While literature and music, for example, stand on a solid theoretical foundation, the theory of game design is much less developed. … It is possible that thought-provoking books such as this one may be just the spark required to kick start the industrial revolution of game design.
—From the Foreword by Reiner Knizia
Keith Burgun is a game designer, writer, composer, and visual artist who has been developing games independently for nearly 20 years. He writes for Gamasutra, Destructoid, and several other popular websites, including his own blog at Dinofarm Games. He is a founding member of Dinofarm Games and produced its first commercial game 100 Rogues for the iOS platform. He also teaches game design and animation courses at local art schools.
Keith Burgun has quite clearly established an effective theoretical system of forms for interactive systems. Read morePublished 9 months ago by Luke
I originally read this book quite some time ago (months to a year ago) and meant to write a review for it but always got sidetracked with other things. Read morePublished 10 months ago by Anonymous
This is the first literature on the topic of game design that I've found that actually has something concrete and useful to say about game design theory. Read morePublished 13 months ago by Nabrin
Not your usual dry game design theory book, of which there are a million already. Instead, Burgun makes a passionate argument for game mechanics in their purest forms, and how... Read morePublished 19 months ago by GameDesigner 42
DO NOT BUY!
This book is a horrible mess.
The author projects arbitrary and meaningless labels onto different things. Read more
Keith Burgun's textbook on game design is unlike any other book on games I've ever read. He does for video games what Schoenberg's books on functional harmony did for my... Read morePublished 23 months ago by SweetestPunch
Although I am not involved in the game design field, I am an avid player of both video games as well as games of the more "traditional" variety, such as TCGs and boardgames. Read morePublished 23 months ago by Robo Ky
Other reviews for this book have called it "reductionist" and suggested that it makes many bold, arguable statements about the video game industry. I agree with that assessment. Read morePublished 23 months ago by Ryan Rigney
A concise, to-the-point analysis of games, modern issues therein, and where to go in order to solve said issues. Read morePublished 23 months ago by Jen