-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games
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This book take you by hand and drives you all the path to understand, like, accomplish you creative idea. Read morePublished on August 19, 2013 by Alessandro G.
Must read for anyone considering engaging in the practice of game design. I'll be recommending it to many of my students.Published on August 15, 2013 by Heather Freeman
This is an excellent book. It presents a very logical and understandable framework for designing a game. It helped make me a hero in the eyes of my manager.Published on May 10, 2013 by Geogy
as a new game developer, i find this workbook is well-organized, with effective exercises for many stages of game design.Published on March 3, 2013 by new moon beader
I needed this book for school, still I find it pretty good. My only dislike is the price. It is too expensive.Published on October 21, 2012 by AGB
The book is about playcentric approach to game development. It's very powerfull idea about playtesting the game during all the developer process since idea to release. Read morePublished on June 9, 2012 by fedoit
This book is a great read if you are planning a career in Game Design. In currently studying game development and this is the only book I really need. Read morePublished on October 17, 2011 by Hanyo
There is a lot of information in this book. It is a fabulous text and reference, but it's quite a commitment by to get through. Read morePublished on August 22, 2011 by Charles Frederick