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  • GRID - Playstation 3
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GRID - Playstation 3

Platform : PlayStation 3
Rated: Everyone
124 customer reviews
Metascore: 87 / 100

Price: $49.99 + $3.99 shipping
Only 1 left in stock.
Ships from and sold by tax-free.
PlayStation 3
  • Contains 3 distinct regions featuring US, Japan and Europe
  • 3 distinct racing styles that include Muscle cars, city racing, drift racing, traditional circuit racing
  • Progress and create your own race team, hire co-drivers, and attract real-life big sponsors
  • 20 car grids, bigger than any other racing game, fully licensed cars and tracks, all fully damageable
  • Slicker, sexier, presentation similar to a Hollywood film
17 new from $49.99 40 used from $5.19 2 collectible from $24.97
Product Alert

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GRID - Playstation 3 + GRID 2 - Playstation 3 + GRID Autosport - PlayStation 3 Black Edition Edition
Price for all three: $99.46

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Platform: PlayStation 3

Product Description

Platform:PlayStation 3

Product Description

GRID is all about 40 of the most incredible race cars ever created with the finest AI.  GRID is about revolutionary damage to vehicles and environments that affect your race and blow your mind.  GRID is about the most complete replay packages, letting you relive the moments of your glory or destruction in jaw-dropping hi-res slow-motion.

GRID™ Is all about the race- that period from lights to flag; full of tension, pressure, noise, and action.

GRID will take players to beautifully realised and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars – new and classic, circuit and drift – players will compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races.

In Europe, race gamers will compete on the greatest official tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani. Iconic cities across the U.S. – including San Francisco, Washington DC and Detroit and each with their own atmosphere and events – play hosts to diverse street races. Here, high-performance V8 muscle cars set the pace in aggressive closely fought pack competitions.

In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon illuminated cities and to outlying mountain roads. There is also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama.

Civilization Revolution

Key Features

  • IT'S ALL ABOUT THE RACE: Codemasters Studios' history of creating stellar racing titles, combined with AI and the ability of the EGO engine allow them to deliver GRID - a pure and cinematic race experience
  • A GREATER, MORE DIVERSE, WORLD OF RACING: New and classic, track and street – conquer the greatest racetracks and then go beyond with road races and urban street competitions
  • JUMP BEHIND THE WHEEL OF SOME OF THE MOST EXCITING CARS: Exotics, imports and beefy muscle cars are all available to race in hugely varied events with grids of up to twenty cars aggressively competing for the lead
  • THREE DISTINCT RACING REGIONS: Europe, US and Japan are all beautifully designed, each with their own individual takes on racing: U.S.A – In thunderous V8 muscle cars, race diverse courses on city streets in flat out, door banging racing action; Japan – Reject traditional Western racing and drift over to Japan for action the fringes of legality in industrial areas and back streets from dusk 'till dawn; Europe – Race the famous tracks dominated by Le Mans in some of the most technologically advanced cars ever created such as the Ferrari F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR and Porsche 911 GT3-RSR
  • EVERYTHING THAT COULD HAPPEN IN A RACE PROBABLY WILL: A GRID race tests a driver's skills at every turn -- crammed with high-impact moments such as, engine fires, tire blow outs, bump and runs, wild crashes involving flipping, spinning, and collisions with other cars and trackside objects
  • ENHANCED EGO ENGINE DRIVES ALL NEW HIGH IMPACT CRASH DAMAGE AND SEQUENCES: Physics models will ensure that collisions and crashes yield the kind of spectacle that a Hollywood movie director would ask for. Slow motion will be used extensively to give replays the blockbuster treatment
  • ONLINE RACING: Race your cars online in high-adrenaline multiplayer, multiple car events
Highly Detailed Vehicles
Highly Detailed Vehicles
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Race Online with Your Friends
Race Online with Your Friends
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Product Details

Platform: PlayStation 3
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00149V3CU
  • Product Dimensions: 6.8 x 5.5 x 0.8 inches ; 4.5 ounces
  • Media: Video Game
  • Release Date: June 3, 2008
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (124 customer reviews)
  • Amazon Best Sellers Rank: #18,604 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

115 of 130 people found the following review helpful By Severian TOP 1000 REVIEWERVINE VOICE on June 12, 2008
Platform for Display: PlayStation 3
Realistic non-F1 or NASCAR racing for the PS3 currently consists of two titles, GT 5 Prologue and Grid. This is a brief review to address the pros and cons of both programs:

Graphics: GT 5P is a very limited version of the full program which will be out later this year or even in 2009. As such, we need to bear in mind we are comparing a limited scope product to a finished one. That said, graphic elements in each program are still a wash, which I guess is testimony to GT 5P considering its graphics will probably improve a bit before the final version. The cars in GT 5P have more polygons and so the models look better, but Grid features a full-fledged damage system so the lower poly count and smaller number of cars in Grid are fully deformable, hence damage and collisions are quite dramatic in Grid. As of yet, GT 5Ps cars are not at all deformable so to some extent we are comparing two different types of graphics. Background track visuals are roughly the same in both games, so what we have is nicer undamaged models versus fully deformable models.

