Product DetailsPlatform: Playstation 2
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Players are put at the heart of their very own gangster movie, in which anything can happen and probably will. With a cast of hundreds, 50-plus vehicles--including sports cars, ice-cream trucks, boats, and buses--three hours of music, (including opera, reggae, house, drum and bass, pop, and disco), a huge array of street-ready weapons, and some of the seediest characters in video game history, Grand Theft Auto III is a sprawling epic that will show you that sometimes crime can pay, and that sometimes it pays you back.
Some of its more brilliant touches:
(1) You can choose to pursue the "story mode" missions or simply explore the vast cityscape, stealing cars and committing random crimes.
(2) You can leave story mode at any time and start exploring, then return to story mode whenever you're ready (or when you've increased your driving and police-eluding skills).
(3) Liberty City is gorgeously designed, with incredible detail and realistic layout and architecture. True professionals were at work here, coming up with a city as real as any you've ever seen in real life. (How interesting it would have been to set this game in an actual city!)
(4) The vast array of vehicles available to the player is almost endless. Probably due to the violent nature of the game, actual car makes and models are not given but any auto fan will recognize the ones that are depicted here. You can drive many other things besides cars -- such as buses, firetrucks, boats, ambulances, taxis, and of course, police cars.
(5) If you capture a "public servant" vehicle such as a police car, ambulance, or fire truck then the game offers you the opportunity for mini side missions, such as doing away with other criminals (as a vigilante cop), taking wounded people to the hospital (as a parametic), or putting out fires.
(6) The weapons you get are hilarious and fun -- nothing feels quite as good as using a bazooka to shoot that police helicopter out of the sky after it has been following you around the city, shining its spotlight and shooting you.
Liberty City is one of the worst places in America, according to the game's literature, and GTA3's designers pulled no punches in depicting this seedy sewer of a metropolis in decay. It may come as a surprise to a lot of gamers that the designers of the game are British, and after playing GTA3 for a few hours, it's easy to appreciate the twisted and sarcastic view of American crime culture that inspired this game.
In this fictional and fully realized world, the player can do almost anything his darker nature inspires, including random and pre-meditated murder, vehicular manslaughter, grand theft auto (of course), armed robbery, assault and battery, and red-light running. The only restrictions involve actually entering structures, although there are a few for which this is possible as required by the game's plot. There are subways, trains, cars (lots of these), boats, planes and of course the freedom to jog anywhere you would be able to in real life. The streets are jammed with other people and cars, some just bystanders and some real bad guys (and girls). There are bridges and bays, a couple of ammo shops, a men's room in a park, a tunnel, and lots of guns. This is the closest thing to a real living city I have ever seen in a video game.
The main part of the game itself is mission-based and plot-driven, similar to that in Driver, but so much better thought-out.
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