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Game Art for Teens, Second Edition [Paperback]

Les Pardew (Author)
4.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

November 7, 2005
Do you want to learn how to create awesome art for games? The kind of art that you see in the games you play at home? Now you can! "Game Art for Teens, Second Edition" gives you real-world instruction in creating 2D and 3D art for games. Each chapter is full of step-by-step projects that show you in detail how to game art is created so that you can get started applying your new skills right away. Every project includes easy-to-follow examples that help you master each concept, making it easy to put what you've learned to use in your own games. You'll begin with the basics - from 2D art creation and animation to 3D models, lighting, and reflections. Set the scene for your game by creating realistic settings, including buildings, terrain, rooms, and corridors. Draw players into your game by designing, developing, and animating compelling characters. Bring it all together as you cover game platforms and technical limitations. Get ready to start creating your very own game art!

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Editorial Reviews

About the Author

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment.

Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books.
Game Art for Teens
Beginning Illustration and Storyboarding
Game Design for Teens
Mastering Digital Art
The Animation Reference Book
Basic Drawing for Games
Game Art for Teens 2nd Edition
Beginning Game Art in 3ds max
Everyone Should Draw
Game Character Animation All In One
Figure Drawing With Virtual Models
Maya 3ds Max Side-by-Side

Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few.

Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University¿s Marriott School of Management.

Product Details

  • Reading level: Ages 13 and up
  • Paperback: 328 pages
  • Publisher: Course Technology PTR; 2 edition (November 7, 2005)
  • Language: English
  • ISBN-10: 159200959X
  • ISBN-13: 978-1592009596
  • Product Dimensions: 9 x 7.3 x 1.1 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,262,429 in Books (See Top 100 in Books)

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Average Customer Review
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2 of 3 people found the following review helpful:
4.0 out of 5 stars Game Art for Teens, Second Edition, February 10, 2006
By 
This review is from: Game Art for Teens, Second Edition (Paperback)
So far this is a very good book... except the figures in
the book are too small.

Eg, "Create a polygon cube of the dimensions shown in
Figure XX.XX" is given though the image is so small
that you can't read the numbers. The sliders are helpful
for some figures giving a hint at what the number should be.

Suggestions as to fix this problem are as follows. This
font size problem which if it was present in the first
version really should have been fixed in this 2nd version.

1) Use a magnifying glass but it's still too small to
read. You can see things like slider position and vertex
position though.
2) Scan a page with 300dpi or 500dpi but the quality of
the printed figure isn't good enough for you to read the
scanned version. And it takes too long to scan at that dpi.
3) Put the figure images up on a website like the author's
website or publisher.
4) Put the figure images on the CD that accompanies the
book. There's probably plenty of room on the CD.

But the pros of small figures is that you press every
widget on the user interface relating to the figure...
That as compared with just entering the numbers if a
readable figure.
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