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David "Rez" Graham is a self-taught programmer who has been writing games in his basement since 1996. In 2005, he landed a programming job at Super-Ego Games where he worked on mini-games and AI for Barbie Diaries: High School Mystery for the PC. He also worked on a comedy adventure game called RatRace for the PlayStation 3. In 2008, Rez went to work for Planet Moon and worked on Brain Quest for the Game Boy DS and Drawn to Life: The Next Chapter for the Wii. Rez went to PlayFirst in 2010 where he worked on Diner Dash: Grillin' Green for the iPad and was the lead engineer for Wedding Dash for the iPhone 4. Rez currently works at Electronic Arts as an AI programmer for the Sims division. He has shipped two titles there, which include The Sims Medieval and the Pirates & Nobles Adventure Pack. He is currently the lead AI programmer for an upcoming Sims title.
A really good book with a lot of content, however its organization is a bit iffy at times. Several chapters "jump around" and it takes you a bit of extra time to figure out... Read morePublished 51 seconds ago by Andrew
book came as if it's still brand new. original owner kept it nice and clean for resale, still very useful, according to my kid.if that;s the vase, then i'm happy for it.Published 2 months ago by Jing Garcia
Finally, I’ve got around to reading (and finishing) Game Coding Complete, and it’s up there on the list of great game development resources. Read morePublished 4 months ago by A. M. Hernandez
The authors clearly have the experience to write a book on game coding, and pull it off in a way that keeps you interested while you're learning. Read morePublished 5 months ago by Jason Darrah
This is a big book, in both the physical sense and in the amount of topics it covers. "Complete" is indeed an apt title. Read morePublished 6 months ago by Luke
A really well made book.
You do realize that the authors did take their time to make this on.
There are coding examples, game making flow, what to do and what to... Read more
This book cover's just about everything you would need to know about making a game and game engine and making it right. Read morePublished 11 months ago by Baker
I've just started reading this book, and it's clear and easy going. It is enlightning me on many aspect of the game industry and professional environment. Read morePublished 11 months ago by Eduardo