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GURPS Celtic Myth (GURPS: Generic Universal Role Playing System) Paperback – January 1, 2000

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Product Details

  • Series: GURPS: Generic Universal Role Playing System
  • Paperback: 128 pages
  • Publisher: Steve Jackson Games (January 1, 2000)
  • Language: English
  • ISBN-10: 1556341954
  • ISBN-13: 978-1556341953
  • Product Dimensions: 8.4 x 0.4 x 10.8 inches
  • Shipping Weight: 14.7 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,526,371 in Books (See Top 100 in Books)

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15 of 15 people found the following review helpful By A Customer on November 10, 1999
Format: Paperback
The standard of roleplaying products based in a Celtic background has been poor at best. The majority have been either sloppily written and/or have missed the point entirely, opting for half-baked New Age speculation. However, Ken and Jo Walton have come through with GURPS Celtic Myth. The setting mainly concerns its self with the British Isles, and floats in that wondeful Celtic Dreamtime belonging to Lugh, Fionn and Arthur. That said, the material remains true to its sources and can be used for historical gaming too. It is a refreshing change from previous attempts, which tended to hammer the Celtic round peg into a Game System square hole. A sign of this is the magic system, which harkens back to Druidic Tree Magic. The book itself shouldn't be taken as set in stone, rather, it is a springboard for those who always wanted to play Celts, but were daunted by the challange of codifying such an amorphous and oral culture. The sourcebook is easily converted to other systems, and should be in the Library of any serious gamer- particularly those interested in European Culture and History. Another product worth checking out is Fasa's Tir Na Og, for Shadowrun, for something of similar tone, but in a Cyberpunk setting.
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