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Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development)
 
 
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Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development) [Paperback]

Riccard Linde (Author)
4.4 out of 5 stars  See all reviews (9 customer reviews)


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Book Description

1584503955 978-1584503958 February 2005 1
Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and skills so they can advance to the next level. As the gap between GFX programmers and artists continues to grow, it is more important than ever for artists to understand how and why art works in games. This doesn't mean you have to become a programmer, but if you can understand the terminology and know why the technical details of your art are so important, you'll have the skills every studio wants. This book teaches you these skills. The first two parts define the artistic process involved in creating game art, including the basic knowledge and skills you need to solve common problems artists face. The last two parts cover technical performance information and the more advanced techniques for game art creation. Due to the similar workflows in today's 3D packages and the many in-house programs used in game development, the book teaches game-industry methods from a non-program specific perspective. The book does assume a working knowledge of at least one major 3D program (3ds max® or Maya®) and Photoshop®.


Editorial Reviews

About the Author

Riccard Linde (Art Director) has been involved in the CG industry for over 10 years. Self-taught as an 3D artist he migrated into the games industry 4 years ago, from which date he has released four AAA titles: Battlefield 1942 (artist), Road to Rome and Secret Weapons of WW2 (Lead artist, Art technical, and Art Director), and Battlefield Vietnam (Art Technical and Art Director). In 2004 he attended GDC as a lecturer explaining a technique involving multiple instancing of objects used for the jungles in Battlefield Vietnam.

Product Details

  • Paperback: 342 pages
  • Publisher: Charles River Media; 1 edition (February 2005)
  • Language: English
  • ISBN-10: 1584503955
  • ISBN-13: 978-1584503958
  • Product Dimensions: 9.1 x 7.4 x 1 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #962,834 in Books (See Top 100 in Books)

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Customer Reviews

9 Reviews
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Average Customer Review
4.4 out of 5 stars (9 customer reviews)
 
 
 
 
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14 of 14 people found the following review helpful:
5.0 out of 5 stars This is a great book, April 9, 2005
This review is from: Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development) (Paperback)
I was an art director in the video game industry for a number of years and one of the most frustrating aspects was interviewing artists that wanted to be part of the industry but did not know how to prepare themselves. This book addresses that problem in a thoughtful and comprehensive way.

For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio.

Buy it, read it, and put the knowledge to use.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars Bringing the Real World to the Student Artist, March 22, 2005
This review is from: Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development) (Paperback)
People don't think alike. The person who can handle the programming complexity of doing a graphics engine is often not the person who is capable of designing the characters, scenery, and equipment needed for the rest of the game. In this area, the digital artist comes into his/her own. Note this says digital artist. This requires two separate skills, one is the ability to create vizualize what art is needed, the other is to use a computer rather than some other media to generate the desired image.

The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game.

The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop.

This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.
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5.0 out of 5 stars My Bible, June 24, 2009
This review is from: Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development) (Paperback)
This book is a fantastic resource for anyone who hopes to work in videogame art development. It is packed with information, but is not so dense that it's imposing.

There aren't enough books like this on the market, considering the burgeoning market that videogames are creating. Highly recommended.
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