"600 years ago, in the early 24th century, mankind met alien intelligence - the insect Thranx. Despite their physical differences, humans and thranx soon found they had much in common. Within a hundred years, they had united as the Humanx Commonwealth. Today, humans and thranx stand shoulder-to-thorax against the ruthless reptilian A Ann, defending the dozens of intelligent races and hundreds of inhabited worlds that make up the Commonwealth.
GURPS Humanx, a worldbook for the Generic Universal RolePlaying System, takes you planet-hopping through Alan Dean Foster's Humanx Commonwealth, where Ethan Fortune and Skua September sailed the Icerigger across the frozen wastes of Tran-Ky-Ky, Flinx and his minidrag Pip activated The Tar-Aiym Krang and solved the mystery of Bloodhype, and the great whales still swim the seas of Cachalot.
- The Commonwealth Gazetteer, a spacefarer's guide to humanx space, detailing 28 worlds within the Humanx Common
wealth. The Gazetteer describes the
climate, sentient races, interesting
creatures, spaceport facilities and adven
ture possibilities on each of these worlds.
- Complete rules for player characters of
nine alien races: Thranx, Ornithopes,
Tolians, AAnn, Dolphins, Tran, Saia, Mai
and Tsla.
- Basic rules for psionics.
- A complete galactic history and timeline,
from half a billion years in the past through
the six centuries of the Commonwealth.
- Equipment from the Commonwealth
novels, ranging from the Cetacean
Translator to the Samstead Duty Suit, plus
weapons like the Phonic Stiletto and the
Neuronic Pistol.
- Complete GURPS stats for humanx characters, including Flinx and Mother Mastiff, Maxim Malaika, Bran Tse-Mallory and
Truzenzuzex, and their AAnn nemesis, the
Baron Riidi WW.
- A complete multi-session adventure set in
Drallar, on the world of Moth."
