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GURPS Basic Set: Characters, Fourth Edition
 
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GURPS Basic Set: Characters, Fourth Edition (Hardcover)

by Steve Jackson (Author), Sean Punch (Author), David Pulver (Contributor)
4.4 out of 5 stars See all reviews (17 customer reviews)

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GURPS Basic Set: Characters, Fourth Edition + GURPS Basic Set: Campaigns (4th Edition) + Gurps Powers, Fourth Edition
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Editorial Reviews

Product Description
GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

Product Details

  • Hardcover: 336 pages
  • Publisher: Steve Jackson Games; 4 edition (August 21, 2004)
  • Language: English
  • ISBN-10: 1556347294
  • ISBN-13: 978-1556347290
  • Product Dimensions: 11 x 8.8 x 0.9 inches
  • Shipping Weight: 2.5 pounds (View shipping rates and policies)
  • Note: Gift-wrapping is not available for this item.
  • Average Customer Review: 4.4 out of 5 stars See all reviews (17 customer reviews)
  • Amazon.com Sales Rank: #95,358 in Books (See Bestsellers in Books)

What Do Customers Ultimately Buy After Viewing This Item?

GURPS Basic Set: Characters, Fourth Edition
90% buy the item featured on this page:
GURPS Basic Set: Characters, Fourth Edition 4.4 out of 5 stars (17)
$26.37
GURPS Basic Set: Campaigns (4th Edition)
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GURPS Basic Set: Campaigns (4th Edition) 4.5 out of 5 stars (8)
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Customer Reviews

17 Reviews
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 (14)
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 (1)
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 (2)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (17 customer reviews)
 
 
 
 
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54 of 56 people found the following review helpful:
5.0 out of 5 stars Definitely worth the price, December 25, 2004
By Paul O'Connor (Minneapolis, MN) - See all my reviews
(REAL NAME)      
Those of you who don't know about the basic concepts of GURPS should go to the marvelous review that somebody wrote for the 3rd edition basic set.

I'm a game master with 25 years of experience who turned to GURPS about7 years ago because the game systems I was using didn't support cross-genre play very well. I loved the 3rd edition in spite of its problems. The biggest problems were that the stat generation system encouraged "gaming" the system, there were an awful lot of little loopholes in the skills that the players could exploit, the psionics system was overpowered, and the game system had kind of sprawled over the years. I've got a good group of players and we worked around the problems but kept encountering new ones as we delved further into the world of GURPS.

Enter 4th edition! It solves the gaminess of the stat generation system with such as simple rule I couldn't believe I hadn't thought of it. The loopholes in the skills have mostly been resolved (I haven't finished checking them over yet) and the Psionics system has been dumped in favor of a different simpler system that still seems to get the job done. This book sticks with the character generation system so I can't address the rules sprawl issue yet.

I had concerns about spending so much for a single book (I've only gotten Characters so far but I'll be buying Campaigns as soon as the budget allows) but one of the little secrets is that you really aren't buying a single book. The Characters book includes all of the rules from the following 3rd edition books: Basic Set, Compendium I, Martial Arts, Supers, and Psionics. No more digging through multiple books! Furthermore you are saving a lot of money by buying a single book at $23.00 on Amazon vs. buying 5 books at $12.00 each! I also need to congratulate the editors on doing a MUCH better job of organizing the material in this book than the 3rd edition. The use of language is only slightly clearer than in the last version but it is still greatly appreciated.

Another thing that was greatly appreciated was the hardcover format, I'm hard on my roleplaying books and was about to buy another copy of the 3rd edition book when I saw the fourth edition come out. The improved artwork and use of color was also nice.

The sole caveat that I offer is to the GM's who are thinking of converting to 4th edition. I've run a few games and it runs very smoothly but this game system has the potential to be even MORE complicated than the last version. You need to think very carefully about how detailed you want your campaign to be and then STICK WITH IT! The players may well complain bitterly about not being allowed to use all of the little extras that are now available but the game can bog down quickly if you use everything that this system offers. My group of players were pretty insistant until we ran a game with all of the options and it took 10 times longer to generate characters and to resolve a fight scene than normal and it didn't change the results at all.

My sole complaint is that the index is good instead of being GREAT like it was in 3rd edition. Of course it used to take several tries to find the right index in 3rd edition because there were always several books to choose from...

Final note, I HIGHLY recommend getting GURPS Character Assistant, it is does a much better job of remembering all the little ins and outs of the character generation rules and does a much better job of formating the character sheet and... best of all... no more messy handwriting!
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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent New Edition, September 13, 2005
Fourth edition is a welcome streamlining and reconsolidation of the sprawling GURPS rules set. It pulls in a lot of material that was previously contained in the 3rd Edition Basic Set, Compendiums, and various world books and puts it together into a new cohesive, and in some places simplified, rules set.

This volume covers all aspects of character building. It does provide all the basic game mechanics and a minimalist coverage of the combat system. So although it does not stand completely alone, it provides all the rules a player would need to know (more detailed rules aimed at game masters are in the Campaigns book).

The power range of characters has been changed. In the past high power characters were somewhat constrained by rules that were aimed at detailed low to mid power levels. But most of those problems have been addressed. For example, one of the sample characters is an AI controlled military robot that is over 1600 character points (this is something that 3rd edition would not have handled as smoothly).

So all in all an enthusiastic *must buy* for this if you are a fan of detailed RPGs. GURPS gives you all the tools for role playing in any setting and the GURPS world books are some of the best around. World-hopping and hard sci-fi campaigns are especially at home with GURPS and now this new edition makes other genres like superheroes and high-powered anime campaigns easier to run.
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8 of 8 people found the following review helpful:
5.0 out of 5 stars A Good New Version, September 13, 2005
I have been a GURPS player for many years now. I have enjoyed the system and the level of realism, or lack thereof, the GM could want or need. But, as systems grow, they can get klunky. GURPS 3e had become weighed down by expansions and rules additions from the ennumerable books that had been released. 4e has cleaned up the rules and placed them down in a more consistent manner and fixed "mistakes" of the old version. I was hesitant to buy the new version, given my library of 3e material, but I am happy with my purchase. I have played with the new rules and the changes have been a good thing. I would recommend to all GURPS 3e players to give the new version a chance.
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