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2 of 2 people found the following review helpful:
4.0 out of 5 stars Useful for any starship-based traveller campaign, September 23, 2005
This review is from: GURPS Traveller: Starships (Paperback)
This book is helpful in that it not only gives stats for various ships, but also expanded rules for starship design and combat. What I find most interesting, however, are the parts where day to day operation of starships is described.
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10 of 10 people found the following review helpful:
4.0 out of 5 stars A happy medium, November 18, 2003
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Jon Gedge (Orlando, FL United States) - See all my reviews
This review is from: GURPS Traveller: Starships (Paperback)
I have mixed feelings about this book after reading it.

At the bare minimum, I wanted Starships to expand on the various tech levels represented in the universe and I am pleased to report that the detail desired in the vehicle design was delivered. Still the rules aren't too bogged down, so designing new ships isn't going to overwhelm, like say designing a scratch vehicle from GURPS Vehicles.

And as expected with each GURPS Traveller installment, there are a couple more ships outlined and detailed, though the emphasis in Starships seemes to be Martial. But pleasantly detailed are some of the smaller vessels, the Boat, Pinnace, and Shuttles, which would be encountered quite often. The evolution of the top designs is laid out with enough flavor text to please the avid Traveller fan.

I have only two disappointments with Starships;

First, some of the assumptions with the Combat rules seem a bit silly, expecially when it comes to guided missiles. This may indeed be an attempt to "balance" combat and make encounters more survivable, but I found most of the new assumptions to be severely limiting and "unrealistic?" Either way the beauty of options are that they are just that; Options!

Lastly, the author did a terrific job giving the impression that life on a Starship is filled with boredom and tedium. So much routine and ordinary that rolling skill checks are largely unnecessary. This is to be contrasted with GURPS Starports, where a fairly routine and mundane subject was brought to vibrant and unexpected life. Starports suddenly became interesting! Unfortunately, the authors chose to take a romantic subject (starships) and emphasis a boring existence. In short, I expected something more rewarding and was disappointed with the results.

Now don't get me wrong, you WILL know everything you need to live on a Starship, and the rolls of everyone on board. Just to get too excited with the prospects.

Still, this is a four star product and if you want the different tech levels for vehicle construction, get this book. In addition there are a LOT more components added to starship design which can add a great deal of flavor to your campaign.

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GURPS Traveller: Starships
GURPS Traveller: Starships by Christopher Thrash (Paperback - September 19, 2003)
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