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Galatea in 2-D
 
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Galatea in 2-D [Paperback]

Aaron Allston (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

July 1, 1993
When illustrator Roger Simons realizes that he has the power to pull living beings from his paintings, he must use his newfound abilities to fend off an attack from a powerful--and dangerous--rival.

Product Details

  • Paperback: 272 pages
  • Publisher: Baen Books (July 1, 1993)
  • Language: English
  • ISBN-10: 0671721828
  • ISBN-13: 978-0671721824
  • Product Dimensions: 6.7 x 4.2 x 1 inches
  • Shipping Weight: 4.8 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,201,546 in Books (See Top 100 in Books)

More About the Author

Aaron Allston is the New York Times bestselling author of the Star Wars: Legacy of the Force novels Betrayal, Exile, and Fury; the Star Wars: The New Jedi Order: Enemy Lines adventures Rebel Dream and Rebel Stand; novels in the popular Star Wars X-Wing series; and the Doc Sidhe novels, which combine 1930s-style hero-pulps with Celtic myth. He is also a longtime game designer and was recently inducted into the Academy of Adventure Gaming Arts & Design (AAGAD) Hall of Fame. He lives in Central Texas.

 

Customer Reviews

2 Reviews
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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
4.0 out of 5 stars If only we could all blame a Kevin Matthews, June 19, 2005
This review is from: Galatea in 2-D (Paperback)
My mom told me about "Galatea in 2-D" around 1993, when it first came out. 12 years, two states, and several relocations later, I finally cracked the book open to see what all the fuss was about.

The title evokes images of a creator in love with his creation, and in that regard Galatea in 2-D is faithful: Illustrator Roger Simons discovers that his painting of a magical nymph comes to life in full, three dimensional form. Poor Roger is down on his luck after being slandered by an incident in which he supposedly sent cardboard blanks to Nonesuch Books. As a freelancer, he barely scrapes by, and Roger figures hallucinations are part of his downward spiral into homelessness.

Believing things can't get possibly worse, Roger has the misfortune of bumping into his old rival, Kevin Matthews. Kevin's got everything: the money, the fame, and a hot new wife named Julia. What he doesn't have is talent. But how?

Kevin's success is not without its victims. Kevin's ex-wife, Donna, was once a fellow artist, but now she's a shell of her beautiful former self. Eventually, Roger and Donna discover the common link to their misfortune is actually Kevin.

After Roger confesses to Kevin that he thought his pictures started coming to life, two people show up with the intent of killing him. As a last desperate measure, Kevin and Elsie end up in one of his paintings. And then things get really wacky...

Aaron Allston perfectly nails both the fiscal uncertainty and thrilling creativity of a freelancer, and he takes both to new extremes. What if an artist could create life just by thinking of it? And what if the better the artist, the better the life?

What ensues is essentially a war of wizards, as Kevin and Roger begin a magical duel to the death that spans cities and paintings. Roger and Donna's paintings consist of futuristic science fiction tropes (flying spy drones, robot clones, and laser rifles) while Kevin's paintings are something out of a Harryhausen flick (ancient Greek heroes, gargoyles, and stone Cyclopes). Along the way, Roger discovers his 30-something lust for a perfect dream girl looks a lot like a fellow mature artist than a clueless nymph.

With such limitless possibilities, Allston struggles to contain the plot. Roger decides to paint an incredibly powerful superhero, only to discover that there's a limit to what he can pull into the real world. And yet Kevin has crystal balls that record the goings on of "important people," but not his arch nemesis. When the final battle comes, Kevin seems a little too easily tricked. The conflict is inspired, especially because it takes place at a science fiction convention, but I saw the twist coming a mile away.

All in all, Galatea in 2-D is less about Galatea and more about the artist. For anyone who has ever been a freelancer, his frustration and aspirations make for entertaining (and sometimes painfully accurate) reading. If only we could all blame a Kevin Matthews for whenever a contract goes bad.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars The Most Incredible Book You Will Ever Read!, November 5, 1998
This review is from: Galatea in 2-D (Paperback)
This story was so awesome, that it just blew me totally away. It was so good, that I read the whole thing in one night. I first found out about this book through Inquest magazine's top fifty ideas for makeing your own Role-Playing Game Scenario. The premise is that an artist finds out that he can bring whatever he paints or draws into reality. He is then found out by a rival who has the same ability as he does. When this happens, they war against eachother. Along the way, the hero is chased by black suited hit men, flesh rotting zombies, and a huge robotic sentinal. What made me like this novel, was it's fast paced story and dialouge. I just couldn't wait to see what the artists would pull out of their paintings next. And if this were made into a motion picture, Eric Stoltz could play the bad guy to a T. Man, I loved this book so much, I am absolutely begging for a sequil, or two, or three! Thank you Mr. Allston for writing this book, please don't let this world pass away please!
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