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Game Art for Teens (Game Development Series)
 
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Game Art for Teens (Game Development Series) [Paperback]

Les Pardew (Author)
2.8 out of 5 stars  See all reviews (4 customer reviews)


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Game Art for Teens, Second Edition Game Art for Teens, Second Edition 4.0 out of 5 stars (1)
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Book Description

Game Development Series March 23, 2004
WouldnÂ't you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away. Each project includes easy-to-follow examples that help you master each concept, making it easy to put what youÂ've learned to use in your own games. YouÂ'll cover all of the basics-from 2D art creation and animation to 3D models, lighting, and reflections. Set the scene for your game by creating realistic settings, including buildings, terrain, rooms, and corridors. Draw players into your game by designing, developing, and animating compelling characters. Bring it all together as you cover game platforms and technical limitations. With a little bit of skill, a lot of imagination, and Game Art for Teens, the possibilities are endless!

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Editorial Reviews

About the Author

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.

Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side

Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.

Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University¿s Marriott School of Management.

Product Details

  • Paperback: 304 pages
  • Publisher: Course Technology PTR; 1 edition (March 23, 2004)
  • Language: English
  • ISBN-10: 1592003079
  • ISBN-13: 978-1592003075
  • Product Dimensions: 9.2 x 7.4 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,443,623 in Books (See Top 100 in Books)

 

Customer Reviews

4 Reviews
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Average Customer Review
2.8 out of 5 stars (4 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
4.0 out of 5 stars My 16 yr old likes it, January 7, 2008
By 
Mom in TX (TX United States) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Game Art for Teens (Game Development Series) (Paperback)
I bought this for my 16 yr old who is interested in game art. He is excited that he has already finished the first task in the book and is thinking about what he's going to do with the next few chapters.
The only problem with the book is the CD that comes with it has the old version of the student 3D program on it and we couldn't get a registration key from the website for the older version. We ended up loading the newer version free from the webite, which is great, but some of the button references are different in the new program than how they are explained in the book. He's cool with it and has figured out how to find what he needs. He says the book is very informative and has helped him to understand the 3D art a lot better and he can already see in games how some of the things are put together.
This book has been a good buy for us and a good investment in keeping our son interested in learning more about game art.
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1.0 out of 5 stars Biggest Waste of Money, December 24, 2011
This review is from: Game Art for Teens (Game Development Series) (Paperback)
This book was required in one of my classes. I learned absolutely nothing from the book as it is incomplete and lacks an up to date methods of doing things. If you are thinking about getting this book, don't. There are so many free tutorials online that will give you any knowledge you are looking for.
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1.0 out of 5 stars Figure fonts unreadable and incomplete instructions., January 20, 2010
By 
Robb (Louisville, KY.) - See all my reviews
This review is from: Game Art for Teens (Game Development Series) (Paperback)
In order to get through the tutorials make sure you do them in order cause much instruction is left out in the later tutorials as well as some in the earlier chapters. Much of my time was spent guessing which steps to take which is fine except for the fact that it says User Level: BEGINNING/INTERMEDIATE on the back cover. The figure font point sizes are considerably close to zero which left me guessing as to the recommended values to enter into the fields. All in all, I'm giving this coffee table book * due to the fact that improvements weren't made in the second edition in regards to the illegible figures, but hey at least I got a 30% discount from Border's, a renewed interest in Maya and a half-butted racetrack.
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