15 of 15 people found the following review helpful:
5.0 out of 5 stars
Just plain wonderful, January 9, 2001
This review is from: GURPS Traveller: Science Fiction Adventure in the Far Future (GURPS Traveller) (Paperback)
I'm a twenty year traveller veteran - I cut my teeth on classic Traveller, played MegaTraveller so much I probably could have won the rebellion single-handedly ;-) - and enjoyed wandering around the ruins of the Third Imperium, in Traveller : The New Era.
...Let me say straight out that this is a *great* addition to that legacy. Loren Wiseman has done a fantastic job of presenting a background rich in detail that will be accessible to newbies and ancient grognards alike. Set in an "alternate universe" in 1120, where the Imperium never fell, the supplement lovingly brings the feel of classic traveller to the GURPS system.
The book is packed with library data, essays on the Imperium and its worlds, character templates, weapons, equipment - and the second edition even includes a modular starship design system to ease the pain associated with the enormous detail in GURPS vehicles.
So without further ado - I bequeath this supplement ...5 stars. Its well written, beautifully presented and just a joy to own. If you are inquistive about Traveller this is a great book to start with. If you are vaguely serious about Traveller this is a purhase that you just can't do without.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
GURPS works for Traveller!, March 11, 2004
By A Customer
This review is from: GURPS Traveller: Science Fiction Adventure in the Far Future (GURPS Traveller) (Paperback)
Wow! Finally got round to playing Traveller with the GURPS system last night and I was amazed at what a good fit they make. The attention to detail in GURPS (and in particular combat) really works well with Traveller. The weapons and armour are beautifully realized and the character generation system gives a level of detail and flexibility that sits well with the depth of the Traveller universe. My worry that we would get bogged down in details was groundless. Though the GURPS rules cover pretty much everything, they don't get in the way. And another thing, how nice, how Traveller, to only be using six sided dice!
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
The Tradition Continues, March 20, 2000
This review is from: GURPS Traveller: Science Fiction Adventure in the Far Future (GURPS Traveller) (Paperback)
Where GDW and others no longer are SJG keeps the flame burning. For those who want this RPG system to grow and live this is a must have.
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