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Game Design Workshop: A Playcentric Approach to Creating Innovative Games [Paperback]

Tracy Fullerton
4.7 out of 5 stars  See all reviews (17 customer reviews)

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Book Description

February 8, 2008 0240809742 978-0240809748 2
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

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Game Design Workshop: A Playcentric Approach to Creating Innovative Games + The Art of Game Design: A book of lenses + Level Up!: The Guide to Great Video Game Design
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Editorial Reviews

Review

Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone.
-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games

About the Author

Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinema-Television where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Recent credits include faculty advisor for the award-winning student game Cloud, and game designer for The Night Journey a unique game/art project with media artist Bill Viola. Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance's games included NBC's Weakest Link, MTV's webRIOT, The WB's No Boundaries, History Channel's History IQ, Sony Game Show Network's Inquizition and TBS's Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others.

Product Details

  • Paperback: 496 pages
  • Publisher: CRC Press; 2 edition (February 8, 2008)
  • Language: English
  • ISBN-10: 0240809742
  • ISBN-13: 978-0240809748
  • Product Dimensions: 7.5 x 1 x 9.2 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #67,181 in Books (See Top 100 in Books)

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Customer Reviews

4.7 out of 5 stars
(17)
4.7 out of 5 stars
This is an amazing game design book. GOODfly  |  4 reviewers made a similar statement
Wish us luck!!! The Zipper  |  3 reviewers made a similar statement
I think this is all very good to be honest. J. Strach  |  1 reviewer made a similar statement
Most Helpful Customer Reviews
26 of 28 people found the following review helpful
5.0 out of 5 stars An absolute must-have for aspiring game designers March 25, 2010
Format:Paperback|Amazon Verified Purchase
The top rating is well-deserved -- this book is both thorough and well-written. Fullerton provides in-depth discussion and a progressive approach to introducing the material. It begins with the absolute basics, discussing the basics of where game ideas come from, and ends with a treatise on the inner-workings of the game publishing industry.

I highly recommend this book to anyone looking to learn more about game development, as a trade, and especially for anyone looking to do it as a profession.

There were so many things to love about this book, but three things really stand out in my mind as being particularly awesome:

1. The "Designer Perspective" sidebars (insight into how some famous game designers got started and some behind-the-scenes knowledge about the industry)
2. The focus on iterative-design (prototype and test early and often)
3. The Exercises (real application exercises that hold your hand through the development of games, and of yourself as a career designer)

There were basically only two things I *didn't* like about this book, and they are purely circumstantial.

The first thing is that this book is college-textbook dense. Seriously. The page-count is just shy of 450 pages, and each page is divided into two columns, with a relatively small font-size. It was a beast to get through. There were many times when finishing the book felt like a daunting task, particularly towards the end.

The second thing that I wished was different was that the book's focus changes almost completely to digital game development (video games). The first half of the book was about basic game development, and so it could apply to either tabletop games or digital games; but as the book progresses, it makes a clear shift towards digital game development.

Realistically, this is not surprising -- the video game industry is gigantic, with revenues exceeding Box Office sales, and it keeps growing. The market for tabletop games is vastly smaller, domestically, and although it enjoys a much larger market share in Europe, particularly Germany, it is still comparatively diminuitive. So this particular nitpick is purely arbitrary, on my part -- I don't begrudge the authors for their decision regarding the content.
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19 of 26 people found the following review helpful
5.0 out of 5 stars My Search Has Ended! February 27, 2008
Format:Paperback
This book is honestly an answer to my prayers! I'm using the first half of this superb book to remodel my introductory game design class & after school game design club. The included exercises are definitely geared toward capturing the attention of the type of kids I want to attract to my program. I think I'm going to have to buy a 2nd book as my son is using the last half of the book to develop and market his senior game project and plan for his Indie game company :)
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1 of 1 people found the following review helpful
5.0 out of 5 stars structure the creative chaos March 3, 2013
Format:Kindle Edition|Amazon Verified Purchase
as a new game developer, i find this workbook is well-organized, with effective exercises for many stages of game design.
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Most Recent Customer Reviews
5.0 out of 5 stars Excellent
This is an excellent book. It presents a very logical and understandable framework for designing a game. It helped make me a hero in the eyes of my manager.
Published 11 days ago by Geogy
4.0 out of 5 stars Good Introduction To Game Design
I needed this book for school, still I find it pretty good. My only dislike is the price. It is too expensive.
Published 7 months ago by AGB
5.0 out of 5 stars I like it!
The book is about playcentric approach to game development. It's very powerfull idea about playtesting the game during all the developer process since idea to release. Read more
Published 11 months ago by fedoit
5.0 out of 5 stars Great book!
This book is a great read if you are planning a career in Game Design. In currently studying game development and this is the only book I really need. Read more
Published 19 months ago by Hanyo
5.0 out of 5 stars A doctorate in video game design?
There is a lot of information in this book. It is a fabulous text and reference, but it's quite a commitment by to get through. Read more
Published 21 months ago by Charles Frederick
5.0 out of 5 stars AMAZING BOOK!
Seriously, this is the best book on game design i have read so far, and I have read quite a few. I definitely recommend it. Read more
Published 22 months ago by Alexandre Goncalves
5.0 out of 5 stars A great survey to the fundamentals of game design
With the success that videogames have enjoyed in our popular culture, there have been no shortage of books written on the subject of design: Game Design Workshop should be a... Read more
Published on February 20, 2011 by J. Olin
5.0 out of 5 stars An outstanding book.
This book covers a LOT (if not everything) you want to know as a game designer, or someone interested in that field of study. Read more
Published on August 28, 2010 by Senam
5.0 out of 5 stars I was fascinated
I was fascinated and could not put this book down. I'm not a game designer (yet!) but this book made me start thinking about the games I've always wanted to make. Read more
Published on June 29, 2010 by crazylegs
5.0 out of 5 stars Good Stuff!!!
We're interested in designing games so we got this book. It's very thorough. I especially liked the interviews with various designers. Read more
Published on February 22, 2010 by The Zipper
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