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GRID - Playstation 3
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- Contains 3 distinct regions featuring US, Japan and Europe
- 3 distinct racing styles that include Muscle cars, city racing, drift racing, traditional circuit racing
- Progress and create your own race team, hire co-drivers, and attract real-life big sponsors
- 20 car grids, bigger than any other racing game, fully licensed cars and tracks, all fully damageable
- Slicker, sexier, presentation similar to a Hollywood film
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Platform: PlayStation 3
Top Customer Reviews
Graphics: GT 5P is a very limited version of the full program which will be out later this year or even in 2009. As such, we need to bear in mind we are comparing a limited scope product to a finished one. That said, graphic elements in each program are still a wash, which I guess is testimony to GT 5P considering its graphics will probably improve a bit before the final version. The cars in GT 5P have more polygons and so the models look better, but Grid features a full-fledged damage system so the lower poly count and smaller number of cars in Grid are fully deformable, hence damage and collisions are quite dramatic in Grid. As of yet, GT 5Ps cars are not at all deformable so to some extent we are comparing two different types of graphics. Background track visuals are roughly the same in both games, so what we have is nicer undamaged models versus fully deformable models.
Sound: GT 5P wins hands-down. Engines sound nicer and more realistic, and the in-music is diverse and licensed. Grid truly fumbled the ball here with similar sounding rather weak engines and generic butt rock bgm that has not a single memorable riff. Admittedly one doesn't buy a racing game for the music, but the licensed tracks add some aesthetic appeal to GT 5P.
Scope and Size: GT 5P offers 75 cars, many of which are pretty tedious to drive. Grid offers 45 cars, most of which are lots of fun to drive. However, the fly in the ointment is that GT 5P has more varied and realistic handling among its cars. The 911, the Viper, and the Lancetti all handle remarkably similar in Grid, which really should not be happening.Read more ›
How can this be? It doesn't run at 60Hz. It doesn't run in 1080p (it's a 720p game). The graphics aren't as clean. The physics isn't as accurate. Surely GT5 Prologue ought to be head and shoulders above Grid?
In the computer graphics world, there's a concept called The Uncanny Valley - it's when CGI becomes so real that humans no longer accept it as being real any more. GT 5 Prologue has crossed the Uncanny Valley. Grid hasn't and it's so much better for it. The graphics are grubbier, dirtier and rougher - more like the real world. That's not to say they're worse. Not by any stretch of the imagination. In fact the detail on the cars and tracks in Grid is every bit as complex as that in GT 5 Prologue. Pause a replay or look around the cars in the garage - the detail goes as far as manufacturer logos on the wheel rims and brake calipers.
The single big-ticket item for me though is that Grid has solved the two biggest problems with GT 5 Prologue. Grid has car damage, and it's AI for the other drivers is stunning. First the car damage - it's incremental. Starting with scratched paint, bent wings and cracked windows. Keep up the reckless driving and bumpers will work loose and windows will pop out. Keep going and you can bend just about every part of the car.Read more ›
That being said, GRID is probably the best racing game I have ever played. I like the fact that you build your own racing team including designing your own "branding" for that team but you don't get bogged down with choosing decals and other countless inane customization options. The cars in GRID are actual cars (Corvette, Lamborghini, Aston-Martin, etc) as opposed to the Burnout cars that may be modelled after real cars but have silly names.
The racing in GRID is NOT realistic like Gran Turismo but it's more realistic than Burnout. You start the race with one car and if you bang up that car during a race, it can affect the performance of that car. You have several (usually 5) opportunities during a race to cue the instant replay and re-start just before you crashed so you don't have to completely avoid crashes altogether but you can't just bounce off of walls and other cars for the entire race like you can in Burnout, for example. Unlike the latest Burnout offering (Burnout Paradise), you CAN restart any race at any time. There are drifting events and head-to-head races as well as endurance events like the "24 hours at Le Mans" race.
As you progress with your racing team, you can add drivers to your team so that you have multiple entries in the same race. The tracks vary depending on whether you race in Europe, U.S.Read more ›
Most Recent Customer Reviews
Worked very well. Fun game realism isn't a strong suit but it is still there somewhat your cars do act somewhat realPublished 3 months ago by sumner sturgen
Hard game but rewarding, easy to spin out if you're not careful.Published 4 months ago by Thaddaeus