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GURPS Martial Arts Hardcover – August 29, 2007


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Product Details

  • Hardcover: 256 pages
  • Publisher: Steve Jackson Games (August 29, 2007)
  • Language: English
  • ISBN-10: 1556347626
  • ISBN-13: 978-1556347627
  • Product Dimensions: 11.1 x 8.7 x 0.7 inches
  • Shipping Weight: 2.1 pounds
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #222,200 in Books (See Top 100 in Books)

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Customer Reviews

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The book is packed with content and even better than the old 3E Martial Arts book by at least a factor of 2.
Maximilian Wilson
Actually, if you're looking for a good introductory reference and can stomach the fact that this is a roleplaying supplement, this is the book for you.
Wellspring
GURPS Martial Arts for 4th edition is a mature product that embodies the professionalism and attention to detail found in all GURPS products.
George Anderson

Most Helpful Customer Reviews

8 of 8 people found the following review helpful By Maximilian Wilson on December 19, 2007
Format: Hardcover
I can't possibly do this book justice. I've barely skimmed the sections on martial-arts history, campaign ideas, or sample characters: all my time has been spent thinking about tactics with the new combat possibilities. New rules come mostly in the form of new combat techniques and options (Committed Attack, Defensive Grip, etc.) and are nicely modular so you can use only the ones that support the flavour your group is looking for (cinematic, chambara, unarmed, etc.) without an combinatoric increase in complexity. The new techniques are intended primarily as new combat options and only secondarily as something to spend points on--Jeet Kune Do specializes in feints and counterattacks, for instance, but it's made clear that that's as much a combat-roleplaying guideline as a rule for point-allocation (you may choose to just raise Karate instead of Karate/Counterattack technique, and that's fine). The section on Style Perks is really neat, and fixes some GURPS Basic annoyances (in Basic, buying Off-Hand-Weapon technique is crazy because it's always cheaper to buy ambidexterity; in GURPS: MA e.g. Off-Hand-Shortsword is a perk costing 1 point instead of a technique) as well as having some cool new perks (shtick: flicking blood off your sword as a free-action Intimidation attempt). In several cases, GURPS: MA supplies optional rules that let me throw out my house rules by providing the flavour I was looking for but couldn't create with GURPS: Campaigns rules (heroic D&D-style combat, for instance, with Chambara rules + Combinations + Counterattack + Targetted Attack + Multiple Blocks + Special Exercises for extra HP).Read more ›
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8 of 9 people found the following review helpful By George Anderson on October 31, 2007
Format: Hardcover Verified Purchase
GURPS Martial Arts for 4th edition is a mature product that embodies the professionalism and attention to detail found in all GURPS products. This hardbound volume encompasses all previous editions of GURPS Martial Arts, and more than just updating them to 4th edition, matures them by keeping what has worked and cleaning up issues found from previous editions. This places GURPS Martial Arts among the most thoroughly play tested supplements on the market today. I consider this product to be one of the GURPS "core" books in my collection.
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6 of 7 people found the following review helpful By A. Sommer on November 8, 2007
Format: Hardcover Verified Purchase
Well organized, clearly written, and chock full of information.

This book contains a great deal of material any melee character will find useful, regardless of if their preferred kind of combat involves empty hands or a weapon. Unlike the 3rd Edition softcover, this book does not focus on hand-to-hand styles to the exclusion of all else.
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6 of 8 people found the following review helpful By Ted Young on October 3, 2007
Format: Hardcover
Exhaustively researched and painstakingly compiled, this compendium is a must read for both gaming enthusiasts and also martial arts practitioners.
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