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GRID - Xbox 360

Platform : Xbox 360
Rated: Everyone
67 customer reviews
Metascore: 87 / 100
87

Price: $49.98 & FREE Shipping. Details
Only 1 left in stock.
Xbox 360
  • Contains 3 distinct regions featuring US, Japan and Europe
  • 3 distinct racing styles that include Muscle cars, city racing, drift racing, traditional circuit racing
  • Progress and create your own race team, hire co-drivers, and attract real-life big sponsors
  • 20 car grids, bigger than any other racing game, fully licensed cars and tracks, all fully damageable
  • Slicker, sexier, presentation similar to a Hollywood film
18 new from $43.99 33 used from $4.49 7 collectible from $19.99

Frequently Bought Together

GRID - Xbox 360 + GRID 2 - Xbox 360 + GRID Autosport - Xbox 360 Black Edition Edition
Price for all three: $96.96

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Platform: Xbox 360
  • Save Big On Open-Box & Used Products: Buy "GRID - Xbox 360” from Amazon Open-Box & Used and save 68% off the $29.99 list price. Product is eligible for Amazon's 30-day returns policy and Prime or FREE Shipping. See all offers from Amazon Open-Box & Used.

Product Description

Platform: Xbox 360

Product Description

GRID is all about 40 of the most incredible race cars ever created with the finest AI.  GRID is about revolutionary damage to vehicles and environments that affect your race and blow your mind.  GRID is about the most complete replay packages, letting you relive the moments of your glory or destruction in jaw-dropping hi-res slow-motion.

Amazon.com

GRID™ Is all about the race- that period from lights to flag; full of tension, pressure, noise, and action.

GRID will take players to beautifully realised and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars – new and classic, circuit and drift – players will compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races.

In Europe, race gamers will compete on the greatest official tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani. Iconic cities across the U.S. – including San Francisco, Washington DC and Detroit and each with their own atmosphere and events – play hosts to diverse street races. Here, high-performance V8 muscle cars set the pace in aggressive closely fought pack competitions.

In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon illuminated cities and to outlying mountain roads. There is also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama.

Civilization Revolution

Key Features

  • IT'S ALL ABOUT THE RACE: Codemasters Studios' history of creating stellar racing titles, combined with AI and the ability of the EGO engine allow them to deliver GRID - a pure and cinematic race experience
  • A GREATER, MORE DIVERSE, WORLD OF RACING: New and classic, track and street – conquer the greatest racetracks and then go beyond with road races and urban street competitions
  • JUMP BEHIND THE WHEEL OF SOME OF THE MOST EXCITING CARS: Exotics, imports and beefy muscle cars are all available to race in hugely varied events with grids of up to twenty cars aggressively competing for the lead
  • THREE DISTINCT RACING REGIONS: Europe, US and Japan are all beautifully designed, each with their own individual takes on racing: U.S.A – In thunderous V8 muscle cars, race diverse courses on city streets in flat out, door banging racing action; Japan – Reject traditional Western racing and drift over to Japan for action the fringes of legality in industrial areas and back streets from dusk 'till dawn; Europe – Race the famous tracks dominated by Le Mans in some of the most technologically advanced cars ever created such as the Ferrari F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR and Porsche 911 GT3-RSR
  • EVERYTHING THAT COULD HAPPEN IN A RACE PROBABLY WILL: A GRID race tests a driver's skills at every turn -- crammed with high-impact moments such as, engine fires, tire blow outs, bump and runs, wild crashes involving flipping, spinning, and collisions with other cars and trackside objects
  • ENHANCED EGO ENGINE DRIVES ALL NEW HIGH IMPACT CRASH DAMAGE AND SEQUENCES: Physics models will ensure that collisions and crashes yield the kind of spectacle that a Hollywood movie director would ask for. Slow motion will be used extensively to give replays the blockbuster treatment
  • ONLINE RACING: Race your cars online in high-adrenaline multiplayer, multiple car events
Highly Detailed Vehicles
Highly Detailed Vehicles
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Race Online with Your Friends
Race Online with Your Friends
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Product Details

Platform: Xbox 360
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00149Y1G0
  • Product Dimensions: 7.5 x 5.2 x 0.5 inches ; 5 ounces
  • Media: Video Game
  • Release Date: June 3, 2008
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (67 customer reviews)
  • Amazon Best Sellers Rank: #8,480 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

34 of 37 people found the following review helpful By Strategos on July 16, 2008
Platform for Display: Xbox 360
There are racing simulators, and then there are racing GAMES. I read a preview and an interview in two issues of Edge magazine discussing the new direction Codemasters was taking in this game, and by the time I finished the preview I was so exited I knew I had to preorder the game and make the first full-price purchase I've ever made of a 360 game. The reason is simple. As one of the game's creators said, the racing genre has become a collect-a-thon with very little to do with the joy of racing. We've come to invest massive amounts of time into things like Forza and Gran Turismo without actually enjoying the races, just trying to win enough money to buy that next car or rank high enough to unlock that next track. The Race Driver series, like the Colin McRae Rally series, has been trying to gain a foothold in the west for some time. Personally I have no problem with TOCA or Rally (I love every Colin McRae game I've played except, strangely, Dirt), but everyone else seems to need some convincing. Codemasters have been trying to do this for years by throwing all kinds of crazy modes at you in the Race Driver series. With Grid maybe they'll finally get your attention.

