7 of 7 people found the following review helpful:
5.0 out of 5 stars
You need this book!, April 16, 2000
By A Customer
This review is from: GURPS Swashbucklers (GURPS: Generic Universal Role Playing System) (Paperback)
This new edition of Gurps Swashbucklers not only gives all the information about the age of pirates and musketeers you will need, it also contains various sword-fighting styles of the era - all of course in the detailed format of Gurps Martial Arts. The new maneuvers and optional rules for fencing alone are worth the price of this book. If you are a GM or play a fighter, who uses blade weapons of any kind - from knife to vibro-katana - believe me: you want this book!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars
Pirates of the Caribbean for your RPG, August 3, 2003
This review is from: GURPS Swashbucklers (GURPS: Generic Universal Role Playing System) (Paperback)
Not only does this book have expanded fencing rules, a plethora of new maneuvers, and templates for historical buccanears, but it also explains pre-industrial ship to ship combat and ship generation rules. Great for any fantasy campaign setting as well as historical.
I've adapted the D&D world of Mystara (The Basic,not AD&D, campaign setting. i.e. Isle of Dread, Gazateers, etc...) for this system. The Players love it and it's nostalgic for me since I started RPGing in this setting back in '82.
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