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32 of 33 people found the following review helpful:
5.0 out of 5 stars Are you still using last year's genes?, March 14, 2000
This review is from: GURPS Bio-Tech (GURPS: Generic Universal Role Playing System) (Paperback)
In this age of cloning and genetically altered crops it's hard to create a game book that won't seem hopelessly outdated by next year. David Pulver (GURPS Psionics, GURPS Vehicles and other) has done an excellent job with GURPS Bio-Tech! Rather than a simple list of advantages and disadvantages available, David takes advantage of existing rules to explain how select gene-mods would work in game mechanics.

Also covered are modifications to animals, plants, alien organisms and a extensive section on germ warfare. (Better make sure that the target genome doesn't appear in your population!) Addition information discusses specific changes that bio-modification could bring to a society.

This book is tailored to the GURPS game system, but with a bit of thought could be used for virtually any game system.

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GURPS Bio-Tech (GURPS: Generic Universal Role Playing System)
GURPS Bio-Tech (GURPS: Generic Universal Role Playing System) by David L. Pulver (Paperback - Jan. 1997)
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