Galactic Civilizations 2: Dread Lords - PC
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- Direct your people's military as you battle to control the galaxy
- Deep strategic elements as you establish your place - Ccolonize planets, establish trade routes, fight wars, research new technologies, sign treaties, build up a planet's industry & economy
- Research and design new ships -- full customization lets players create completely unique ships
- Create entire fleets and develop them strategically
- Multiple planets to explore and colonize - pick and choose what your planets will be used for
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Top Customer Reviews
Where does this succeed where Master Of Orion 3 and Imperium Galactica failed?
1) The GUI - The interface to the game is very streamlined, simple, and uncluttered. MOO2's greatest feature was how fast you could navigate all of the options. This interface reminds you of the great MOO2 interface with big buttons, a solid feel, and a nice heavy "click" on the buttons. You can control ships with mouse or keypad, and a double-click will access almost anything in the game. Gone are the overly-complex right-click menus and 5-10 layer deep menus of MOO3.
2) The Music - Not overly complex or overdominating. It sets the mood and then stays out of the way.
3) The graphics - You can crank the resolution way up to 1600x1200 if you want to heat up your graphics card, but this is the rare game that looks almost exactly as good at 1024x768. You could have a four year old GeForce2 card and run the game as fast as someone with a brand new 7800. The main reason is that the game uses 3D when necessary to add depth, but otherwise relies on beautifully drawn 2D environments.
4) The mechanics of the gameplay - The game plays fast, but of course, being a turn-based game, you can move as fast or as slow as you like, which is why it is so elegant. A beginner can take his time and enjoy, but as a game goes on and you build a huge empire, you can fly through the screens to manage your empire.Read more ›
GalCiv2 brings back everything that was good about MOO2, with modern graphics and appealing decisions to make with just enough automation options to keep the endgame from becoming tedious without ever "playing the game for you".
The main thing I want to talk about, though, is the AI.
Historically, games like this have the computer opponet cheat. You have 1 colony ship, they have 3. How? Because the computer cheats. The developers couldn't come up with a good way to make a smart computer opponet so they compensated by having it cheat instead.
GalCiv2 doesn't do this (unless you want it to, which I don't advise).
The AI is pretty fantastic. Set computer opponets to an "intelligent" level of difficulty and they will fight you with all the same restrictions you have. They have to scout, just like you. Their ships cost just as much as yours. Their factories produce just as quickly as yours. The only advantage they have is one of efficient micromanagement.
It's not completely infallible, it sometimes does silly things, but it's good enough and smart enough to trounce you most days without any need to cheat.
I find this to be much more appealing. I like a level playing field.
Beyond this, the game has all the usual componets. You research technologies you want from a large and diverse tree. You colonize planets and build factories and research facilities and so forth.Read more ›
Early versions of this review stated that the 5 stars for 'Overall' was a mistake. No longer. With the release of the 1.2 beta and the innovative direction that Stardock Games is taking with GalCiv2, this game clearly deserves the 5-star rating. Go to galciv2.com to see what I'm talking about.
I was an early fan of the original Galactic Civilizations, which I enjoyed when it first came out, and which I've continued to re-install and play over the years. When GalCiv II came out, I downloaded and installed it, started playing--and immediately got frustrated. That's because I kept expecting the user interface and game design to play like the original. I finally stopped playing, went through all the video tutorials, read the manual a little, and started again--and everything was fine.
More than fine, actually. GalCiv II is that rare modern game that gives as much or more thought to game design as it does to eye candy. The result is a game that makes you think about what you're doing, while letting you have fun doing it.
GalCiv II is an outstanding example of the 4X (eXplore, eXpand, eXploit, eXterminate) genre that includes classics such as Stars!, Masters of Orion II, Sid Meier's Alpha Centauri/Alien Crossfire, the entire Civilization line, and so on. It provides a variety of options (map size, star density/quality, racial attributes, selection of competing races, etc.) to allow you to customize the game play to your liking. Likewise, you have the standard set of victory conditions available (political, technological, cultural, military), as well as the usual technology tree, structures and enhancement, trade routes, and so on.Read more ›
Most Recent Customer Reviews
It is a graphic rich.interesting cosmos in this game.Using the managing interface to build ones planet structures and fleets was easy and fun. Read morePublished 5 months ago by InfoMan56
Out of approx 15 games this is one of my favorites. Never get tired of playing it. Thanks again Amazon!Published on July 25, 2013 by Troy L. Holman
There was a lot to like about the game actually but i found the tech tree to be very confusing, I had no real idea of where i was going with research and no real way to find out -... Read morePublished on May 17, 2013 by davidbrianfisher
This game turned out to be an invalid copy according to customer service at Stardock. I got the game for Christmas from my son using my daughter's Amazon account. Read morePublished on February 16, 2013 by Morrigan
It's a bit shameful that I would be giving this game a one-star review, since the bottom line is this: I played it several hours a day for almost two months and got a ton of... Read morePublished on May 24, 2010 by Caraculiambro
Gal civ 2 is one of the greatest strategy games ever, sadly there is NO MULTIPLAYER WHATSOEVER! This means that sooner or later you get bored not fighting acutal people, but... Read morePublished on October 23, 2009 by cooking lady
Everything is superb. The cutscences, the intro, and of course the gameplay. It is strategy at its best. It provides many different ways to approach a problem at hand. Read morePublished on September 19, 2009 by LT