Most Helpful Customer Reviews
|
|
21 of 23 people found the following review helpful:
4.0 out of 5 stars
This Is A Pure Racing Sim, November 9, 2006
Fun:4.0 out of 5 stars
Tech Stuff: This game pushes my X800Xl card to the max, and I'm stunned by this. I can only run it smoothly at 1000x800 with AAx4, compared to Toca Racer3 at 1200x1000 on AAx6. This game uses close to 2gb on your hd, and you better have a nice setup to get the most out of this game. Perhpaps there will be some patch in the future, but I'm stunned that this game pushed my 3.2 ht 1.5 gb of memory so hard.
Graphics: The graphics on this game aren't overwhelming, until you start to notice all the small details:building, stands, stadium seating in the stands, dust flying. Overall the graphics aren't close to Toca3, but the cars and tracks are nicely detailed.
Sound: This is where it hits a homer! Whether in car or out of car, the engine sounds sound so real! Shifting, braking, or throttling up, the game scores huge points on realism. Even when you are pumping the brakes, you can hear and feel the action of the car.
Sim Racing: This aint no easy game by any standards. You really have to know how to enter and exit corners on this game. You just can't drive thru them, because you'll end up off course. Thankfully there is an extensive training guide to assist the average racing fan like your truly. You can practice so many aspects of the game, that it will help alot. You start out with about half the tracks unlocked and about half the cars. You unlock them by winning or accumulating points. Online play is the best, and I really enjoy it. There are literally hundreds of people online worldwide at any time of the day or nite. I work a third shift job, so I unually race around 2:00pm. Still there are hundreds of folks online.
Summary:
This is one of the finest pure sims out there, and maybe to date. I don't enjoy it as much as Forzo(xbox), Test Drive LeMans(dreamcast), but I do like it better than Toca. Toca has too many racing dune buggies and crazy vehicles, and this game centers on my euro-style racing and GT cars. Get this game if you have a nice system. I have a 3.2ht with 1.5gb ram, and my x800xl. the game runs smooth on it at reduced settings, but you need to have good specs to get the most out of it. Wish the game could have been easier for an average racer as myself, but overall I can't complain. Nice game!
|
|
|
10 of 11 people found the following review helpful:
5.0 out of 5 stars
It's almost wrong to use "fun" to describe it. It is "real.", June 28, 2007
Fun:5.0 out of 5 stars
I do a little bit of performance on-track driving (real life!), and I very much appreciate the complete and accurate physics of this game. Understeer, oversteer, trail braking, lift throttle oversteer... it's all accurately represented.
> You NEED a full wheel and pedal setup to enjoy and appreciate this game.
> You need to invest a few hours with the tutorials.
> Start with a lower-powered car (Lotus Elise) and build up to the fast cars. I STILL cannot get the Maserati MC12 to behave, but the Vette C5R is a teddy bear in comparison.
> You need to learn about car setup in order to be fast and stable. Base cars are setup to understeer, which is safe but slow.
> It's not for kids.
> The menu setup is too complex.
> You can download FREE add-on tracks at several enthusiast web sites!!!
|
|
|
7 of 8 people found the following review helpful:
3.0 out of 5 stars
GTR2: Realism Redefined - difficult driving sim, April 9, 2008
Fun:3.0 out of 5 stars
This game attempts to be a realistic driving sim and in my view it takes some of the fun out of the game. I anxiously awaited the game, but after trying it for a while, it made me reach for Colin Mcrae Rally 2005 with new appreciation.
I'll keep at GTR2, but with reduced expectations. I have a Logitech Momo force feedback wheel, which is essentially the only way you can sense whether you are overdriving the car. Unfortunately, there is no sensation through the wheel indicating that you are losing grip either by sound or by force feedback. Flooring the gas pedal can put you off the road, too, but without any accompanying sound warning you that you're breaking the tires loose and giving it too much gas. Of course, there is no force feedback coming through the pedals. The game seemed more frustrating than fun, but now that my expectations have been lowered maybe I'll enjoy it more the next time I try it.
October 18, 2008
This game was so frustrating I hardly ever play it. I read the comment on my first review and gave it another try. In a no time, I was cussing like a kid who just discovered swearing.
The problem with this sim, is that it gives you, allegedly, real world physics of driving a real race car, but you don't have the benefit of feeling those physics. Granted, my steering wheel isn't the $250 model, but it isn't a mouse, either.
I tried going through the driving school, to see if I could get up to speed that way. I found that as the program takes you up to speed before handing over the controls to you for your driving exercise, I had to have the wheel pre-cranked. Instead of the wheel transmitting a heavier feeling to synthesize g-forces, it gives you the feeling that your tie-rod is bent. Meaning, that you get a feeling of heaviness alternating with no resistance. The signals transmitted through the wheel are very confusing, or non-existent.
Then, while pressing the gas pedal, if you press it too much you'll lose traction and too much is very difficult to gauge. This by itself could be overcome, but combined with the steering challenges and you're in for some road rage instead of fun.
For those who excel at this game, I couldn't get past the final driving exercise in "combined hairpins - level 4" or "overtaking through a series of corners part 2." Forget about "circuit driving."
So, I'm going to get Colin McRae out and see if I can calm down. Right now, I want to smash something.
October 18, 2008
Okay, I'm back. I finally got smart and googled, "GTR2" and "forums" and found that there are some helpful hints for setting up your wheel, force feedback and the car.
Here are a few thanks to Spinelli at racesimcentral:
1. make sure ur Logitech Momo Racing drivers are up to date.
2. Play with the logitech profiler OFF, SHUT IT OFF, EXIT ETC
3. Go to Start->settings->control panel->game controllers, and make sure ffb is at 100 ( can change it if you like though), then make sure Damping and Spring are at 0 and centering spring is UN-checked and at 0
(although some ppl like it checked but still at 0, try it urself.)
4. In game, set it for "Momo racing" and im not talking about in the controls section, but in the actual FFB section. Thatll take care of the ffb effects, the reverse forces thing, etc etc. Dont change the ffb from 98 to 100, leave it at 98.
5. make sure your steering lock is not super high. In the garage ull see the option. Try something like 14.5 or so. Lower it if you want to turn UR wheel more to turn the games wheels the same. Jus make sure u dont lower it so much that at a corner you can turn UR wheel all the way and feel that you still have grip remaining and could turn harder if you could turn UR wheel more. In that case you would have to increase your steering lock in the garage. Try .5 or 1 incremnets.
6. In the steering sensitivity slider move it down from 50 to more like 45 or 42. People say well now its not linear, but with a Momo racing and its very limited lock it actually is more realistic and better feeling this way, try it. Ive heard people say do 45, then after getting used to it, do 40 get used to it and do 35 and keep it there, I think thats goin overboard as at 35 the second half of the wheels travel would be too sensitive. I used to use 45, I wanted to go lower but didnt wanna increase the latter part of the wheels travel sensitivity so I play on 42. (I think, 42 on RFactor for sure, GTR2 42, maybe 45 cant remember.)
7. If your still understeering then your jus simply going too fast, slow down more.
|
|
|
Most Recent Customer Reviews
|