book tell you the story while pro3 just a chapter.In other opinion, the book changed from a pratice book to a window to open your sight.Actually i'd love the old day x-Series because it helped me directly in my work.maybe next series can become more practical technology more than now.
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GPU PRO 3: Advanced Rendering Techniques
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