or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Sell Back Your Copy
For a $2.05 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Game Character Modeling and Animation with 3ds Max
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Game Character Modeling and Animation with 3ds Max [Paperback]

Yancey Clinton (Author)
2.3 out of 5 stars  See all reviews (3 customer reviews)

List Price: $44.95
Price: $31.22 & this item ships for FREE with Super Saver Shipping. Details
You Save: $13.73 (31%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 7 left in stock--order soon (more on the way).
Want it delivered Tuesday, January 31? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

Formats

Amazon Price New from Used from
Paperback $31.22  
Sell Back Your Copy for $2.05
Whether you buy it used on Amazon for $6.71 or somewhere else, you can sell it back through our Book Trade-In Program at the current price of $2.05.
Used Price$6.71
Trade-in Price$2.05
Price after
Trade-in
$4.66

Book Description

0240809785 978-0240809786 September 14, 2007
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.

But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Customers buy this book with Character Development and Storytelling for Games (Game Development Series) $22.13

Game Character Modeling and Animation with 3ds Max + Character Development and Storytelling for Games (Game Development Series)


Editorial Reviews

About the Author

Yancey Clinton is an internationally known Master of 3DS Max. Having taught 3ds before Max existed, back in the 'dark days' of DOS, he instructed thousands for new careers in the 3D arts. With his own freelance production company and over 15 years experience in 3D production, Yancey has worked on all different kinds 3D related projects, mostly for video games, print, and production. As one of the few Discreet Certified Instructor of 3ds Max, and an Adobe Certified Trainer, Yancey brings his rich background of production and instructional experience to the DMA programs. He lives in San Francisco.


Product Details

  • Paperback: 360 pages
  • Publisher: Focal Press (September 14, 2007)
  • Language: English
  • ISBN-10: 0240809785
  • ISBN-13: 978-0240809786
  • Product Dimensions: 9.2 x 7.4 x 0.8 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 2.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,578,700 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

3 Reviews
5 star:    (0)
4 star:    (0)
3 star:
 (1)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
2.3 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

6 of 6 people found the following review helpful:
3.0 out of 5 stars Strong Concepts..., October 13, 2007
This review is from: Game Character Modeling and Animation with 3ds Max (Paperback)
I have this book and enjoy parts of it. The book actually covers almost the entire process from conception (concept art) to the finished rigged (biped) character. It also shows you how to bring the charcter into UNREAL 2003 if you want to play as the Pirate. If you are still learning this book can definately help you expand your skills. It goes indepth explaining why you want to do certain things and how to do it. The explainations are a huge plus, for people that are still trying to understand the process.

The example is where this book lacks it's potential. The concept art used to model from is weak. It is a basic line drawing you would expect from a 14 year old. And from this reference art you can go through the process of creating inproportional character. I believe realism is what many people shoot for and the example is missing some of that realism.

This book I would recommend for someone that is struggling with the process but would just need to preface it, saying the techniques that the book is trying to get across are important, but do not rely on the examples to get a job.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
2.0 out of 5 stars Unprofessional and contrived amateur misguide to character development, August 26, 2008
This review is from: Game Character Modeling and Animation with 3ds Max (Paperback)
I looked forward a great deal to the release of this book as I know of no other book out there aimed primarily at game character modelling in 3D Studio Max for UT2004 but I have to say I was generally appalled by the techniques covered in this book and the ignorance of the author (i.e. from a cursory glance of it at least - I've seen enough) and this is why:

Modelling:
The author seems to have very little in the way of artistic ability in that the anatomy of the model is ridiculous and this stems from his bizarre, convoluted and laborious technique of developing a character mesh by `drawing' individual vertices then connecting them together (utter nonsense - most established 3D artists start with approximate primary forms as in fine art; and then work into them with low poly tools) this technique is prehistoric and ill advised as it is unnatural, time consuming and generates an appallingly uneven non-organic mesh I'm open to different ways of doing things; but this is a highly questionable an unintelligible approach to creating a character model and certainly ill advised for those wishing to learn how to model.

Texturing:
The author seems to have very little in the way of artistic ability in that his procedure for generating texture coordinates on his `mutant' anatomical character involves using lots of dated techniques which although are a means to getting the job done with zero finesse are hardly representative of easier, modern cutting edge approaches to organic texture creation in 3D Studio Max (i.e. like using the Pelt mapping gizmo designed purely for this purpose which has been in 3DS for years now - how long ago did the author write this book exactly?). Again I appreciate there are many ways of doing things but surely as this book has just been released it should be representative of what is going on now. All I can presume is that the author is an engineer posing as a 3D artist.

Its not all bad but there are far more useful, current and informed tutorials out there for free on the web; written by talented 3D artists who know what they are talking about from individual experience - no comment.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
2.0 out of 5 stars Beware of this book! It may not be for you., January 17, 2009
By 
Christiano N. Rezend (Rio de Janeiro, RJ Brazil) - See all my reviews
(REAL NAME)   
This review is from: Game Character Modeling and Animation with 3ds Max (Paperback)
First of all, I don't own this book. I just have the pdf version of it. All I can say to who is planning to buy it: stay away from this book if you are over 16. In my opinion this book is intended for teens who are giving the first steps on modeling and animation for games with the 3ds Max package.

I'm an experienced 3D modeler and animator. If you are like me, or if you are at least an intermediate 3D modeler/animator and would like to brake into the game art industry, go buy the book '3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling by Andrew Gahan'. This one I bought from amazon.com and, in my opinion, is a 5 stars book.

However, if your are all about learning modeling and animation for games with 3ds Max, then give it a try on 3ds Max Modeling for Games courses at Game Institute ([..]). They are more expensive than books, but they're much more complete and worth your money!

Cheers,
Christiano
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
model motion, using free transform, patch topology, map parameters, vertex type, weld threshold, named selection sets, skin wrap, rotate your viewport, modifier stack area, master map file, biped file, rectangular selection marquee, symmetry modifier, quad menu, biped system, biped bones, new biped, vertex assignment, bicep bone, head vertices, viewport label, blue vertices, top viewport, active viewport
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Max Figure, Unreal Editor, The Unwrap, Character Studio, Photo-Realistic Map Making, Create Line, Snaps Toggle, Dope Sheet, Unreal Tournament, Material Editor, Curve Editor, Target Weld, Select Element, Modifier List, Asset Browser, Weld Selected, Editable Poly, Show Map, Unreal Engine, Mirror Horizontal, Map Browser, Freeze Selection, Collapse All, Connect Only, Microsoft Windows
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...



Look for Similar Items by Category


Look for Similar Items by Subject