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Game Design: Secret of the Sages
 
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Game Design: Secret of the Sages [Paperback]

Marc Saltzman (Author)
4.3 out of 5 stars  See all reviews (13 customer reviews)


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Book Description

Brady Games May 15, 2000

BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.



Editorial Reviews

From the Back Cover

BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.

Product Details

  • Paperback: 512 pages
  • Publisher: BRADY GAMES; 2 edition (May 15, 2000)
  • Language: English
  • ISBN-10: 1575954222
  • ISBN-13: 978-1575954226
  • ASIN: 1566869870
  • Product Dimensions: 9 x 7.3 x 1 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #2,256,743 in Books (See Top 100 in Books)

 

Customer Reviews

13 Reviews
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Average Customer Review
4.3 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

18 of 20 people found the following review helpful:
4.0 out of 5 stars Initiation into game design., March 4, 2001
This review is from: Game Design: Secret of the Sages (Paperback)
They say that the best way to excel in a trade is to find a position as an apprentice under a great mentor who you would like to emulate. Wouldn't it be great to have Sid Meier, Peter Molyneux or Warren Spector at your disposal, to learn the trade of Game Design? These three game designers alone are responsible for some of the greatest hits ever in the computer games industry. About the next best thing to actually obtaining employment at one of their respective companies, is to get a chance to interview them and find out what some of those trade secrets are, that have made them a blatant success. Well, Marc Saltzman has done just that! He not only interviewed the luminaries mentioned above, but others including: David Cage, Toby Gard, Richard Garriot, Ron Gilbert, Tom Hall, Marc LeBlanc, The Levelord, Shigeru Miyamoto, David Perry, Bobby Prince, George Sanger, Chris Taylor, Roberta Williams and over 100 others!

These interviews have been nicely edited and put together in an extremely easy to read format and can be found in the book, "Game Design: Secrets of the Sages". This title offers a wide scope of information on various subjects regarding game development issues, such as: character design, level design, programming, AI, art, Animation, sound FX, music, testing, Marketing, web site design, and much, much more. What truly sets this book apart from others, are the dozens of interviews with the top respected game designers, so the information and opinions represented are ones to take note of. The book never claims to be an extensive study on the art of game design, it merely makes notions and true and tried development concepts accessible to all levels of readers. Various designers, who at times take opposite views on a matter, tackle each of the subjects. It is interesting to read each of these opinions and understand the interviewee's point of view on a matter. For example, there are variances on whether to use a design documents or not, how to flesh out the main characters and whether to use storyboards or not. The real point is that at times there may be more than one way to accomplish something, so the successful way of doing something may be as unique as the person implementing the technique. In fact, this exchange of ideologies runs throughout the various chapters in this title. It's kind of like attending a roundtable at the GDC.

Some other interesting chapters in "Secrets of the Sages" include topics like: breaking into the industry, game agents and headhunters, Design schools, resources on the net, distribution channels, and key industry conventions and organizations.

Overall, this title touches on a large amount of information, but it is important to note that the title is geared for the newer game developers. For example, you won't find any programming examples, nor any in depth study of technical information. Yet, if you are just getting started in the industry or don't know where to start, I would easily recommend that you obtain yourself a copy of this title. Maybe someday you'll be the one looked upon as the venerable mentor. The book can also be purchased as part of Macmillan Software's Game Programming Starter Kit 4.0 or you can purchase it separately at your favorite retailer.

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4 of 4 people found the following review helpful:
4.0 out of 5 stars Great Resource For Games Designers, November 1, 2001
By 
Peter Wall (Acclaim Studios Teesside, England) - See all my reviews
This review is from: Game Design: Secret of the Sages (Paperback)
This book covers all of the fundamentals for a games designer. The content is mostly theory and doesnt give many examples of design templates, but having worked for both EA and Acclaim I have come to realise that design templates are rarely alike in different companies and learning them is more a case of gaining experience at a particular company. I would certainly say that this book teaches, someone wanting to become a games designer, everything that a book can teach you.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Great help with Game Design, but not a programmer's guide, April 5, 2001
By 
This review is from: Game Design: Secret of the Sages (Paperback)
This is the best book out there for anyone looking for Game Design info. I use 3d Game Studio to create my games, and I can not tell you how much this book has helped me with my design.

Please note I say design because this is not a programmers reference it does not tell you how to program a game, but it does tell you what you need to know to make a good idea into a great game. Also note the info in this book helped me come up with great ideas.

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