The first thing you will probably notice is the graphics engine that powers this game (the same one from Dirt). These are next next NEXT generation graphics. Flags wave in the breeze, crowds cheer and jump up and down, and huge clouds of smoke shoot from your tires when you spin your tires. At the starting line, there is a fog of exhaust from the idling cars. But when you start racing, you realize that everything is also faster than greased lightning, giving you that sense of speed previously only seen in the movies.
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10 of 11 people found the following review helpful By John Paquette on July 21, 2010
Platform for Display: Xbox 360 Verified Purchase
After playing this game for several hours, I slipped Forza Motorsport III into my XBox 360 to compare. Forza seemed shockingly tame by comparison. Forza's visuals seem artificially pretty, and they seem to be locked to a rock-steady tripod. By contrast, GRID's visuals are gritty and realistic, and the cameras seems to be hand-held. Forza's cars look like they are made of shiny plastic. GRID's cars look like real cars.

Forza *is* a great game, of the type of game it tries to be: a classy racer.

But GRID is all about *racing excitement*. In fact, I haven't played it for days, and I'm getting excited just thinking about playing it. No other game has captured for me so well the sense of urgency in racing a car.

GRID, however, isn't your typical arcade racer. The driving model feels terribly realistic, even with all possible driving aids turned on. This is one game you must *learn* how to drive. Winning any race in GRID is an *achievement*. The very real possibility of serious car damage adds loads of excitement, while the "flashback" feature (the Omega-13 of racing games) gives you the ability to recover from serious errors (five or so errors per race). So you end up driving a bit more aggressively than you might otherwise.

The result is a level of excitement in racing that I've never found elsewhere. The cars feel real, and the AI feels real, and the graphics look real. Where the game cheats reality is where reality is *boring*.

There is no good reason this game is so cheap. It's a steal at under $20.
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4 of 4 people found the following review helpful By W. Carlin on August 6, 2008
Platform for Display: Xbox 360
Let me start out by saying that grid is an unbelievable game. the cars all look great, the tracks look amazing, and the game really gives a feeling that you have a race team. Being able to manage your team and sign sponsors and drivers adds to the realistic qualities. The controls are spot on, however the physics seem a little too forgiving sometimes. The ai makes up for the physics. Your competition will always race like real drivers and will try and win the race. An example of this would be that you hear over your intercom that a driver spun out trying to pass another driver. The intercom is one of the few small flaws. The intercom is mostly helpful but is sometimes deceptive. I've had the intercom tell me that my tires are toast and then five seconds later say everything is fine. Sometime when the car gets really messed up it doesn't say anything! The damage is very realistic and will have varied effects on the cars. Sometimes they will swerve to one side or just stop running or not go as fast. Another small flaw is that there are not that many tracks in each region so you have similar races alot. Bu thats not a big deal. The only thing that I really did not like about grid was the lack of mechanical customization. You cannot mechanically customize your cars whatsoever! Even with that flaw, there is a good variety of cars and they are all fun to drive. All three racing categories are enjoyable. I would say american muscle and japanese drift are easy and european touring is a lot harder. So if you are into racing games at all pick up grid, you won't regret it!
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4 of 5 people found the following review helpful By Arthur Gardner on October 3, 2008
Platform for Display: Xbox 360
It was a while back when I heard this very informal statement, but it went something along the lines of, "If Gran Turismo and GRiD got into a knife fight, GRiD would have already made a coat out of GT." And I honestly believe that, and really, I believe that in ALOT of racing 'games' that are developed these days. Somewhere down the line back in the late 90's Gran Turismo changed all that we loved about racing games, taking the joy out of sitting down, racing down the exaggerated lanes of some fictional race track we may never see but the racing game delivers that to us. It did create something new for us, but it also lost track of a certain 'x-factor' that racers had. Nowadays it seems like if you want a decent racer, there'd better be customization features and choice to use which car (where I in turn can argue how that is in any way sensible... it's like saying "Well I like NASCAR racing but I want to use my newly acquired AUDI R10 against them, because I unlocked it!"

Before the Carbon series for Need For Speed happened, NFS had it. At a time, Ridge Racer would have been your almighty racer of racers, come to think of it, who here enjoyed a good one hour 60 lap game of Daytona USA? Ever since the customization spiel happened with racing games, there's been a bridge that developed that's created racing SIMULATORS and racing GAMES... and that, is a sad, sad outcome. There was something beautiful about a game being a game while still being able to deliver what simulators had to offer, or for what it tried and some more than others, hence the desire for drive sims to occur.

GRID takes you to a place perhaps 10 years back to that magic you might have felt from an arcade racer but immerses into a whole new realm of its own.
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Platform: Xbox 360
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