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20 of 21 people found the following review helpful:
5.0 out of 5 stars Yet Another Winner from S J Games, June 23, 2000
By A Customer
This review is from: GURPS Egypt: Tombs, Temples, Trouble (GURPS: Generic Universal Role Playing System) (Paperback)
This is another comprehensive worldbook from SJ Games. It's designed for GURPS, but it could be used by ANYONE wanting to design an Egypt-based RPG. In fact, it should be useful to fiction writers wishing to set fiction in ancient Egypt--just throw out the game statistics and use the chapters on history and culture.

It's in chapters such as these that SJGames supplements shine. A richness of detail backed by solid research put at the fingertips of any GM the basic and not-so-basic knowledge that turn a generic adventure into a vivid, fulfilling story set against a rich backdrop.

Egypt is more than pyramids and mummies, and this book proves it. You want to know about the historical rulers? The details of the religion--and how it changed over time? The technologies we understand (and those we don't)? It's all here.

An egyptologist might find this book lacking; a gamer will probably find more than she needs.

Worth every penny.

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GURPS Egypt: Tombs, Temples, Trouble (GURPS: Generic Universal Role Playing System)
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