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Game Art: Art from 40 Video Games and Interviews with Their Creators 1st Edition

4 out of 5 stars 16 customer reviews
ISBN-13: 978-1593276652
ISBN-10: 1593276656
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Editorial Reviews

About the Author

Matt Sainsbury is an Australian art critic who has been writing about video games for 15 years. His work has appeared in GamePro, PCWorld, and PC GameZone. He is the founder of DigitallyDownloaded.net, a leading Australian website for news and reviews of Asian entertainment.

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Product Details

  • Hardcover: 272 pages
  • Publisher: No Starch Press; 1 edition (September 21, 2015)
  • Language: English
  • ISBN-10: 1593276656
  • ISBN-13: 978-1593276652
  • Product Dimensions: 8.3 x 0.9 x 10.3 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #577,595 in Books (See Top 100 in Books)

From the Manufacturer

Customer Reviews

Top Customer Reviews

By Amazon Customer TOP 1000 REVIEWERVINE VOICE on October 13, 2015
Format: Hardcover Vine Customer Review of Free Product ( What's this? )
I am a video gamer enthusiast and have quite a few video game artbooks in my collection. Over the years, I have developed an appreciation for the artistic and creative talents of many game artists who have brought so many memorable characters and unforgettable worlds to live in their games. This one is a beautiful book that I'm pleased to add to my collection.

The book features the art from 40 video games and the interviews with their game creators. They represent many different genres such as JRPG (Atelier series and Final Fantasy XIV), action RPG: (Dragon Age: Inquisition), survival honor (Fatal Frame), hack & slash (Dynasty Warriors), action (Lollipop Chainsaw, Ninja Gaiden 3) as well as American classics (Alice: Madness Returns, American McGee's Alice), just to name a few. They represent a creative and artistic era of video game work over the past one and half a decade.

The book primarily explores the artistic aspects of these games. There are pages upon pages of game arts vividly and wonderfully portrayed - beautiful imagery artistically drawn or created from the ground up instead of being in-game screen captures. Most of these arts are existing properties that may be found online. Nevertheless, it is nice to have them collected in one high-quality book. As icing on the cake, there are also insightful interviews with the creators - exposition of the concepts and designs behind those creative minds. Many of these interviews give us a new perspective on the process of designing and creating those games.

The book is printed on heavy, high-quality paper and bound in hardcover. It is about 8 1/4" x 10 1/4" x 15/16". It is a nice art book that video game lovers would be pleased to have in their collection.
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Format: Hardcover Vine Customer Review of Free Product ( What's this? )
I got this book primarily because my daughter is always looking for obscure characters to cosplay, and since I recognized a few of the titles from her costume attempts I thought she'd like it as reference. The book arrived, and although it's gorgeous, it's not a good resource for my particular purpose. From the picture highlighted on the cover I expected more character art, but the majority of the spreads are backgrounds.

The book is hardcover, with nice glossy paper that makes the photographs really pop. There's a short interview with each developer, with just enough info to whet your appetite to find out more. It's a nice coffee table book and will impress casual gamers.
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Format: Hardcover Vine Customer Review of Free Product ( What's this? )
Slanted to game art from the early 2000s and later, primarily Japanese-art-style games, it's an interesting read and coffee table book, especially if you have friends who like to game. It's been a conversation piece over the last few dinners, and brings some animated (no pun intended) discussion about styles and how it influences gameplay or gameplay perception. There are interviews with the artists, so people considering going into the field might also find this of interest.
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Format: Hardcover
Strange and cool!

I know my introduction may be confusing but this book was not at all what I was expecting. I was thinking about a retrospective of the video games. Instead, I got the vision about gaming and how it would evolved from independant artists.
It was interesting and pretty cool to discover other stuff than the usual best sellers.

I'm not a gamer but I've always been attracted by animation and the art behind the programming. So this book was also a good way to have a glimpse into the gaming world without being too scary. ;-)

I've enjoyed the different perspectives about art, inside a game, given by the interviewers. Like Jennifer Schneidereit's vision of a game that should be more about details and beauty than a commercial story. I've also appreciated her Japanese approach in "Tengami". It’s beautiful.

Like the title of "Purveyors of Beauty and Joy" or the way Auriea Harvey and Michaël Samyn describe themselves and their vision of a video game. The difficulty of joining art and programming and creating a game that will please the gamers and the non-gamer too. Frustrating for them as much as for the people outside the video industry.

So even if it was not what I was expected, it was a cool way to spend an afternoon in company of talented artists.

Have fun reading this book!

Lucie
newbooksonmyselves.blogspot.fr
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Format: Hardcover Verified Purchase
Well written, fantastic artwork and great interviews. This book is great for gamers and non-gamers alike. Very easy to read and a great snapshot into the gaming world. Would be a great gift for anyone interested in gaming and/or art, or a good addition to your own collection.
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Format: Hardcover
Are games art? Whatever you decide on that question, the book Game Art will give you a ton of great information and lovely images from some of your favorite games.

Game Art is more than just a pretty page (although you certainly get plenty of those). For each game featured in the book, there is an accompanying writeup about the creator of the game, where they give a ton of great backstory that likely many of us has never heard before. This includes everything from anecdotes from their childhoods, to their inspirations and motivations, to how they got their start in the business. It provides a deeper look into the developer’s motivations at the time the game created, which in turn gives greater insight into the game itself.

Game Art is divided into some very diverse sections, as it covers a wide range of game types. There is everything from Fantasy Worlds and Microbudget Games to Childhood Influences and Culture And History. Each category showcases some of the more interesting games from that area, both in art and development process, and the games it covers range from the very well known (Dragon Age: Inquisition) to the controversial (Dead or Alive 5) to the incredibly unique (Lollipop Chainsaw), offering a look at a myriad of gaming experiences. The book itself is a large, sturdy hardcover that will look equally at home on the coffee table or a shelf, with eye catching artwork featured on the cover highlighted by an opaque slip cover. It’s a must have for video game super fans, and anyone searching for a deeper look inside gaming as a whole.
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