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GPU Pro 2 Hardcover – February 14, 2011

ISBN-13: 978-1568817187 ISBN-10: 1568817185 Edition: 1st

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Editorial Reviews


Praise for GPU Pro:
Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color—it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
—Eric Haines, co-author of Real-Time Rendering, February 2010

I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
—Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010

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More About the Author

Wolfgang is the CEO of Confetti, a think-tank for advanced real-time graphics for the game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro book series, the author of many articles and a regular speaker on computer graphics conferences world-wide. He is also a MVP DirectX since 2006, teaches at UCSD and active in several advisory boards throughout the industry.

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