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14 of 14 people found the following review helpful:
5.0 out of 5 stars
This is a great book, April 9, 2005
This review is from: Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development) (Paperback)
I was an art director in the video game industry for a number of years and one of the most frustrating aspects was interviewing artists that wanted to be part of the industry but did not know how to prepare themselves. This book addresses that problem in a thoughtful and comprehensive way.
For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio.
Buy it, read it, and put the knowledge to use.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars
Bringing the Real World to the Student Artist, March 22, 2005
This review is from: Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development) (Paperback)
People don't think alike. The person who can handle the programming complexity of doing a graphics engine is often not the person who is capable of designing the characters, scenery, and equipment needed for the rest of the game. In this area, the digital artist comes into his/her own. Note this says digital artist. This requires two separate skills, one is the ability to create vizualize what art is needed, the other is to use a computer rather than some other media to generate the desired image.
The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game.
The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop.
This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.
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5.0 out of 5 stars
My Bible, June 24, 2009
This review is from: Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development) (Paperback)
This book is a fantastic resource for anyone who hopes to work in videogame art development. It is packed with information, but is not so dense that it's imposing.
There aren't enough books like this on the market, considering the burgeoning market that videogames are creating. Highly recommended.
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