"How do we make better entertaining interactive systems, "games," specifically? That's the question Burgun is trying to answer here, and I think his "philosophy for understanding games" does an excellent job of helping all of its readers answer that question."- Ryan Rigney
While literature and music, for example, stand on a solid theoretical foundation, the theory of game design is much less developed. … It is possible that thought-provoking books such as this one may be just the spark required to kick start the industrial revolution of game design.
—From the Foreword by Reiner Knizia
About the Author
Keith Burgun is a game designer, writer, composer, and visual artist who has been developing games independently for nearly 20 years. He writes for Gamasutra, Destructoid, and several other popular websites, including his own blog at Dinofarm Games. He is a founding member of Dinofarm Games and produced its first commercial game 100 Rogues for the iOS platform. He also teaches game design and animation courses at local art schools.