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GURPS Bio-Tech (GURPS: Generic Universal Role Playing System)
 
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GURPS Bio-Tech (GURPS: Generic Universal Role Playing System) [Paperback]

David L. Pulver (Author), Sean M. Punch (Editor), Dan Smith (Illustrator)
5.0 out of 5 stars  See all reviews (1 customer review)


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Product Details

  • Paperback: 144 pages
  • Publisher: Steve Jackson Games (January 1997)
  • Language: English
  • ISBN-10: 1556343361
  • ISBN-13: 978-1556343360
  • Product Dimensions: 10.9 x 8.4 x 0.4 inches
  • Shipping Weight: 14.1 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,039,197 in Books (See Top 100 in Books)

 

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32 of 33 people found the following review helpful:
5.0 out of 5 stars Are you still using last year's genes?, March 14, 2000
This review is from: GURPS Bio-Tech (GURPS: Generic Universal Role Playing System) (Paperback)
In this age of cloning and genetically altered crops it's hard to create a game book that won't seem hopelessly outdated by next year. David Pulver (GURPS Psionics, GURPS Vehicles and other) has done an excellent job with GURPS Bio-Tech! Rather than a simple list of advantages and disadvantages available, David takes advantage of existing rules to explain how select gene-mods would work in game mechanics.

Also covered are modifications to animals, plants, alien organisms and a extensive section on germ warfare. (Better make sure that the target genome doesn't appear in your population!) Addition information discusses specific changes that bio-modification could bring to a society.

This book is tailored to the GURPS game system, but with a bit of thought could be used for virtually any game system.

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