|
|||||||||||||||||||||||||||||||||||
|
2 Reviews
|
Average Customer Review
Share your thoughts with other customers
Create your own review
|
|
Most Helpful First | Newest First
|
|
9 of 12 people found the following review helpful:
5.0 out of 5 stars
Fine Superhero roleplaying. THIS BOOK CANNOT BE IGNORED!!!,
By A Customer
This review is from: GURPS Supers: Super-Powered Roleplaying Meets the Real World (Paperback)
If you're watching those "Superman" cartoons on a daily basis, you may enjoy this greatly. But if you're recording them, like me, this is a must have. "Supers" is an indespensible book to have at your side during any Gurps campaign, PERIOD. But if you're into superhero rpg's of any kind, i.e. "Champions" or anything based on an existing comic book company's universe, you may very well hear yourself let out a sigh of relief. This game allows thorough freedom/creativity/POWERS!!! you name it, it's got it. Including a great deal of oddly appealing pre-made super powered characters. Ever wish that "Captain Laser" could battle Cthulu in space? Me neither, but it certainly is something to think about. I give this book all the stars in the world. 5, I suppose. See also other GURPS titles.
4.0 out of 5 stars
Other Books,
By Blue Tyson "- Research Finished" (Legion clubhouse) - See all my reviews
This review is from: GURPS Supers: Super-Powered Roleplaying Meets the Real World (Paperback)
A 'realistic' style of Supers gaming - read, pretty deadly. Fits well with Wild Cards, wihch they did a supplement for. |
|
Most Helpful First | Newest First
|
|
GURPS Supers: Super-Powered Roleplaying Meets the Real World by Lloyd Blanekenship (Paperback - Mar. 1996)
$19.95 $15.56
Usually ships in 4 to 5 weeks | ||