Sound: GT 5P wins hands-down. Engines sound nicer and more realistic, and the in-music is diverse and licensed. Grid truly fumbled the ball here with similar sounding rather weak engines and generic butt rock bgm that has not a single memorable riff. Admittedly one doesn't buy a racing game for the music, but the licensed tracks add some aesthetic appeal to GT 5P.

Scope and Size: GT 5P offers 75 cars, many of which are pretty tedious to drive. Grid offers 45 cars, most of which are lots of fun to drive. However, the fly in the ointment is that GT 5P has more varied and realistic handling among its cars. The 911, the Viper, and the Lancetti all handle remarkably similar in Grid, which really should not be happening.
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35 of 42 people found the following review helpful By Chris Longhurst on June 23, 2008
Platform for Display: PlayStation 3
My review of GT5 Prologue elsewhere on Amazon reveals how disappointed I was with that preview to the full game. Things are a lot different this time around though. I downloaded the demo for Grid from the PS3 store first of all. 983Mb, so it took a while, but once it was installed and I was able to start playing - wow. The next day I went out and traded GT5 Prologue at my local games store and bought the full version of Grid. Why? Because Grid is exciting to play.

How can this be? It doesn't run at 60Hz. It doesn't run in 1080p (it's a 720p game). The graphics aren't as clean. The physics isn't as accurate. Surely GT5 Prologue ought to be head and shoulders above Grid?

In the computer graphics world, there's a concept called The Uncanny Valley - it's when CGI becomes so real that humans no longer accept it as being real any more. GT 5 Prologue has crossed the Uncanny Valley. Grid hasn't and it's so much better for it. The graphics are grubbier, dirtier and rougher - more like the real world. That's not to say they're worse. Not by any stretch of the imagination. In fact the detail on the cars and tracks in Grid is every bit as complex as that in GT 5 Prologue. Pause a replay or look around the cars in the garage - the detail goes as far as manufacturer logos on the wheel rims and brake calipers.

The single big-ticket item for me though is that Grid has solved the two biggest problems with GT 5 Prologue. Grid has car damage, and it's AI for the other drivers is stunning. First the car damage - it's incremental. Starting with scratched paint, bent wings and cracked windows. Keep up the reckless driving and bumpers will work loose and windows will pop out. Keep going and you can bend just about every part of the car.
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9 of 9 people found the following review helpful By Raymond Martin on July 22, 2009
Platform for Display: PlayStation 3
I love racing games but am not a huge fan of the realistic-type racing games (Gran Turismo, Forza, etc.). I read a lot of reviews of GRID before buying it and wasn't sure whether I would care for it or not. I am a big fan of the Burnout series. I am not a huge fan of the Need for Speed series because I am not really into cars that use spoilers as decoration and use blown-out mufflers to make them sound louder.

That being said, GRID is probably the best racing game I have ever played. I like the fact that you build your own racing team including designing your own "branding" for that team but you don't get bogged down with choosing decals and other countless inane customization options. The cars in GRID are actual cars (Corvette, Lamborghini, Aston-Martin, etc) as opposed to the Burnout cars that may be modelled after real cars but have silly names.

The racing in GRID is NOT realistic like Gran Turismo but it's more realistic than Burnout. You start the race with one car and if you bang up that car during a race, it can affect the performance of that car. You have several (usually 5) opportunities during a race to cue the instant replay and re-start just before you crashed so you don't have to completely avoid crashes altogether but you can't just bounce off of walls and other cars for the entire race like you can in Burnout, for example. Unlike the latest Burnout offering (Burnout Paradise), you CAN restart any race at any time. There are drifting events and head-to-head races as well as endurance events like the "24 hours at Le Mans" race.

As you progress with your racing team, you can add drivers to your team so that you have multiple entries in the same race. The tracks vary depending on whether you race in Europe, U.S.
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