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on September 7, 2001
Written by a seasoned industry veteran (Bob Bates, Legend Entertainment, creators of Unreal 2), this book is a definite must for any current game designer or someone seeking to enter the business.
It covers every aspect of the game design process, including how to get your idea published and even ways to get into the business yourself.
In fact, after reading this book, I've secured a potential job as a game developer, making a port of a PC game to the Xbox console.
This will supply you with the knowledge needed to be successful in the game design industry, and I believe it is a book that every shelf needs.
5 stars go out to this essential book. It is absolutely up-to-date, and will provide you with the power to become a better game designer.
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on December 1, 2002
This book preaches about how to make a clone of an action game without really explaining the principles behind why a good game is good or the art of computer game design.
I found that it often contradicted Game Design Theory & Practice by Richard Rouse which is a much better book as it explains the principles of design with support from many experts rather than just saying that all games should be done a certain way.
Bates' book is quick and easy to read but not inspiring or thought provoking. Most of it was just common sense.
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on June 25, 2001
If you actually do game design for a living or are a serious hobbist, you'll probably know most of what's in this book. As such, this is more for those of us who like to "read around the subject" or for the total newbie game designer.
I found it broad and deep and most of all, up-to-date but there isn't anything particularly insightful here, unless game design is totally new to you.
I've also read "Game Design: Theory and Practice" by Richard Rouse which suffers mainly from being dated, although you could call it "classic". I'd place Bate's book over Rouse's for this reason alone but both are probably worth reading.
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on April 6, 2002
Game Design: The Art & Business of Creating Games is a wonderful text. I managed to read the entire book in only two days. Bob Bates manages to explain the hectic world of computer game design in a concise and friendly manner. Highly detailed yet written in lay man terms, Game Design offers just the right information to spark new ideas and more importantly, offer hope to aspiring new game designers. Even if you only wish to create games for yourself and your friends, Bob Bates tells you how you could possibly break into the business. He even offers helpful contacts in the form of websites for review. All in all, Game Design is a great book to begin research into this business field.
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on July 2, 2001
Everything You Want to Know About Game Design... but didn't know who to ask. Quite simply, there is no better primer on the subject of the interactive games business than Bob Bates' newest book, 'Game Design'. Especially useful for those who are considering entering the gaming industry, this book walks you through all aspects of the game making process - from initial conceptualizing through to publishing and media relations. The book is also useful for industry veterans who would like to know more about the overall process they play a pivotal role in. Not a heavily-worded account, Bates keeps true to his 'less is more' philosophy, by keeping 'Game Design' short on pages, but definitely not short on quality. This book should be REQUIRED reading at academic institutions where digital media are taught.
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on March 27, 2002
Bob Bates has covered all the bases. The book illustrates many facets of the game design business... from descriptions of the different genres, to illustrations of what to do (and NOT do), to an explanation of what the various roles and responsibilities are of the people involved in game production. If you are at all interested in getting into the business of game development at any level, this book is a good read. It is light and understandable for people of all skills and disciplines. Well done, Bob.
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on February 8, 2006
First of all, this book is nice to read to get a general picture of the process of making computer games. But, as others have already mentioned, it is very superficial and most of the content is just common sense. Not much here for anyone not completely new to the business.
But the biggest problem is that while Bob talks about game theory and business in a very shallow way (great for beginners), he support his theories with examples from big game companies (where nobody is a beginner anyway).
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on November 13, 2012
A good basic book for those looking to understand game design. But don't lean too heavily on its content, since most its material and formatting is outmoded.
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on May 18, 2001
This book is great. A true "must have" for any serious developer. Bob's extensive experience in the industry shows through.
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on May 29, 2001
Don't take this book seriously. It has nothing to do with game design. It is primarily about the business of game development. This book is only worth its price if you're in game development for the money. If you are in it for the money you have been mislead to believe that you can make money with games. And this book will certainly help you build on your delusions. It even has a picture of the editor on the back cover wearing sunglasses and some sort of cyber athlete armor for those people that still buy into VR . Please, avoid this book if you consider games more than just a way to get cars and women.
Those people really interested in game design should try Game Design: Theory and Practice by Richard Rouse. The interviews alone make the book worth its price. If you're feeling really adventuresome try Understanding Interactivity by Chris Crawford. His book is self-published so you can't buy it on Amazon. You have to buy the book directly from his web page at [...] If you do buy it you'll get the giddy thrills of reading a manifesto from a sick angry man living in the woods. Have the book shipped to your mother-in-law just to be safe.
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